Yeah, I agree with several other people here about adding a Musketeer class... hope we can dual wield them and that it comes complete with its own storage case, just like Admiral Merlwyb's...
Yeah, I agree with several other people here about adding a Musketeer class... hope we can dual wield them and that it comes complete with its own storage case, just like Admiral Merlwyb's...
"After ten years, finally headed to Sharlayan... absolutely stoked"
I like the gunblade idea.
Slow and high damage, sure.
Low acc? Get that RNG BS out of my game. I'm tired of it, I've experienced games without it, it doesn't detract from the requirement of player skill or anything else. All it does it serve as an annoyance.
But if a 100% accuracy is obtainable through gear/food then whatever, I will not complain. However never being able to go over 95% or 99% accuracy is infuriatingly stupid and needs to go away forever in MMOs.
Well, some skills should have a lower accuracy than others. Anything where you turn your back or do some dazzling acrobatics, for instance, shouldn't be as accurate as a straight shot. I mostly agree with you - how could you consider yourself a marksman if you can't hit something five times your size? The only thing I would consider, though, is that if what you're attacking has a high enough AC the blow will just glance off.Slow and high damage, sure.
Low acc? Get that RNG BS out of my game. I'm tired of it, I've experienced games without it, it doesn't detract from the requirement of player skill or anything else. All it does it serve as an annoyance.
But if a 100% accuracy is obtainable through gear/food then whatever, I will not complain. However never being able to go over 95% or 99% accuracy is infuriatingly stupid and needs to go away forever in MMOs.
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