Bad design is having features that are usable. I agree with this. but there is a difference between bad design, and bad scalability. many of the spells/WSs in FFXI were not useful because of scaling. not because of poor design. scalability can be fixed with some number tweaks and formula adjustment. bad design must be fixed with a complete overhaul. see the difference?
Poor design is intentially making half of an ability roster unusable. this is becoming a pre-rational discussion. i'm not going to bring this up again.
you're refusing to budge and see reason. and you're not putting any reason behind your argument to convince me that your way makes sense.
The key there was you wanted to gear DRK as a DD class. without major, major revamp a DD class cannot spawn from GLA. it just will not work. it will not be able to compete with the other DD classes. this is my argument.
who says it has to be scythe? maybe DRK gets to dual wield one handed axes.
GLA can already sprout additional jobs. you just have to be more clever about execution. . . and not try to make a DD class out of it when it's current abilities clearly do not support this.
if you want to have a class that can both tank and DD, you need to give it abilities that will support both roles.
PLD can benefit from every ability you've suggested. DRK can only benefit from half of the abilities you suggested. this is imbalanced and needs to be addressed.
that's my choice. you can always ignore it. rdm can spawn from GLA. it's viable. give it access CNJ and THM abilities and it fits rdm very well. traditionally and practically, the class that could spawn rdm the easiest is GLA.
I'm all for adding more classes. but would could a fencing class really add that GLA cannot? both are single-handed sword classes. GLAs main problem right now is that half it's abilities are tied to shield. give a dual purpose to these abilities and BAMF in one fell swoop the problem is fixed. at this point you can tie any single-handed melee class to GLA.
but, keeping in the interest of sword combat: the most viable path forward is to change the nature of shield abilities when a 2handed weapon is equipped to compensate for the lack of a shield.
IMO, the best way to do this is as i stated in my earlier post.
I did. I feel my suggestion is more viable. I've stated why. you have not stated why your method is better, yet continue to argue that it is. I'm beginning to feel you're just but-hurt i don't like your idea >.>
i'm not getting the vibe that you're really brain storming. you're not throwing any additional ideas into the fray.
I've broken down the abilities lost on DRK. I've half thrown in an ability rotation. both of which show that the class will 1) not be very fun to play due to high idle time 2) not be competitive as a DD class due to lack of abilities that increase damage potential 3) has abilities that overlap with existing mechanics. (IE: graze overlaps with parry)
I've shown you why it's not viable. Show me why it is. wheres the theory craft? where's the ability rotation?
still has to be viable. random suggestions are worthless. if you can support your ideas with data/critical thought they are more likely to be taken seriously.
I can rant and rave about something I want (mounted combat in large scale PvP) but that does not mean I will get it.
For suggestions I make that have specific details i take special care to check current mechanics and theory craft to make sure that everything remains on par with everything that already exists.
obsoleting half your ability roster will never work. period. end of discussion. show me an example where this works if you have evidence to the contrary. you have to sell me on this or i will never buy it. I'm ok with losing 1 or 2 abilities. but half of my roster is completely unacceptable.
adding a new mechanic that overlaps an existing mechanic will not be viable. there is absolutely no point in introducing it. Graze overlaps with parry. It's like as shield block but with a 2hander. no point. does not need to exist.
now if it was something more like 'upon missing an attack, you have a 25% chance to attack again' that's a completely different story. A mechanic like this does not overlap with an existing mechanic. it fits the role of DD by increasing damage potential, and allows for slightly greater customization of gear. (have to worry a little less about acc). it also gives the 2h sword something that the 1h/shield doesn't have. however this alone does not compensate for losing half your abilities.
a rework of the GLA abilities should entail making them useful with and without a shield. this would give the class more versatility and allow it to spawn a wider variety of jobs. ones that use shields, and ones that do not use shields.
irrelevant. but ok. how content I am with something is my problem. thank you for stating the obvious.