Page 1 of 10 1 2 3 ... LastLast
Results 1 to 10 of 99
  1. #1
    Player
    Vice's Avatar
    Join Date
    Oct 2011
    Posts
    29
    Character
    Vice Winter
    World
    Sargatanas
    Main Class
    Fisher Lv 50

    Anti-Exploit Measures for Caravan (Can I have it?)

    Here's a distrubing trend I wasn't aware of: Accepting a Caravan Escort quest only to run to the completion point and gather while others do the work. What, really?

    Only eight people at any given time can take part in a Caravan Escort, so when you manage to gather a full party in hopes of doing 1,000 seal runs and you're greeted by a parasite who edges out an unlucky party member, then proceeds to take a seat at the end, no one's particularly happy. As for a way to fix this, there's always the method of creating a "Quest Area" around the actual caravan similar to the red ring you find in instances. If you leave it for too long, you abandon the quest. Simple, I'd think. I wouldn't want it to be made something purely for parties, as I value the pick-up-and-go mentality if it's available.

    It might be different if you could just go somewhere else or do something else, but as of now (and more so recently) Caravan's appear to be one of the only ways of getting a decent amount of seals in a group. Here's hoping this issue is at least recognized.
    (60)

  2. #2
    Player
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    1,646
    I've had this happen to me a bunch of times. It pisses me off...
    (3)

  3. #3
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    If you have someone who want just be a leecher, do nothing. Maybe he go away after he get gysal green instead of seals the third time.

    Other option would be a forced party. Everyone who participate in the caravan would put automatically in a party. If someone leave the party or is kicked out (if the majority want to kick him), he don't participate anymore.
    (4)
    Last edited by Felis; 06-01-2012 at 08:07 AM.

  4. #4
    Player
    Riposte's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    116
    Character
    Blaetrot Pfarskoefsyn
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    I'm not sure if you are considering it, but some monsters spawn in advance. To kill them quickly one must leave the caravan before it reaches them.

    Also I've never see a 1000 seal run.
    (3)
    Ultimate FATE fix/redesign: http://forum.square-enix.com/ffxiv/threads/92555-Making-FATEs-smarter!-%28Comprehensive-FATE-%28-guildleve-quest%29-fixes-redesign%29
    Better integrating DoH/L into the endgame: http://forum.square-enix.com/ffxiv/threads/90616-Getting-DoH-DoL-more-involved-in-endgame-progression...-%28two-ideas%29

  5. #5
    Player
    BlackomegaKingofwaffles's Avatar
    Join Date
    Mar 2011
    Posts
    226
    Character
    Blackomega Kingofwaffles
    World
    Midgardsormr
    Main Class
    Conjurer Lv 50
    That is not so much an exploit as it is some guy being lazy and I don't see se cracking down on laziness anytime soon.
    (1)
    Removed due to size restrictions and possible seizures risks.

  6. #6
    Player
    MariyaShidou's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,111
    Character
    Mariya Shidou
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Riposte View Post
    I'm not sure if you are considering it, but some monsters spawn in advance. To kill them quickly one must leave the caravan before it reaches them.

    Also I've never see a 1000 seal run.
    You have to stop the caravan several time in order to get more monster to spawn, for the bonus Seals. Killing monsters in advance will rarely get you extra seals.
    (0)

  7. #7
    Player
    leomax's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    351
    Character
    Roranora Nonanora
    World
    Cerberus
    Main Class
    Conjurer Lv 60
    Maybe SE should add a vote kick option in XIV, I swear there was one in XI? Been a while so I could be wrong.
    (0)

  8. 06-01-2012 03:16 PM

  9. #8
    Player
    Hiruke's Avatar
    Join Date
    Aug 2011
    Posts
    569
    Character
    Aislin Delhir
    World
    Leviathan
    Main Class
    Arcanist Lv 73
    Quote Originally Posted by Vice View Post
    Here's a distrubing trend I wasn't aware of: Accepting a Caravan Escort quest only to run to the completion point and gather while others do the work. What, really?

    Only eight people at any given time can take part in a Caravan Escort, so when you manage to gather a full party in hopes of doing 1,000 seal runs and you're greeted by a parasite who edges out an unlucky party member, then proceeds to take a seat at the end, no one's particularly happy. As for a way to fix this, there's always the method of creating a "Quest Area" around the actual caravan similar to the red ring you find in instances. If you leave it for too long, you abandon the quest. Simple, I'd think. I wouldn't want it to be made something purely for parties, as I value the pick-up-and-go mentality if it's available.

    It might be different if you could just go somewhere else or do something else, but as of now (and more so recently) Caravan's appear to be one of the only ways of getting a decent amount of seals in a group. Here's hoping this issue is at least recognized.
    I've long thought this mechanic in caravan (as well as Behest, or any other open world content that is severely limited in terms of participation) was not very well thought out. I don't see any point whatsoever in a bunch of randoms able to "participate" in an open world event if they have the ability to confound the efforts of a full PT that is trying to do said event. This is just going to get more annoying as time goes on and server populations rise.

    Caravan and Behest should be treated more like LQs. When you decide to participate, your entire PT is joined. No one outside of your PT should be allowed to "jump in". Problem solved (in terms of leechers and griefers).

    Should the "digital rarity"* of Caravan or Behest become a bottleneck, they could always consider having multiple caravans/routes (3 routes might be good?). That way up to 3 caravans could be rolling at the same time, each one going a different path. Behest could do something similar, but since the rewards for that remain very lackluster, I don't see that being problematic to begin with.

    *At least, I assume only one group can monopolize a specific caravan at a time. I've never seen more than 8 people try to do it at the same time.
    (5)

  10. #9
    Player
    JakeRoon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    260
    Character
    Jake Roon
    World
    Balmung
    Main Class
    Conjurer Lv 50
    or you could make the caravans not boreing so ppl would not want to afk them....

    just sayin...
    (2)

  11. #10
    Player
    Melinia's Avatar
    Join Date
    Mar 2011
    Posts
    113
    Character
    Melinia Alieth
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by JakeRoon View Post
    or you could make the caravans not boreing so ppl would not want to afk them....

    just sayin...
    People will want to afk themselves regardless. It has nothing to do with whether Caravan is "boring" or not. Whenever there's an easy abuse, people will exploit it. In FFXI, in the WotG expansion, people discovered that you could get lots of points during Campaign by hanging out at a safe location and spamming bard songs on yourself. So that's what they did - at least up until SE nerfed that particular abuse.

    There are always going to be people who attempt to game the system.
    (5)

Page 1 of 10 1 2 3 ... LastLast