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  1. #431
    Player
    ThePatriarch's Avatar
    Join Date
    Mar 2011
    Posts
    537
    Character
    The Patriarch
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by aikawananase View Post

    the whole place r0'd
    Avesta solo'd it.

    broke the game
    (4)
    Bring Quality Notorious Monsters to FFXIV!

    http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz


  2. #432
    Player
    Forbin's Avatar
    Join Date
    Jul 2011
    Posts
    206
    Character
    Fufanu Nakamoto
    World
    Faerie
    Main Class
    Marauder Lv 41
    Quote Originally Posted by Keftenk View Post
    Well, it's not like SE has shown us they can create "hard" content, unless its in the form of something ridiculously absurd such as Absolute Virtue. The only reason why Ifrit took so long to kill was because of the terribad server structure and animation lag that plagued the instance and fight.
    obviously never fought Vrtra or Tiamat or Khimera or .....
    (0)

  3. #433
    Player
    ThePatriarch's Avatar
    Join Date
    Mar 2011
    Posts
    537
    Character
    The Patriarch
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Forbin View Post
    obviously never fought Vrtra or Tiamat or Khimera or .....
    You can list all the HNM's you want, people will still say they were easy.

    Partially, because they were. But the key here is that they "eventually" became easy. When they were first released, they were very hard. King Behemoth, Fafnir, Aspid, etc etc were very difficult when they were first released. After 6 years though, I could kill them while sleeping.

    People who entered FFXI 6 years after release claiming everything is easy is simply due to the fact that strategies had been formed, executed, and perfected daily for several years.

    But that content took a long time before people could just sail through it. Months.. years?

    Garuda will be cake by the end of the week. If she isn't already.
    (0)
    Bring Quality Notorious Monsters to FFXIV!

    http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz


  4. #434
    Player
    Finalfreak's Avatar
    Join Date
    Nov 2011
    Posts
    131
    Character
    Final Freak
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by ThePatriarch View Post
    You can list all the HNM's you want, people will still say they were easy.

    Partially, because they were. But the key here is that they "eventually" became easy. When they were first released, they were very hard. King Behemoth, Fafnir, Aspid, etc etc were very difficult when they were first released. After 6 years though, I could kill them while sleeping.

    People who entered FFXI 6 years after release claiming everything is easy is simply due to the fact that strategies had been formed, executed, and perfected daily for several years.

    But that content took a long time before people could just sail through it. Months.. years?

    Garuda will be cake by the end of the week. If she isn't already.
    I agree except on the last phrase.

    I did like 60 attempts on Garuda now, and I think that Garuda also has a 'luck' factor, which Ifrit & Moogle have less. Most stuff is rly easy to avoid, that is defo true. You won't die of her Aerial Blast when you kill all the plumes correctly & get her down fast enough.

    If you reach phase 2 & 3 that's something else. Luck can make this fight way easier/harder.
    Maybe we didn't find out yet how you can avoid her teleporting to the 'annoying spots', but till now we noticed that her teleporting is pretty random. If she teleports to easy spots, no one dies, if she teleports to the edge of the circel, then you need to be lucky that the server registers your running fast enough XD

    I can be totally wrong on this though, maybe there are very easy ways to avoid her teleporting (like BG, just kill it rly fast they don't even get that phase), but for now we are just trying to avoid the attacks as good as possible.

    So compared to Ifrit/Moogle, this fight is way more luckbased imo. And that's why I think they made the drop 100%.
    (0)

  5. #435
    Player
    Join Date
    Mar 2011
    Posts
    188
    need 40 headdresses to get a weapon is why its a high drop rate
    (0)

  6. #436
    Player
    echogame's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    168
    Character
    Chai Latte
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Holy negativity in this thread! Geez, guys.

    Anyway, congrats to BG and thanks for all the advice given so far and for the videos/livestreams! I'll be sure to read through so I only mildly fail my lovely LS instead of completely.
    (0)

  7. #437
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 55
    Can i put a link to youtube video on my site so others can see the strategy?
    (0)

  8. #438
    Player
    Join Date
    Mar 2011
    Posts
    188
    now this is what i call a high drop rate.

    (2)

  9. #439
    Player
    Finalfreak's Avatar
    Join Date
    Nov 2011
    Posts
    131
    Character
    Final Freak
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by aikawananase View Post
    need 40 headdresses to get a weapon is why its a high drop rate
    That's wrong. There drop 2 each fight = 20 wins for a weapon.

    You needed 20 nuts for a kupo weapon. 1 nut per win if you are lucky = 20 wins AT LEAST for a weapon (with the low droprate it's more like 70 wins)

    So this has really nothing to do with the 40 headdresses for a weapon.
    (0)

  10. #440
    Player
    Join Date
    Mar 2011
    Posts
    188
    wut wut wut? that made no sence. all i said was that you need 40 items... what you talking about?
    (0)

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