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  1. #1
    Player
    Fiosha_Maureiba's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1

    Player Companies 2.0: Fame? Fortune? Fabulous!

    Hiya folks,

    Player-owned companies inquiries or thoughts ~ apologize if they're elsewhere, quick five minute search didn't yield. Looking at companies equivalent to the way folks might be using a linkshell now or akin to other games' guilds/clans/legions. Longer version in the hidden boxes.

    Topics:
    *Company Levels
    *Company-based objectives that progress toward the next Company Level
    *Reward access based on Company Level
    *Quest access based on Company Level

    A company objective might contribute toward a company reaching the next Company Level.
    Contributing gil toward company coffers.
    Earning XP.
    Donating items.
    Contributing toward hamlet defenses.
    Completing leves and behests on behalf of our company.
    Defeating notorious monsters.
    More...
    Reward access might be similar to the Grand Companies requiring a GC rank before you can purchase.
    Rewards might include furniture options, unlocked crafting recipes, accessories, consumables, abilities available to company members, traits available to company members, etc.

    The furniture and consumables cannot be traded.

    Abilities might include a company leader creating an aetherial gate that company members may teleport to.

    Traits may include small benefits such as increased gil received from leves/behests, increased duration to execute EXP chains, reduced duration of Weakness/Brink of Death, increased light party/full party bonuses when the party consists of mostly/only company members, company party bonuses increase resistance to chocobo snares, etc. Chosen based on the company's preference(s), possibly in multiple ranks of effectiveness.
    Quest access may include benchmark quests that require players to complete as a company to reach the next Company Level.
    If restrictions are applied, the party or allegiance may only consist of company members. No requirement for the minimum number of players. Players who do not complete their company benchmark quests may not access or benefit from the company's reward level.

    This may mean that a new member will not receive the Company Level 3 traits or purchase the Level 3 item rewards until they complete the benchmark quests. As the benchmark increases, this may require more company participation to assist new members in catching up. And a member who leaves a company and rejoins might reset to new member.
    A more twisted example:
    To throw in an even unsexier wrench, if company crafted items have requirements to equip such as company restricted or requiring a certain company level. If the company "Abaddon" makes a Blade of Rhalgar, the weapon is restricted to members of Abaddon and restricted to members who have reached Company Level 2+ (or whenever the recipe could be crafted). If another company "Seraphim" makes a Blade of Rhalgar, then the requirements would be "Member of Seraphim".)

    And if we just do Company Level, then the reward is more universal. Such as Blade of Rhalgar, requires Company Level 2. So you can be Abaddon, Seraphim, or company X, you can use it, because you completed the Company Level 2 benchmark.
    Or if companies may be closer to a form of social organization perhaps. I dunno, curiosity I suppose.
    (3)
    Last edited by Fiosha_Maureiba; 05-09-2012 at 05:27 AM. Reason: visual formatting

  2. #2
    Player
    Fiosha_Maureiba's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    I thought I might add to this by requesting SE keeping track of company stats, either as a company achievement or for trivial matters.

    Keeping track of gil earned from enemies, leves, behests, etc.
    Events/activities cleared: leves, behests, hamlets, skirmishes, dungeons, primals, quests
    Number of items crafted, spiritbonded, melded, failed synths, botched melds.
    Distance traveled, times teleported, player deaths, playtime.
    Enemy species killed, NMs killed, etc...

    All within the scope of the company. If you are part of the company when you perform the action, you contribute toward the company's statistics. If you leave the company, the company retains any statistics earned.
    (0)

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