Introduction:
Paladin is a tank through damage mitigation and healing. It has the lowest DPS ceiling of all classes but has the greatest access to damage mitigation skills and gear. Paladin does NOT have the highest enmity ceiling and its gear choices vary greatly based on the encounter and as such is a bit of a challenge to play at 100% efficiency. The rewards of being a top notch PLD main tank is huge. Your versatility in a pinch is much higher then WAR. With the proper gearing and a small amount of coordination on your WHM's part you can get almost the same levels of enmity as WAR. This guide will give you a breakdown of the details of the job and a good guide on equipment and why the perticular pieces are favorable.
Stats:
STR-sword dmg
MND-sword dmg, healing
DEX-block rate, accuracy
VIT-base HP, block amount, dmg reduction, base defense
Weapon: Curtana > Garuda's Gaze/Cobalt Winglet(/w enmity materia double meld+) > Mogblade*
OH: Holy Shield > Vintage Kite Shield+1(HP) ~ Thurmeons Purpose
Since a PLD has such low overall DPS a focus on enmity gain and block rate is made a priority, maining Garuda's Gaze through trash mobs and Cobalt Winglet with double/tripple enmity meld for boss's tends to work best. For stat comparison in shields every 5 points of 'block' a shield/gear has vs another shield/gear it reduces 1% of dmg. So if you have 2 shields 1 is block of 100 and the 2nd is block of 120, then when making a block the 120 is going to reduce that blocked dmg by an extra 4% on avg.
Gear depends on the encounter, stacking HP on Coincounter / Chimera helps a lot. For mistress or any fight where enmity is a major concern and its more of a burn fest its always Enmity > STR (till 350) > MND (till 310) > Cure potency > HP. For AV/CC/DH trash mobs a focus on VIT/DEX/Defense can turn you into a nearly invincible object reducing dmg per hit too the 30-80 range.
General Tanking Set:
Head: n/a > Militia Armet > Gallant Coronet ~ Cobalt Celata(MNDx2)
Body: Heavy Darklight Armor > Cobalt Cuirass(HP/VIT) ~ Gallant Surcoat
Waist: Cobalt Plate Belt (as much enmity materia as you can get) > Flame Sergeant's Sash > Veteran's Field Belt
Hands: Heavy Darklight Gauntlets > Militia Gauntlets > Cobalt Gauntlets(HP)
Legs: Heavy Darklight Flanchard > Militia Tights > Felt Trousers (STR+VIT)
Feet: n/a > Sentinel's Sabatons(HP) > Cobalt Sabatons(HP)
Earrings: Stonewall Earrings
Neck: Militia Choker > Explorer's Choker ~ Stonewall Choker
Wrists: Coral Armillae +1 > Raptorskin Wristbands +1
Rings: Electrum Ring +1 ~ Amber Ring +1 (depends if u are not at 100% accuracy use Electrum)
Enmity Priorty Cycle:
1. Provoke (750apx enmity)
2. Flash (400apx enmity)
3. Rampart (180enmity per member you hit who has enmity on the current enemy)
4. Sentinel (100enmity per ws apx, Only increases enmity generated from ws's does not affect abilities used)
5. Phalanx > Spirist Within* @ max HP (2.5x enmity: 300dmg spirits within equals 750 enmity total)
6. Fast Blade > Flat Blade (5.5x enmity: 100dmg => 550 enmity total)
7. Fast Blade > Savage Blade > Goring Blade
*Hallowed Ground (1140 enmity, best saved for the oh-shit moment but can be worked into enmity rotation if needed early)
**Holy Succor => if player in range (10 yalms or less) needs cure and you are not topped off you can gain avg 1k enmity from each cast. (1500 total healing @ 66% enmity rate on cure)
***Enmity lost => if turned and dinstanced, and 1-3 are down: Riot Blade > Rage of Halone
****Rotating Divine Veil and Sentinel gives you 40-50% dmg reduction for 66% of any fight.
*****Aegis Boon is best saved for insta-gib physical moves such as coincounter's 100T Swing, or for procing Phalanx for a Spirits Within combo on demand.
Cross Class Abilities: CON/MRD
1. Provoke
2. Sacred Prism
3. Stoneskin
4. Cure
5. Raise