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  1. #1
    Player
    Shaone's Avatar
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    Mar 2011
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    Shaone Abides
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    Hyperion
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    Pugilist Lv 50

    Duplicated Leves

    I don't know if this is a bug or intentional, although it does feel to me it should be prevented.

    Due to the mechanics of levequest trading, there exists a scenario where more than 8 levequests can be attempted per reset under certain circumstances.

    1. Player picks up 3 leves prior for Camp X and deliberately fails them on the final monster.
    2. Reset occurs, Player talks to the Leve NPC, and without accepting any leves, the failed leves can now be re-attempted.
    3. The NPC offers a set of 3 leves at Camp X, up to 3 of which may be duplicates of the failed leves. For this scenario, assume the same set of 3 were offered again.
    4. Player does not accept the duplicated leves, and instead returns to Camp X and completes the 3 previously failed leves in their possession.
    5. Player returns to the Leve NPC. The duplicated leves can now be accepted, when taken, they replace the leves in the players inventory, meaning the player is still holding 3/8 leves at this point.
    6. Player completes the 3 leves.

    At this point 6 leves have been completed since reset, however the player has capacity to accept another 5 leves, meaning a total of 11 leves can be done in this reset period. Increasing the number of camps involved potentially increases this to 16 leves per reset.

    However, this is dependant on the random set of leves offered. If a completely different set of leves was offered at each camp then the maximum for that reset still remains at zero.

    I feel that to prevent this, the levequest trading system should be modified so that duplicate leves do not automatically replace the same leve in your possession.
    (1)


  2. #2
    Player
    Shaone's Avatar
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    Shaone Abides
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    OK maybe I'll reword this as a question:

    Does anybody else think that Regional leves should be subject to the same limit as local leves of being issued a maximum of 8 per reset?

    Or is it OK that failing leves can net you up to 16 per reset?
    (0)


  3. #3
    Player
    Jinko's Avatar
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    Jinko Jinko
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    Moogle
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    Arcanist Lv 80
    Quote Originally Posted by Shaone View Post
    Or is it OK that failing leves can net you up to 16 per reset?
    I say its ok

    Thanks though, by bring this to the dev's attention you have potentially ruined one of the better things in the game
    (0)

  4. #4
    Player
    PeppinoTuna's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Cia Kjioo
    World
    Famfrit
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    Paladin Lv 91
    Heeey, that's pretty neat...
    (0)
    Piracy

  5. #5
    Player
    Reika's Avatar
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    Reika Shadowheart
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    Durandal
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    Armorer Lv 80
    It's not a bug lol.

    Quote Originally Posted by Jinko View Post
    I say its ok

    Thanks though, by bring this to the dev's attention you have potentially ruined one of the better things in the game
    I know right! all of our hopes and dreams RUINED!
    (0)

  6. #6
    Player
    Shaone's Avatar
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    Shaone Abides
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    Yeah, I had the feeling this would be one of those things that wouldn't want to be brought to attention.

    But I also don't want this to become a salvage ban type issue. I'm sure the new thinking XIV would be SP adjustments for those that benefitted rather than outright bans, like the conj/tha exploit but even still.....

    The reason I am tending towards this being "Exploiting SQUARE ENIX programming that does not run as intended to gain profit or damage other players" is because there was intended to be an 8 leve limit and this gets around it.

    I'd rather have it out there and get fixed than have it suddenly be noticed a year or two so down the line and punishment be applied retrospectively. Let's be honest, it requires a conscious decision to deliberately avoid picking up the doubles when you grab your leves for a particular camp, and a return trip to the leve desk to get them.

    EDIT:

    A slight modification to my original method of resolving the issue:

    Remove the double from the list if the failed leve has been attempted (success or failure).

    This means if you get offered a double of a failed leve with a better reward, you can accept it and trade the failed leve, but if you already completed the failed leve then the double is removed from your list of available leves.
    (0)
    Last edited by Shaone; 03-29-2011 at 08:29 PM.


  7. #7
    Player
    Jinko's Avatar
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    IMO it would be foolish for SE to ban people over something which is their own fault to begin with besides its not like they have alot of people left these days :P
    (0)

  8. #8
    Player
    Shaone's Avatar
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    Shaone Abides
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    Pugilist Lv 50
    Quote Originally Posted by Jinko View Post
    IMO it would be foolish for SE to ban people over something which is their own fault to begin with besides its not like they have alot of people left these days :P
    Yes, I don't envisage something like the Salvage bans that happened in XI. But the salvage duping was also something that was technically SE's "fault" for not considering the consequence of breaking an alliance at a particular point in time, and was not reported by players for many years, yet still resulting in thousands of bans including many of the top players in the game when finally discovered.
    (0)


  9. #9
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    I think this should be fixed as well. I'm tired of players failing leves. I get very annoyed when party leader makes people wait while someone runs back to fail his leve. All that has to be done to fix this is make it so that when you fail a leve, you fail for good and cannot reattempt. This is how it already is in local leves as far as I'm aware.
    (0)

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