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Thread: NA relic weapon

  1. #121
    Player
    carraway's Avatar
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    Mar 2011
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    637
    Character
    Carraway Author
    World
    Excalibur
    Main Class
    Armorer Lv 90
    I think PLD became a complete job at 1.22b (or .a? whichever one had the most recent PLD buffs), it's just taken the playerbase a while to realize it. I know that my linkshell in particular didn't do extensive enough testing after the buffs and just stuck to what we knew for far too long.

    Congratulations to everyone getting their relics.
    (2)

  2. #122
    Player

    Join Date
    Jul 2012
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    Video of Ifrit Extreme (win) in English:
    http://youtu.be/3yLNxto8lNE

    Legacy Linkshell of Aegis 7/14/12

    Setup: PLD, WHM, BRD, WAR x2, MNK x3

    Hope this may be of some use. Good luck to those attempting this fight.
    (5)

  3. #123
    Player
    Deceptistar's Avatar
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    Jul 2011
    Location
    Uldah
    Posts
    530
    Character
    Deceptistar Meow
    World
    Leviathan
    Main Class
    Astrologian Lv 91
    Quote Originally Posted by Crimzon View Post
    Blizzard LS on Gungnir just defeatd Ifrit (Extreme) a few hours ago. (7 NA 1 EU) We completed 8 relics (2 PLD, 2 WHM, BLM, DRG, WAR, BRD). Also have 4 more people on that stage (2 DRG, WHM, WAR) that we are rotating in now.

    The fight is about knowing what & when Ifrit is going to do. Latency does not prevent you from winning this fight. If you are A) in the right position before he does a WS and B) do not get caught in animation lock when he does do that WS, then any reasonably skilled group should be able to avoid everything.

    From that point it is taking down his horns ASAP or else get caught by some less avoidable WS's and having the DPS to burn through the nail phases. Practice makes perfect.
    GRATS! you tell them :P

    Pple complaining about latency wont be able to do anything harder than pre 2.0 most likely,
    I wonder how many complaining about latency actually put aside one window for boss actions >.>
    (1)
    Last edited by Deceptistar; 07-20-2012 at 06:37 AM.
    FFXIV Since Sep. 2010: Selbina/Ridill/Excalibur (Mergers)
    Currently moved to Leviathan
    I remember the Alpha days when even breathing lagged you

  4. #124
    Player
    Tatsuguy's Avatar
    Join Date
    Aug 2011
    Posts
    162
    Character
    Queen Tatsuki
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Just got our relics tonight at our fourth night at ifrit, glad SE made this fight it was most fun i've had in ffxiv in a while.



    Setup: DRGx3 WARx2 BRDx1 PLDx1 WHMx1

    Finished off 2blm, 1bard, 1mnk, 1drg, 1war, 1whm, and pld relics!
    (8)

  5. #125
    Player
    Reika's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Those saying latency issues don't/never exsisted must not have seen this thread http://forum.square-enix.com/ffxiv/t...-Network-Delay

    It was even worse for me, going into the fight and a few seconds later Red latency and completely unable to move or act. This wouldn't even disconnect me, I would just stay Red 0's for most of the fight, If everyone isn't dead already including me. If/when network data did start moving again, Ifrit would end up freakin invisible and untargetable! I didn't find that acceptible on a 55mbit connection. I know some other people back before I took a break that had the same issue I did. And when it wasn't totally unplayable, being hit by plumes and eruptions that you clearly dodged did not help the situation. My whole team had the skill, but latency killed us all, not Ifrit.

    Maybe those with no issue are using battleping or similar service or lives in/very close to Japan. idk. I recently started using battleping myself, paying an extra monthly/tri-monthly fee for comfortable latency. Maybe next time I try Ifrit hard, He wont be given as great a latency handicap from me. Maybe even so with 2.0, since the servers are suposedly going to be way better than the current ones. Maybe everyone that was stricken with latency issues, which does play a big role in success and fail in this fight, will go in and roflstomp it 100% of the time.
    (1)
    Last edited by Reika; 07-26-2012 at 03:25 PM.

  6. #126
    Player
    Aion's Avatar
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    Mar 2011
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    966
    Character
    Aion Zwei
    World
    Masamune
    Main Class
    Gladiator Lv 54
    Quote Originally Posted by Reika View Post
    Those saying latency issues don't/never exsisted must not have seen this thread http://forum.square-enix.com/ffxiv/t...-Network-Delay

    It was even worse for me, going into the fight and a few seconds later Red latency and completely unable to move or act. This wouldn't even disconnect me, I would just stay Red 0's for most of the fight, If everyone isn't dead already including me. If/when network data did start moving again, Ifrit would end up freakin invisible and untargetable! I didn't find that acceptible on a 55mbit connection. I know some other people back before I took a break that had the same issue I did. And when it wasn't totally unplayable, being hit by plumes and eruptions that you clearly dodged did not help the situation. My whole team had the skill, but latency killed us all, not Ifrit.

    Maybe those with no issue are using battleping or similar service or lives in/very close to Japan. idk. I recently started using battleping myself, paying an extra monthly/tri-monthly fee for comfortable latency. Maybe next time I try Ifrit hard, He wont be given as great a latency handicap from me. Maybe even so with 2.0, since the servers are suposedly going to be way better than the current ones. Maybe everyone that was stricken with latency issues, which does play a big role in success and fail in this fight, will go in and roflstomp it 100% of the time.
    Uh, I never see anyone say latency issues don't/never existed, people beat Ifrit (hard) back and forth bearing latency issue

    what you stated with the thread probably ISP routing issue. Again, what people said is, its not relevant how close/far you from SE server to WIN primal fights, latency is exist, but its not stopping people to beat Ifrit...CMIIW
    (0)
    Aion Zwei - Masamune

  7. #127
    Player
    ShinMetsu's Avatar
    Join Date
    May 2011
    Posts
    239
    Character
    Tetsu Kaiten
    World
    Ragnarok
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Reika View Post
    Those saying latency issues don't/never exsisted must not have seen this thread http://forum.square-enix.com/ffxiv/t...-Network-Delay

    It was even worse for me, going into the fight and a few seconds later Red latency and completely unable to move or act. This wouldn't even disconnect me, I would just stay Red 0's for most of the fight, If everyone isn't dead already including me. If/when network data did start moving again, Ifrit would end up freakin invisible and untargetable! I didn't find that acceptible on a 55mbit connection. I know some other people back before I took a break that had the same issue I did. And when it wasn't totally unplayable, being hit by plumes and eruptions that you clearly dodged did not help the situation. My whole team had the skill, but latency killed us all, not Ifrit.

    Maybe those with no issue are using battleping or similar service or lives in/very close to Japan. idk. I recently started using battleping myself, paying an extra monthly/tri-monthly fee for comfortable latency. Maybe next time I try Ifrit hard, He wont be given as great a latency handicap from me. Maybe even so with 2.0, since the servers are suposedly going to be way better than the current ones. Maybe everyone that was stricken with latency issues, which does play a big role in success and fail in this fight, will go in and roflstomp it 100% of the time.
    Good luck with Ifrit Hard.
    Hopefully you can finally beat it with battleping, or w/e you that thing is you pay for.
    (0)
    Last edited by ShinMetsu; 07-26-2012 at 05:41 PM.

  8. #128
    Player
    Reika's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Aion View Post
    Uh, I never see anyone say latency issues don't/never existed, people beat Ifrit (hard) back and forth bearing latency issue

    what you stated with the thread probably ISP routing issue. Again, what people said is, its not relevant how close/far you from SE server to WIN primal fights, latency is exist, but its not stopping people to beat Ifrit...CMIIW
    Sure latency exists, as said you can never have a ping of <1 to this game no matter where you are, but there is a clear difference in having a ping of ~50 to having a ping of ~2000 or no data flow at all when doing these fights. And there are some peoples whos comments lead towards "It doesn't exist"

    I'm just sayin tho. Its wrong to dismiss latency as a cause for failure and call anyone who is effected by it a baddy like some have here, because it often is.
    (0)
    Last edited by Reika; 07-26-2012 at 05:24 PM.

  9. #129
    Quote Originally Posted by Reika View Post
    I'm just sayin tho. Its wrong to dismiss latency as a cause for failure and call anyone who is effected by it a baddy like some have here, because it often is.
    Maybe you joined the game late...but it's common knowledge only people who sucked at fighting Ifrit blamed latency on absolutely every mistake they made.

    Yes latency problems exists, even for the japanese.

    No it will not affect your performance.

    Yes it varies from person to person.

    No you can't blame latency because you get pelted by seer or eruptions you were "100 feet away from and still got hit."

    No one dismisses latency problems, however most people used it as an excuse all of early 2011 as to why they could never kill Ifrit.

    No, you don't need to live close to Japan or in Japan to have "less problems."

    Yes everyone I've killed ifrit with lived in America, Canada, Australia, Japan, Korea and even Africa.
    (0)

  10. #130
    Player
    Reika's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Reika Shadowheart
    World
    Durandal
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    Armorer Lv 80
    If someone got killed by something they moved out of 3 seconds later, its probably not because they are bad. If my whole team died because I couldn't use any enmity generating skills and lost agro because i was sitting at Red 0 latency, thats probably not my fault either.

    Maybe it was just a 6 months ago issue and it really isn't that prevalent anymore with some kind of hotfix or something. I've yet to test.
    (0)
    Last edited by Reika; 07-26-2012 at 05:48 PM.

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