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  1. #21
    Player
    CrazyViet228's Avatar
    Join Date
    Mar 2012
    Location
    Ul'dah
    Posts
    35
    Character
    Satomi Satori
    World
    Durandal
    Main Class
    Thaumaturge Lv 51
    Deal with it dude they run away for a reason. Its part of the game.
    (0)

  2. #22
    Player
    Figgleleaf's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    34
    Character
    Tala Dotharl
    World
    Balmung
    Main Class
    White Mage Lv 90
    I like when we kill the mob before it flees and then we get to heal and casually run to the area where the new mobs appear. I like that.
    (1)

  3. #23
    Player
    Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    488
    Character
    Mirage Askai
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Why stop there? Let's fill the game with annoying stuff! If you don't like it, play something else!
    (2)

  4. #24
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by CrazyViet228 View Post
    Deal with it dude they run away for a reason. Its part of the game.
    It's a shitty part of the game that does absolutely nothing but waste time.

    If people just 'dealt with it' as part of the game in the first place, we wouldn't be getting 2.0.
    (5)

  5. #25
    Player
    AlexNiculaie's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    671
    Character
    Alex Niculaie
    World
    Balmung
    Main Class
    Pugilist Lv 50
    It's called expressing criticism, and the last time I checked, SE wanted to hear such as long as it was constructive. So far, the vast majority of responses have been. If people were to take your grossly oversimplified take on situation like this to heart, nothing would have changed in game, and FFXIV would have shut down.
    (2)

  6. #26
    Player Riv's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    1,107
    Character
    N'aivir Alexaire
    World
    Hyperion
    Main Class
    Lancer Lv 70
    They suck.
    (1)

  7. #27
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Well, let me add my own criticism here.

    I do in fact like the chase leves! They get predictable after a while, but they're pretty fun after you recognize it's going to be a chase leve. They also drag you around the map so you can see other stuff and can lead to one or two hilarious situations.

    I remember this time recently in La Noscea where a mob ran around and underground while me and a friend were leve-linking. He died, and then subsequently I did (we were in over our heads regarding enemy level) but he never noticed the enemies were underground and was all huffing and puffing at it XD (the game is suitably clear when the enemy in your minimap is at a different Z-level, btw).

    They aren't that bothersome, and is always a pretty surge of difficulty when the other mobs spawn because you runs the risk of getting overwhelmed.
    (1)

  8. #28
    Player
    Leyza's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah, Gridania, Limsa Lominsa
    Posts
    330
    Character
    Lenana Milna
    World
    Mateus
    Main Class
    Dragoon Lv 82
    It's nice to know I'm not the only one who hates them. As said before, it was cool the first time when they ran off, but when it happens over and over again? It gets old very quickly.

    I'm not big on the idea of mobs jumping me in the middle of a fight. The running gives me a chance to heal before going to face the extra mobs. While, yes, I'm all for a challenge, I don't see how this could work very well. (If you want to see what it would end up being like, try using an AoE with several mobs that aren't attacking around you and see how it goes. I should know since I learned to be more careful with Fire on my Thaumaturge. )

    I do like the idea of it ending if you kill the mob before he finishes fleeing and getting a bonus for that.
    (0)
    Last edited by Leyza; 06-25-2012 at 06:28 AM.
    The angels dance like feathers float, they're here to see and to be seen,
    The clock strikes two, the music slows and each one slowly dons their wings,
    Once outside they all pair off and hand in hand they leave
    But I'm still waiting, yeah, and I'm still waiting
    Rise Against - Torches

  9. #29
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    I make all the ones before he runs away have around 5% hp. Then I kill the other two, and put bloodletter debuff on the one that runs away.

    Then as he runs away... he slowly... dies... a painful... DEATH MWAHAHHA try running away again stupid b*$(%
    (1)

  10. #30
    Player
    casker's Avatar
    Join Date
    Apr 2011
    Posts
    406
    Character
    Ast Rid
    World
    Diabolos
    Main Class
    Pugilist Lv 50
    If the mob is running away to get his friends, and you kill him before he gets his friends, you shouldn't have to fight his damn friends
    (7)

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