I don't see how anyone could complain about having abilities they can't use based on their chosen role. That'd be like a Fury Warrior (the guy that dual wields two-handed weapons) complaining that they can't use Shield Slam even though they learned the ability from the warrior trainer.
I agree with your point of having abilities and traits that benefit both on the base class, but I was trying to work within the confines of 5 job abilities and 5 job traits. Additionally, please keep in mind that this is the sort of approach I would want taken to all classes to help them accomodate second and possibly third jobs stemming from those classes. I'm just focusing on GLA because we're in the GLA forums.
XIV, and specially GLA, has borrowed quite a bit from WoW as it is. GLA and by extension PLD is basically a Protection Warrior with Thunderclap/War Drum on a ridiculously long cooldown and without Shockwave, Sunder Armor/Devastate and the baseline enmity bonuses from defensive stance. SE also tacked on PLD the Holy Paladin's Beacon of Light mechanic but applied only to themselves.2. You're comparing two completely different games and gaming companies here. In WoW, far more attacks are made in 12 secs than in 20 secs for FFXIV. Also, the community here feels that PLD is underpowered, where in WoW the community felt (as you've said) that PLD was OP.
The warrior discipline cooldowns (Recklessness, Shield Wall, Retaliation) used to be on 30-minute cooldowns. Divine Intervention was on a 20-minute cooldown. Army of the Dead was also on a 20-minute cooldown. That's just three off the top of my head.And I don't think WoW ever had an ability that had a recast of longer than 10 mins let alone 5.
Considering what Utsusemi tanking did to FFXI, not to mention the other ways players could avoid/negate damage in other games (Regen/Evansion Scrappers in CoH, for one), I don't think it was a lazy approach at all.I also believe that blizzard was just taking the lazy route using an immunity ability as an excuse to do nothing.
Thanks for the suggestions. It has been noted and changed.5. I would change the wording on Flash to something like "Generates large enmity on target and all enemies around it. Has a high chance to inflict blind." I say this because the AoE enmity is the major point of Flash for PLDs to AoE tank.
You're welcome.6. Makes better sense now thank you.
PS: I'm surprised no one has commented for or against
Traits
24 Sword & Board: Occasionally attack with your shield.