With the introduction of Hamlet Defense and the point-based reward system (higher % chances anyway), this has lead to some of my linkshell wondering if there is a similar background mechanic for Aurum Vale and Cutter's Cry. For example, no deaths, killing all mobs of type a, not getting fruit, killing unnecessary mob, etc.
Has anyone noticed anything to this effect? We just now started pondering the idea, though I think most people doubt that any such system exists.
I think if the devs could shed some light on this it would be good for the community, since it would mean instead of just constantly spamming Aurum Vale and Cutter's Cry we could work towards finding improvements on our current strategies. We have no problem getting the Speed Run constantly, so there has been no change in our strategy since we first got it a few months ago. Maybe if beating it with over 40m adds a slight bonus, we would be more inclined to find areas in which we could improve.
If the devs confirm that no such system exists, I guess we can go back to spamming these dungeons and stop worrying about improving ourselves...