With some people disappointed in the potential damage output of Garuda's weapons (and any low delay/low damage weapon) I decided to propose a very simple solution that could make low delay weapons such as Garuda's on par with high delay weapons such as Ifrit's.
Problem:
TP gain is standardize against all weapon delays (fast weapons give less tp per hit than slow weapons) while WS damage is not. This means that regardless of what weapon you use, you will also be able to perform x WSs per minute, however, if you're using a slow weapon with high damage, each WS will deal more damage.
Currently there is some algorithm being used to determine the damage of WSs, and while I do not know this equation, I want to use an example equation as a reference. Let's assume WS damage is calculated according to this (simple) equation:
WS Damage = Weapon Damage + Attack
If a player uses a WS while wielding Ifrit's polearm, the damage of that WS would be 151 + attack. If the player uses the same WS with Gardua's polearm, the damage would be 127 + attack.
Solution:
Make the WS damage calculation based on weapon DPS instead of Damage. This can be done by replacing the Weapon Damage in the above equation with
((Weapon Damage / Delay) * StandardizedDelay)
Where the StandardizedDelay is a value chosen by the developers.
Result:
This section aims to show how this change would effect the damage output of existing weapons.
For my examples I will choose to make the StandardizedDelay=3.8, the delay of Ifrit's polearm. The damage of a WS using this modified equation would be
WS Damage = ((151 / 3.8) * 3.8) + attack = 151 + attack
This of course is the exact same damage as before the change, but if we do the same calculation for Garuda's polearm we get
WS Damage = ((127 / 3.1) * 3.8) + attack = 155.7 + attack
In this case, Garuda's weapon does very slightly more damage than Ifrit's because of its higher DPS
Any weapon with delay lower than the StandardizedDelay will have its WS damage buffed, while those with delay higher than the standard will see a damage decrease. I have chose 3.8 to be the standardized delay so that the weapon that is currently the strongest (Ifrit's) remains exactly as it is now.
Making a simple change such as this will make more weapons viable and will allow people to use weapons based on preference or situation instead of simply whichever has the highest damage value.