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  1. #101
    Player
    Viritess's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    499
    Character
    Viritess Vonschalt
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Perhaps for Summoner we could generalize into a type of Focus which the chape comes primarily from a crystal ball as Funky suggested and have different things either rotate around it (and our hand) pulse inside it in fits sparks and blasts of magical energy.

    OR we could have different types of Crystal balls, crystaline formations that take on some sort of aspect depending on the current summon.

    For Carbuncle for instance your Summoner Orb could have a rotating Shell/shield/forcefield looking animation that circles around it and pulses.

    While a summon like Yojimbo would have gold dust fall from your Crystal Focus, etc.

    But if effects like that are too far to reach, i would atleast like to see summoner weapons basis be Crystal like. Be it Orbs, Crystal structures of some kind, or even floating crystals that circle/float around your hands or body.
    (2)

  2. #102
    Player
    Ricky's Avatar
    Join Date
    Mar 2011
    Posts
    778
    Character
    Azran Hayat
    World
    Excalibur
    Main Class
    Marauder Lv 80
    I can't wait for a gun class, or a thief class
    (0)

  3. #103
    Player

    Join Date
    May 2011
    Location
    Ul'Dah
    Posts
    7
    Would like to see large scythes come into play (not sure if it's already been said, or heck wether they're already in game). I've always been a fan of enormous scythes as weapons, sadly I don't really come across many games that make use of them.
    (0)

  4. #104
    Player
    Ralthiers's Avatar
    Join Date
    Apr 2012
    Posts
    5
    Character
    Reithan Shepard
    World
    Hyperion
    Main Class
    Carpenter Lv 50
    Laser Eye Beams!!!!
    (0)

  5. #105
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Duuude007 View Post
    We need to think of how weapons can have variants too, so they dont all look alike.

    Whips
    Cat o nine tails
    flails

    and my favorite idea for a whip relic: http://en.wikipedia.org/wiki/Meteor_hammer
    I thought something like this more as relict whip
    (4)

  6. #106
    Player
    Catas's Avatar
    Join Date
    Mar 2012
    Location
    Ul'dah
    Posts
    14
    Character
    Nephilis Celestia
    World
    Balmung
    Main Class
    Bard Lv 70
    Books for Calculators, Scholars, or Oracles.
    (0)

  7. #107
    Player

    Join Date
    Jul 2012
    Posts
    1
    I'd Like to see series of Katana like such; Asyura, Kotetsu, Muramasa, Masamune ...
    These weapons are so cool in FFIV world.
    (0)

  8. #108
    Player
    DubstepNinja's Avatar
    Join Date
    Jul 2011
    Location
    I bless the rains down in Eorzea
    Posts
    633
    Character
    Osprey Skyhigh
    World
    Tonberry
    Main Class
    Armorer Lv 81
    Taru-Cannon!

    (2)

  9. #109
    Player
    ShellQ8's Avatar
    Join Date
    Jan 2012
    Location
    Dalamud
    Posts
    113
    Character
    Chibi Aldha
    World
    Twintania
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by DubstepNinja View Post
    Taru-Cannon!

    LOL now that's a chain!
    (0)

  10. #110
    Player
    PSxpert2011's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,383
    Character
    Psxpert Sylph
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Yrusama View Post
    Whip was only used by Rydia as a summoner. It was used by Beastmaster in FFV, and by Quistis (Blue Mage) in FFVIII. I think it should go to some monster-related job like BST or BLU, ...

    A lot of these weapon ideas sound appealing but I really just want to know what jobs we'll get first. It took XI far too long to come up with something as classic as Geomancer, so expecting it all right off the bat is nothing more than wishful thinking.
    I think there's plenty of weapons which should be left for an adventurer to decide what to use no matter what class you are, so I suggest to SE and the FFxiv team to let us sub a weapon for that class/job and be able to skill it up or what-not. The Only part of the armory system that I enjoy(but shouldn't be limited) is switching from mage to fighter to gatherer and crafter. If your in DoW or DoM, you should be able to study any magic or weapon and skill it up. I don't know where in FFxi or FFxiv that failed but it's apparent the people want it back. I just don't think it should be scrapped entirely... only expanded to explore new options (like what jobs do to abilities, it should be done with weapon choice).

    Quote Originally Posted by DubstepNinja View Post
    Taru-Cannon!

    BOOOOOOKM! Gwahahahahahaa! ^^
    (0)


    ~'\[[_LEGACY_]]/'~
    TENTs because solo-friendly content forces me to want one!
    (HP + Instantly logout anywhere)

    http://na.finalfantasyxiv.com/lodestone/my/
    *Excalibur* Nation: Limsa Laminsa

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