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    NOC NOC_JP's Avatar
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    Event
    • [dev1001][dev1002] New sidequests have been added.

      Quest NameQuest NPCNPC Location
      Taming the TempestLouisoixGridania (6,2)
    • [dev1003] New Grand Company Quests have been added.

      Quest NameQuest NPCNPC Location
      Deus ex MachinaFirst Storm Lieutenant GuincumLimsa Lominsa, Maelstrom Command (1,1)
      Shadow of the RavenFirst Serpent Lieutenant FulkeGridania, Adders’ Nest (1,1)
      Careless WhispersFirst Flame Lieutenant AubreyUl’dah, Hall of Flames (1,1)
      In for Garuda Wakening (Limsa Lomina)LouisoixGridania (6,2)
      In for Garuda Wakening (Gridania)LouisoixGridania (6,2)
      In for Garuda Wakening (Ul'dah)LouisoixGridania (6,2)
      It's a Piece of Cake to Bake a Poison CakeR'sushmoLimsa Lominsa, Upper Decks (7,3)
      Woes of the BotanistEnieGridania (4,3)
      A Weaver and a MummerCahernautUl’dah, Merchant Strip (7,6)
    • [dev1361] The following three Grand Company ranks have been made available. Rising in rank increases the number of company seals you can hold.

      CommissionMaelstromOrder of the Twin AdderImmortal FlamesMaximum Company Seals
      RankInsigniaRankInsigniaRankInsignia
      Petty OfficerStorm Sergeant Second ClassSerpent Sergeant Second ClassFlame Sergeant Second Class35,000
      Storm Sergeant First ClassSerpent Sergeant First ClassFlame Sergeant First Class40,000
      Chief Storm SergeantChief Serpent SergeantChief Flame Sergeant45,000
    • [dev1362] Party size restrictions for the following raids have been changed.

      BeforeAfter
      Aurum Vale8 members4–8 members
      Cutter’s Cry8 members4–8 members
      * The difficulty of these raids has not been adjusted and remains at the original level designed for a full party of 8 members.

    • [dev1363] New battles against the primal Garuda entitled “The Howling Eye” and “The Howling Eye (Hard)” have been added.
      These battles can be engaged in by undertaking newly released quests. Combat takes place within an instanced area, and defeating Garuda yields rewards for party members.


      The Howling EyeThe Howling Eye (Hard)
      Class & Level RequirementsDisciples of War or Magic level 40 and aboveDisciples of War or Magic level 45 and above
      Party Size Requirements4–8 members8 members
      Party Member RequirementsAll party members must be Disciples of War or Magic level 40 or above and fulfill one of the following:
      ・Accepted the “In for Garuda Wakening” quest and advanced to the same point
      ・Completed the “In for Garuda Wakening” quest
      All party members must be Disciples of War or Magic level 45 or above
      Time Limit30 minutes30 minutes
      Cooldown Before Reentry (following a victory)15 minutes15 minutes
      Cooldown Before Reentry (following a defeat)5 minutes5 minutes
      Quest NamesIn for Garuda Wakening (Limsa Lominsa)
      In for Garuda Wakening (Gridania)
      In for Garuda Wakening (Ul’dah)
      Taming the Tempest
      Quest RequirementsCompleted either “Deus ex Machina,” “Shadow of the Raven,” or “Careless Whispers”Completed “In for Garuda Wakening”
      * “Taming the Tempest” is a repeatable quest.
      *Players who exit the Howling Eye after a victory without claiming their rewards may enter again without restarting the quest.



      ≪Claiming Treasure Chest Rewards≫
      Players who clear The Howling Eye (Hard) while in possession of the vortex fletchings item will be eligible to claim rewards from the treasure chest that appears.

      Party members other than those starting The Howling Eye (Hard) can participate in the battle without having vortex fletchings, but will be unable to claim rewards from the treasure chest that appears following victory.

      Rewards for completing The Howling Eye (Hard) include an item called a vortex headdress. Vortex headdresses can be collected and exchanged for the new Garuda weapons.

      Vortex headdresses are not automatically placed in player inventories, but rather will first appear in the loot list of the player receiving it. Though the items are untradeable, because they first appear in the loot list, players who have no need of them can opt to pass them on to other players.

      * Vortex headdresses will not appear as rewards for players who are not in possession of vortex fletchings.

      After collecting the required number of vortex headdresses, they can be exchanged by Rowena in the Merchant Strip of Ul’dah (5,4) for the Garuda weapon of your choice.

    • [dev1216] New hamlet defense battles have been added.
      Hamlet defense battles bring numerous players together to combat threats posed by the beast tribes to the safety of the realm. There are two phases to this new content: a 50-hour non-combat phase where Disciples of the Hand and Land can enhance hamlet readiness for battle, and a 25-hour combat phase where Disciples of War and Magic can join the local militia and fight beastmen directly, while Disciples of the Hand and Land can aid in the effort in other ways.


      ≪Preparing for Battle≫
      During the non-combat phase of hamlet defense, players will be asked to contribute to the hamlet’s stockpiles by crafting and delivering several different items. Hamlets begin the phase with a “supply rating” of zero. Each donation to the hamlet militia is converted into points, which are added to the hamlet’s cumulative total. When this total reaches a certain amount, the hamlet’s supply rating will increase. This rating not only determines the strength of the beastmen forces, but also the type of rewards offered during the combat phase. Currently, level 2 is the highest achievable rating.
      • Individual Contributions
        Players of all four disciplines can contribute to a hamlet militia’s supply caches, with rewards given based on the type of contribution.
        • Disciples of War and Magic
          Completing level 45 caravan escort duty will benefit the corresponding hamlet’s supply rating.

        • Disciples of the Land and Hand
          Delivering items requested by the hamlet militia quartermaster, or any materia-enhanced weapon or piece of gear, will not only contribute to the hamlet’s supply rating, but will also earn you an anima boost based on the type of item donated.
          • Disciples of the Land
            ItemClassLocation
            Kidney OreMinerNanawa Mines
            Spruce BranchBotanistEast Shroud
            Young Indigo HerringFisherWestern La Noscea
          • Disciples of the Hand
            Militia Bow / Militia Sword / Militia Helm / Militia Gorget / Militia Longboots / Militia Leggings / Militia Poultice / Militia Rations

            View the details.
          • Delivering Items
            Items are to be delivered directly to the militia quartermaster.

            HamletNameLocation
            HyrstmillDhebi PolaaliNorth Shroud (25,13)
      ≪Defending the Hamlet≫
      After the non-combat phase ends and the hamlet’s supply rating is set, the beast tribes will begin their march. For the next 25 hours, players of all jobs and classes will have multiple opportunities to join the local militia in fending off the invading forces.

      All battles are fought within instanced areas. A battle is won by either defeating the beast tribe leader, or protecting the hamlet’s four supply caches for the duration of the raid.

      *Currently, hamlet defense is only available in Hyrstmill. Similar content for two additional hamlets is set for release with patch 1.22a.


      Players can join the local militia by speaking with the following militia captains:

      HamletNameLocation
      HyrstmillRontremontNorth Shroud (25,13)
      • Conditions

        Registration Period25 Hours (every 50 hours)
        Level RestrictionsAll Jobs/Classes Lv. 45–50
        Required Party SizeFull (8 members)
        Wait Between Battles15 Minutes After Victory / 5 Minutes After Defeat
      • Battle Details
        Tasks are assigned to players based on their discipline.
        • Land: Enfeebling enemy forces via item delivery
        • Hand: Enhancing allied forces via item synthesis
        • War & Magic: Engaging the enemy in direct combat
      • Battle Flow
        1. If the 50-hour preparation period is over and the call-to-arms has been sounded, form a party of 8 members and speak with the militia captain to enter the instanced area. Once the instance has been entered, jobs and classes will be locked and players will not be allowed to change their weapons or soul crystals.

        2. Disciples of the Land can help weaken the invading beastmen by collecting alchemical pots stored throughout the hamlet and delivering them, intact, to the militia quartermaster. Different pot combinations result in different enfeeblements, so communication with the front lines will be important when determining which type of enfeeblement is required when.

          Disciples of the Hand can help enhance the militia allies by crafting instruments of warfare with parts found in the hamlet, and then delivering the completed items to the militia quartermaster.


          Disciples of War and Magic must engage the enemy in direct combat, drawing the invaders’ attention away from the unarmed Disciples of the Hand and Land, as well as the lightly guarded supply carts.

        3. After a certain amount of time, a powerful beast tribe leader will enter the fray. The leader will actively give orders to his soldiers, changing their current focus of attack.

        4. Protecting the hamlet’s four supply carts is the militia’s prime objective. The mission is deemed a failure if all four carts are lost.


        5. If the militia is successful in defeating the beast tribe leader or protecting at least one of the carts for the duration of the invasion, the mission is deemed a success and a score based on overall performance is tallied.

        6. Speak with the militia captain before leaving the instance to receive payment for services rendered. Rewards are not only based on performance during the battle, but also on individual contributions to the hamlet’s supply caches during the non-combat phase.

        7. During the 25-hour combat phase, the beast tribes will launch continued waves of attack on the hamlet. Players can join the militia as many times as they wish during this phase, as long as the aforementioned conditions for participation have been met.
    • [dev1364] Items crafted as part of local guildleves have undergone a complete overhaul. Together with these changes, the names and descriptions of certain levequests have been changed.

      * Following the release of patch 1.22, it may no longer be possible to complete certain local guildleves undertaken prior to the patch’s release. Players who find this to be the case are asked to please abandon any such levequests.

    • [dev1365] Performance-based rewards for local levequests have been altered in the following ways:
      • Successful completion of local levequests now yields one item regardless of performance.
      • Reaching a performance rating of 100 now yields one additional item.
      • Reaching a performance rating of 300 now grants the possibility of yet another additional item.
      In addition, the amount of crystals awarded has also been adjusted.

    • [dev1357] New features have been added to inns.
      • A private armoire capable of holding untradable items has been added.


        Armoires are available in the inn of each city. The items listed below can be placed in the armoire and later removed at the time of your choice.
        • Job artifacts
          Gallant Coronet / Gallant Surcoat / Gallant Cuisses / Gallant Gauntlets / Gallant Sollerets / Temple Circlet / Temple Cyclas / Temple Gaskins / Temple Gloves / Temple Boots / Fighter's Burgeonet / Fighter's Cuirass / Fighter's Breeches / Fighter's Gauntlets / Fighter's Jackboots / Drachen Armet / Drachen Mail / Drachen Breeches / Drachen Gauntlets / Drachen Greaves / Choral Chapeau / Choral Shirt / Choral Tights / Choral Ringband / Choral Sandals / Healer's Circlet / Healer's Robe / Healer's Culottes / Healer's Gloves / Healer's Boots / Wizard's Petasos / Wizard's Coat / Wizard's Tonban / Wizard's Gloves / Wizard's Crakows
        • Seasonal events
          Dragon Kabuto / Crimson Dragon Kabuto / Golden Dragon Kabuto / Black Dragon Kabuto / Paramour's Pendant / Platinum Paramour's Pendant / Band of Eternal Passion / Peach Blossom / Pristine Egg Cap / Vibrant Egg Cap / Brilliant Egg Cap / Midnight Egg Cap / Chocobo Egg Cap / Pristine Egg Ring / Vibrant Egg Ring / Brilliant Egg Ring / Midnight Egg Ring / Chocobo Egg Ring / Red Summer Top / Green Summer Top / Blue Summer Top / Solar Summer Top / Lunar Summer Top / Red Summer Halter / Green Summer Halter / Blue Summer Halter / Solar Summer Halter / Lunar Summer Halter / Red Summer Trunks / Green Summer Trunks / Blue Summer Trunks / Solar Summer Trunks / Lunar Summer Trunks / Red Summer Tanga / Green Summer Tanga / Blue Summer Tanga / Solar Summer Tanga / Lunar Summer Tanga / Pumpkin Head / Unripened Pumpkin Head / White Pumpkin Head / Ripened Pumpkin Head / Reindeer Antlers / Reindeer Suit / Moonlet / Patriot's Choker
        • Achievement rewards
          Butcher's Crown / Chronicler's Crown / Paragon's Crown / Gambler's Crown / Saw of the Luminary / Hammer of the Luminary / Mallet of the Luminary / Gavel of the Luminary / Knife of the Luminary / Needle of the Luminary / Alembic of the Luminary / Pan of the Luminary / Pick of the Luminary / Axe of the Luminary / Rod of the Luminary / Maelstrom Escutcheon / Immortal Flames Escutcheon / Twin Adder Escutcheon / Crimson Standard Earring / Tipping Scales Earring / Lily and Serpent Earring / Crimson Standard Ring / Tipping Scales Ring / Lily and Serpent Ring
        • Bonus items
          Garlond Goggles / Onion Helm / Asuran Armguards / Hermes' Shoes
        Though use of the armoire is free, the following restrictions apply:
        • Only items in 100% condition can be stored.
        • Multiple items of the same name cannot be stored.
        • Stored items will have their spiritbond values reset to 0.
        • Hermes' Shoes cannot be stored for a fixed period (approx. one day, Earth time) following use.
        The same storage is accessible from the armoires in all three city inns. For example, an item stored using the armoire at the Mizzenmast in Limsa Lominsa can be retrieved using the armoire at the Roost in Gridania.

      • Beds located in inn rooms can now be targeted. Selecting a bed now presents the following options:
        • Do nothing
        • Log out
        • Return to the character selection screen
        • Check the bed
      • Inns can now be set as Return destinations.
        Speak to the NPC found at an inn entrance to set that inn as a secondary home point. Only one of the three inns can be set at a time. This is in addition to the one aetheryte destination setting that is also available as a primary home point.

        Setting an inn as a secondary home point becomes available upon completion of the following quests: “Waste Not Want Not” for the Roost in Gridania, “The Ink Thief” for the Mizzenmast in Limsa Lominsa, and “Ring of Deceit” for the Hourglass in Ul’dah.

      • The entrance to the Hourglass inn in Ul’dah has been moved to the Merchant Strip (6,5).
    • [dev1366] The following changes have been made to the Ul’dahn NPC Rowena:
      • The number of Kupo Nut Charms required to exchange for an item has been reduced from 20 to 10.
      • New items that can be exchanged for primal oblations have been added.
    • [dev1367] The imperial stronghold Castrum Novum can now be seen in the Mor Dhona area (6,12).


      * Castrum Novum cannot be entered as of patch 1.22.
    (97)

  3. #3
    NOC NOC_JP's Avatar
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    Battle
    • [dev1369] Adjustments have been made to the manner in which damage reduction from shields is calculated.
      With this, it is now easier for blocks to take effect when fighting enemies of a level higher than your own.

    • [dev1370] Casting effects of the following actions have been changed:
      Ballad of Magi / Minuet of Rigor / Paeon of War

    • [dev1030] Enemy distribution in the following areas has been adjusted:
      • Dragonhead, Coerthas Central Highlands
      • Brittlebark, Mor Dhona
    (68)

  4. #4
    NOC NOC_JP's Avatar
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    Item
    • [dev1371] Several new items have been added.
      View the details.

    • [dev1358] New materia varieties have been added.
      View the details.

    • [dev1358] The attributes of the following materia have been adjusted:

      NameBeforeAfter
      Touch of Rage Materia IEnmity: +1 — 2Enmity: +1 — 10
      Touch of Rage Materia IIEnmity: +3 — 4Enmity: +11 — 15
      Touch of Rage Materia IIIEnmity: +5 — 8Enmity: +16 — 20
      Touch of Rage Materia IVEnmity: +9 — 12Enmity: +21 — 25
      Touch of Serenity Materia IEnmity: -1Enmity: -1 — 4
      Touch of Serenity Materia IIEnmity: -2 — 3Enmity: -5 — 8
      Touch of Serenity Materia IIIEnmity: -3 — 4Enmity: -9 — 12
      Touch of Serenity Materia IVEnmity: -5 — 8Enmity: -13 — 16
      * The attributes of materia already existing in-game will automatically change to reflect the above following release of patch 1.22.

    • [dev1358] The following unique/untradable items have been made convertible into materia:
      Claret Coif / Claret Breeches / Helm of the Lone Knight / Mitts of the Lone Knight / Verdant Hora / Astaroth Cane / Canopus Bill / Canopus Shield / Templar's Falchion / Verdant Shortbow / Canopus Guisarme / Verdant Scepter / Alpine War Jacket / Warlock's Buckler / Solid Scale Mail / Revolutionary's Bliaud / Bladedancer's Jackboots / Warlock's Pattens / Ifrit's Claws / Ifrit's Blade / Ifrit's Battleaxe / Ifrit's Harpoon / Ifrit's Bow / Ifrit's Cane / Ifrit's Cudgel / Murderous Mogfists / Morbid Mogblade / Malignant Mogaxe / Melancholy Mogfork / Mischievous Mogbow / Malevolent Mogwand / Maleficent Mogstaff / Torturer's Monocle / Torturer's Duckbills / Warden's Barbut / Warden's Gauntlets / Brigand's Acton / Brigand's Gloves / Poacher's Hat / Poacher's Tunic / Ascetic's Halfrobe / Ascetic's Tights / Warden's Dagger / Charred Axe / Tidesplitter / Joukil's Guile / Unbreakable Knuckles / Tenfinger Tallstaff / Heart of House d'Arlendre / Waning Sun Pelta
    • [dev1358] The method for indicating whether a gear slot supports materia-enhanced items has been changed.
      * The help text shown when an item search is returned will be updated accordingly in patch 1.22a.


    • [dev1385] The help text of the following job-exclusive gear has been revised to better indicate their actual benefits:

      ItemBeforeAfter
      Gallant SurcoatEnhances CoverRecovers MP during Cover
      Gallant GauntletsEnhances Holy SuccorIncreases HP recovery of Holy Succor
      Gallant CuissesEnhances Divine VeilIncreases HP recovery of Divine Veil
      Fighter's CuirassEnhances VengeanceRedirects magic damage during Vengeance
      Drachen MailEnhances InvigorateIncreases TP during Invigorate

    • [dev1372] The attribute bonuses offered by the following gear have been changed:
      • Woolen Trousers / Woolen Trousers (Purple)
        STR:+2 → STR:+3
    • [dev1373] The recast time for the bonus effect granted by Hermes’ Shoes is now displayed.

    • [dev1374] The effect of certain medicines has been adjusted.
      • Recast time has been revised for the following:

        ItemBefore (seconds)After (seconds)
        Throat Drops300240
        Dawn Drops270210
        Spine Drops300240
        Blood Drops240180
        Lung Drops300240
        Heart Drops300240
        Gold Needle300240
      • Effect duration has been extended for the following:

        ItemBefore (seconds)After (seconds)
        Potion of Mind4060
        Hi-potion of Mind4060
        Mega-potion of Mind4060
        Potion of Vitality4060
        Hi-potion of Vitality4060
        Mega-potion of Vitality4060
        Potion of Piety4060
        Hi-potion of Piety4060
        Mega-potion of Piety4060
    • [dev1375] New recipes have been added.
      • The following alchemy recipes have been added:

        ItemMaterialsCrystals
        Natron(x3)Effervescent Water
        Effervescent Water
        Effervescent Water
        Rock Salt
        Lightning Shard x3
        Clear Glass Lens(x3)Silex
        Silex
        Silex
        Natron
        Lightning Shard x6
        Rubber(x3)Latex
        Latex
        Latex
        Lightning Shard x6
        Lanolin(x3)Sheepskin
        Sheepskin
        Sheepskin
        Lightning Shard x6
        Lanolin(x3)Karakul Skin
        Karakul Skin
        Karakul Skin
        Lightning Shard x6
      • Recipes relating to hamlet defense have been added.
        View the details.

      • High-difficulty recipes have been added.
        * The HQ names of certain items synthesized via these recipes may differ from those of their NQ counterparts.
        View the details.
    • [dev1386] The difficulty level of the following recipes has been alleviated:
      Bronze Dagger / Bronze Gladius / Bronze Rivets (armorcraft only)
    • [dev1376] The following changes have been made to synthesis:
      • The colored lights indicating synthesis status are now accompanied by log messages.


      • A time limit is no longer imposed upon synthesis. Based on this change, the synthesis timer has been phased out.
      • Characters now perform synthesis motions more quickly, and the waiting time between command inputs has been shortened.
      • Elemental instability in synthesis is now limited to those of the crystals used in a given recipe.
        Ex.) In the case of a recipe requiring fire and wind shards, only these two elements will potentially become unstable.
        Based on this change, the classes required to learn certain "Brand of" abilities have been changed.
        * Elemental instability will be random in the case of recipes that do not require crystals.
      • The likelihood of elemental instability has been increased slightly.
        Failing synthesis will, at a certain probability, cause the harnessed element(s) to become unstable.
        * There is no risk of elemental instability if synthesis is carried out successfully.
      • The penalty for elemental instability has been unified to a halving of the progress gauge for the duration of instability.
    • [dev1377] The following reforms have been made to abilities:
      • Certain "Brand of" abilities are now learned through different classes.
        Armorer: Brand of Earth → Brand of Ice
        Goldsmith: Brand of Ice → Brand of Wind
        Leatherworker: Brand of Lightning → Brand of Earth
        Weaver: Brand of Wind → Brand of Lightning
      • Certain abilities have been renamed:

        ClassBeforeAfter
        WoodworkingAssembleUnerring Hand
        Comfort ZoneByregot's Blessing
        ArmorcraftBlinding SpeedSure and Steady
        Preemptive MeasuresGreat Strides
        Ease the BurdenEye for Detail
        GoldsmithingEpiphanyPride of Labor
        Close InspectionMeticulous Mind
        Pride of LaborBy the Book
        LeatherworkingSupplementDetermination
        ClothcraftImmersionGood Measure
        DeterminationFit for Kings
        AlchemyPreserveAspect Balance
        Mass ProductionTricks of the Trade
        Hand of the GodsComfort Zone
        ExtrapolationPurification
        Aspect BalanceMaster's Mend
        CookingLess is MoreWaste Not
        DevotionHeart and Soul
        RecollectionMagnum Opus
      • The effect of abilities have been changed.
        View the complete list of ability adjustments.

        ≪Reform Objective≫
        Till now, the utility of many abilities has been questionable due to poorly defined purpose and lackluster potency. This is especially true when it comes to those abilities learned at lower levels.

        The reform aims to make the benefits of abilities more tangible across the board by revising both effect and potency. The revisions will make it easier to achieve target quality at low and middle levels, while keeping things mostly unchanged at higher levels.

        ≪Making Abilities Unique≫
        The reform aims to enhance the uniqueness of abilities in the following ways:
        • Abilities that increase progress such as By the Book have been adjusted as follows:
          • Progress is no longer affected by elemental instability.
          • They are no longer affected by abilities that increase progress such as Determination.
        • Abilities that increase quality such as Eye for Detail have been adjusted as follows:
          • The amount of quality that increases through all types of synthesis gradually decreases based upon how much quality has risen while crafting. The abilities in question, however, are no longer subject to this restriction.
          • They are no longer affected by abilities that increase quality such as Byregot’s Blessing.
        • The Wait command is unaffected by abilities.
      • Types of synthesis such as materials, parts, and completed items no longer influence the efficacy of abilities.

      • Based on the ability reform, the effects of standard and rapid syntheses have been adjusted as follows:
        • Greatly successful standard synthesis attempts now grant more quality.
        • Successful rapid synthesis attempts now grant less progress
      • No more than five abilities can be used during synthesis. In the event that the number of abilities equipped exceeds this limit, five will be chosen at random.
    • [dev1378] The variety of items obtainable via gathering has been changed.
      View the details.

      Based on this change, the following items can now be obtained:
      Darksteel Ore / Gold Ore / Spruce Log / Astral Rock / Crawler Cocoon / Trillium / Trillium Bulb
    • [dev1379] When EXP is obtained during synthesis and gathering, log messages will now appear for bonuses granted by the following game elements:
      * EXP yield is unaffected.
      • Rested Bonus
      • Gear
      • Well Fed Effects
      • Engineering and Survival Manuals
      • Abilities
      Log messages relating to gains in quality during synthesis will appear in the same manner as before.

    • [dev1380] The average amount of damage a weapon is capable of dealing per second (DPS) has been added to help text.

      The DPS of a bow is calculated in the following manner:
      DPS = (Damage + Damage value of the strongest ammunition at the bow's required level [excluding HQ]) / Delay

    • [dev1381] Sanction-ready gear can now be obtained in exchange for company seals.

      “Sanction" is the name given to a process of gear enhancement which involves the casting of any one of a range of enhancing spells on equipment specially crafted to harbor enchantments. The sanction status can be received at the headquarters of each Grand Company, and for the duration of its effect (three hours Earth time) grants a bonus to the efficacy of certain gear. Such gear can be identified by viewing their help text.

      Bonuses granted include:
      Vitality: +40 / Accuracy: +30 / Attack Power: +45 / Piety: +35

    • [dev1382] Set bonuses have been added to gear exchangeable for company seals.

      New gear will be added that offer various bonuses when equipped as a set. Such gear can be identified by viewing their help text.

      Ex.) Maelstrom gear (3 or more pieces): HP: +15

      In the above instance, the bonus indicated will take effect if the player equips three or more pieces of Maelstrom gear. In the case that four or more pieces is the requirement, the player must equip four or more pieces of gear to benefit from the stated bonus.
      * Existing Grand Company gear and achievement reward gear both count towards the bonus requirement.


    • [dev1383]Additions have been made to the list of items available in exchange for company seals.
      View the details.

    • [dev1384] The vendor NPC Oscarlet has been added to the Gridanian hamlet of Hyrstmill in the North Shroud (23,13).
    (59)

  5. #5
    NOC NOC_JP's Avatar
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    System
    • [dev1359] The following changes and additions have been made to market areas:
      • New areas have been added:
        • Lominsan Mercantile House
        • Gridanian Mercantile House
        • Ul’dahn Mercantile House
        Based on this addition, the item search feature has been moved to the abovementioned locations. This change will allow players to directly purchase items from any city’s market area. For example, a player in Gridania will be able to search for and purchase items from the Ul’dah market area by speaking with an NPC in the Ul’dahn Mercantile House.
        * While players can still perform an item search within market areas, they can no longer do so from the query prompt at market entrances.
        * While you are inside a mercantile house, your current location in player search will appear as the associated city-state. The same applies when you log out of the game while inside a mercantile house.



      • It is now possible to search retainer wares by typing item names into the search field.
        • Search results will show all items that start with the entered term.
        • Searches are performed in the language set in FINAL FANTASY FFXIV Config.
        • Searches can be performed through the auto-translate function.
        • Alphabet searches are not case-sensitive.
      • Market Guide NPCs have been added.
        In addition to using the existing market area entrances, players can now travel directly to each mercantile house by speaking with “market guides.”
        CityNPCLocation
        Limsa LominsaM'septhaLimsa Lominsa Upper Decks (7,5)
        GridaniaTorsefersGridania (6,6)
        Ul'dahEdineU'dah Merchant Strip (6,5)
        These NPCs will be indicated on the map as entrances to their respective market areas.
    • [dev1359] Players now have the option of dispatching their retainers to the market wards.
      Upon summoning your retainer, you will be given the option to dispatch him or her to the ward of your choice. Please note, however, that your retainer will automatically return home in the case that the area specified has already reached capacity.

    • [dev1358] Players are now able to request others to meld materia on their behalf in the same manner as seeking repairs.
      Upon selecting either a piece of gear or materia in the inventory interface, you will be presented with the option to request this service. Making the request incurs a fee commensurate with the required level of the item to which materia will be melded, payable in gil to the player who accepts the request.

      * In addition to the abovementioned fee, players must also provide a suitable catalyst.
      * This method allows only the melding of the first piece of materia to any given item.
      * Only players who possess a materia assimilator can make a melding request.



    • [dev1387] The specifications for discarding materia-enhanced items have been changed.
      Players are now required to first check a confirmation box before they are able to discard materia-enhanced items.

    • [dev1389] The following actions can now be performed upon online linkshell members in the Linkshell interface: Send /Tell, Invite, Promote, Demote, Exile

    • [dev1390] Map markers have been introduced for the following:
      Shop (for beginners) / Achievement NPC / Aethernet Gate / Inn / Upper Floor Access / Lower Floor Access / Aetheryte / Aetherial Gate / Dungeon Entrance / Hamlet
    • [dev1391] The following configuration options have been added:
      • System
        • Action Reselect Cancel
          Enable canceling of actions by selecting them again from the action bar while they are being cast or channeled.
          * Can also be performed via the text command /actioncancel, (/acan).
          /actioncancel [subcommand]
           >>Subcommands
           on Enable canceling via the action bar.
           off Disable canceling via the action bar.
           Toggle between on and off when no subcommand is specified.
           * Default is off.
          The setting will be defaulted to off for all characters. The setting must be enabled if you wish to be able to cancel actions via the action bar as before.
      • Display Names
        • Display/hide settings for each category.
          • Player
            Name/Icon, HP Bar
          • Party Members
            Name/Icon, HP Bar
          • Other Players
            Name/Icon, HP Bar
          • NPCs
            Name/Icon
          • Enemies
            Name, HP Bar, Level, Aggression, Enmity
            * Based on these changes, the text command /hpbar has been phased out.
        • Display Name Position
          Set display position for all characters (up or down).
      • Target Settings
        • Display Name Zoom
          When toggled on, placing the mouse cursor over a character will cause that character’s display name to appear enlarged.
        • Target Highlight
          When toggled on, placing the mouse cursor over a character will cause that character to flash. Targeted characters will appear bordered in yellow.
      • Keyboard
        Other
        • Action Bar Pop-up Help
          Assign a key for toggling the display of action bar help text.
          * Can also be performed via the text command /actionbarhelp, (/abarhelp).
          /actionbarhelp [subcommand]
           >>Subcommands:
           on Display help text.
           off Hide help text.
           Toggle between on and off when no subcommand is specified.
           * Default is on.
        • Cycle Active Linkshell
        • Activate Linkshell 1
        • Activate Linkshell 2
        • Activate Linkshell 3
        • Activate Linkshell 4
        • Activate Linkshell 5
        • Activate Linkshell 6
        • Activate Linkshell 7
        • Activate Linkshell 8
        • Deactivate Linkshell
    • [dev1392] New macro icons have been added.

    • [dev1393] The text command /equiplinkshell, used to activate the designated linkshell, has been added.
      /equiplinkshell [subcommand]
       >>Subcommands:
       LS name Equip linkshell of the designated name.
       LS number Equip linkshell corresponding to designated number.
       Unequip active linkshell when no subcommand is specified.
      * Linkshell names containing spaces must be enclosed in double quotation marks.
      * The command can be used during synthesis, gathering, and NPC conversations.

    • [dev1394] When using an item, only valid subtargets can now be selected. Likewise, when the player is the only valid target, the item can be used without needing to specify a subtarget.

    • [dev1395] The dialog interface will no longer linger on the screen when a cutscene is commenced by an NPC conversation.

    • [dev1396] When receiving a teleport invitation from a party member, the name of the destination aetheryte will now appear as a micro menu pop-up as well as in the confirmation prompt.

    • [dev1397] Placing the mouse cursor over a character will cause that character to flash.

    • [dev1398] Ferries are now boarded by speaking to the NPC posted at the dock entrance.

    • [dev1400] The following terms have been added to the Auto-translation Dictionary:

      CategoryTerm
      Game TermsGaruda
      Game TermsHamlet Defense
      Game TermsAethernet
      Game TermsPrimal
      Game TermsSanction
      PlacesAleport
      PlacesHyrstmill
      PlacesGolden Bazaar
      Text Commands/equiplinkshell
      Text Commands/actionbarhelp
    • [dev1401] The Emotes & Signs list has been divided into the following categories:
      • Special
      • Salutations
      • Expressions of Will
      • Actions & Movements
      • Signals & Instructions
      • Positive Reactions
      • Negative Reactions
    • [dev1402] New background music has been added.
    (71)

  6. #6
    NOC NOC_JP's Avatar
    Join Date
    Feb 2011
    Posts
    2,291
     
    Fixed Bugs
    • The following issues have been resolved:
      • An issue wherein players could not progress in the job quest “Always Bet on Black.”
      • An issue with the job quest “Always Bet on Black” wherein party members are immediately forced out from an instance upon teleporting there from certain areas.
      • An issue with the class quest “Hide and Seek Shenanigans” wherein the map was not displaying as intended when accessed from the journal entry.
      • An issue with Cutter’s Cry wherein an instance would continue to exist even though no characters are present.
      • An issue with Cutter’s Cry wherein moving your character before the commencement of certain cutscenes would lead to enmity being incurred.
      • An issue with macros wherein command lines that follow /job would not function unless preceded with the /wait command. For instance, the following set of instructions used to reequip gear now functions correctly:
        /equip Main Hand [weapon name]
        /job on
        /equip body [armor name]
      • An issue wherein log messages were incorrect when placeholders were used.
      • An issue wherein log messages regarding gil obtainment appeared for parties without obtainment rights.
      • An issue wherein status icons lingered even after being KO’d.
      • An issue wherein the recast time for actions appeared to be a few seconds longer than in actuality.
      • An issue wherein certain actions remained grayed out and unusable even when the cooldown period had elapsed.
      • An issue with bards wherein performing a song when party members are near caused sound effects to playback incorrectly.
      • An issue wherein spellcasting under certain circumstances, or attempting to sit while spellcasting, would render the character uncontrollable for a certain period of time.
      • An issue wherein certain graphics were not showing correctly when performing Elusive Jump.
      • An issue wherein the sound effects when performing Spirits Within would not change according to distance.
      • An issue wherein the client would crash when attempting to Seek Repairs.
      • An issue wherein the client would crash when attempting to mount a chocobo after cancelling spellcasting.
      • An issue wherein the graphic for certain chocobo barding was not showing as intended.
      • An issue wherein the graphic for certain areas was not showing as intended.
      • An issue wherein the graphic for certain monsters was not showing as intended.
      • An issue wherein monsters in certain areas were not behaving as intended.
      • An issue wherein monsters in certain areas did not fight back even when attacked.
      • An issue wherein incorrect background music was playing in certain levequests.
      • An issue wherein certain NPC messages were incorrect.
      • An issue wherein certain journal entries were incorrect.
    (46)

  7. #7
    NOC NOC_JP's Avatar
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    2,291

    New Items

    ItemCategory
    Mizzenmast BiscuitGrain DishA complimentary acorn treat baked by the Mizzenmast Inn. May contain nuts.
    Roost BiscuitGrain DishA complimentary acorn treat baked by the Roost. May contain nuts.
    Hourglass BiscuitGrain DishA complimentary acorn treat baked by the Hourglass. May contain nuts.
    Magicked Prism (Indigo Star)ReagentThis peculiar contraption creates illusions by weaving together myriad shades of light. Used in the hamlet of Hyrstmill for celebratory purposes.
    Darksteel NuggetUnrefined MetalA small nugget of impure darksteel.
    Darksteel IngotUnrefined MetalAn ingot of smelted darksteel.
    Darksteel PlateMetal SheetA sheet of hammered darksteel.
    Darksteel RivetsMetalShort darksteel pins with large heads. Used in connecting metal plates.
    Rose Gold NuggetUnrefined MetalA small nugget of impure rose gold.
    Rose Gold IngotUnrefined MetalAn ingot of smelted rose gold.
    Astral RockGemstoneAn uncut, unpolished stone imbued with an unbalanced elemental aspect tipping to astral.
    TwinthreadFiberLight, wispy thread spun from crawler cocoons.
    Hippogryph SkinHideThe thick, yet light hide of a hippogryph.
    Hippogryph LeatherLeatherA large piece of cured hippogryph hide.
    TrilliumReagentA beautiful, white, three-petal flower.
    Trillium BulbReagentIf planted and tended with loving care, this bulb should grow into a lovely trillium plant.
    Growth Formula DeltaReagentThis alchemically formulated potation accelerates the growth of foliage.
    CokeReagentA hot-burning fuel created by destructively distilling raw coal.
    Peacock OreOreA colorful ore with a high copper content.
    Vortex HeaddressMiscellanyThis mahogany idol carved in the likeness of the primal Garuda is used by Ixali callers during summoning ceremonies.
    Vortex TotemMiscellanyThis feathered headdress is presented to Ixali warriors who have proven themselves devout followers of the Lady of the Vortex.
    Flawless Mailbreaker BladeWeapon PartA sturdy darksteel blade used in the creation of mailbreakers.
    Flawless Avenger GripsWeapon PartA pair of tempered darksteel grips used in making avengers.
    Flawless Rampager HeadWeapon PartA double-edged darksteel axe head used in the creation of rampagers.
    Flawless Obelisk HeadWeapon PartA narrow darksteel head used in the creation of obelisks.
    Flawless Darksteel BreastplateArmor MetalA darksteel breastplate, usually coupled with a matching backplate and worn over another piece of body armor, completing the set.
    Flawless Darksteel Gauntlet PlatesArmor MetalA pair of darksteel plates used in the construction of gauntlets.
    Flawless Darksteel CoutersArmor MetalDarksteel elbowguards used in the creation of heavy armor.
    Flawless Rose Gold ClaspsArmor MetalTiny rose gold clasps used to secure earrings to the wearer's ear.
    Mailbreaker BladeWeapon PartA sturdy darksteel blade used in the creation of mailbreakers. The craftsmanship, however, seems to be quite poor, in effect rendering the part unusable.
    Avenger GripsWeapon PartA pair of tempered darksteel grips used in making avengers. The craftsmanship, however, seems to be quite poor, in effect rendering the parts unusable.
    Rampager HeadWeapon PartA double-edged darksteel axe head used in the creation of rampagers. The craftsmanship, however, seems to be quite poor, in effect rendering the part unusable.
    Obelisk HeadWeapon PartA narrow darksteel head used in the creation of obelisks. The craftsmanship, however, seems to be quite poor, in effect rendering the part unusable.
    Darksteel BreastplateArmor MetalA darksteel breastplate, usually coupled with a matching backplate and worn over another piece of body armor, completing the set. The craftsmanship, however, seems to be quite poor, in effect rendering the part unusable.
    Darksteel Gauntlet PlatesArmor MetalA pair of darksteel plates used in the construction of gauntlets. The craftsmanship, however, seems to be quite poor, in effect rendering the materials unusable.
    Darksteel CoutersArmor MetalDarksteel elbowguards used in the creation of heavy armor. The craftsmanship, however, seems to be quite poor, in effect rendering the parts unusable.
    Rose Gold ClaspsArmor MetalTiny rose gold clasps used to secure earrings to the wearer's ear. The craftsmanship, however, seems to be quite poor, in effect rendering the parts unusable.
    Kidney OreOreA reddish ore containing large quantities of iron. Its wide availability makes it optimal for smelting in locations where purer forms of iron ore are difficult to procure, such as militia forges.
    Indigo HerringSaltwater FareA large fish native to the Indigo Deep. When packed in salt, it can be preserved for up to a year.
    Spruce BranchRaw WoodA straight, unknotted spruce branch perfect for crafting arrow shafts.
    Militia BowMiscellanyA simple, yet sturdy longbow commonly used by militia archers throughout Eorzea.
    Militia SwordMiscellanyA simple, yet durable shortsword commonly used by militiamen throughout Eorzea.
    Militia HelmMiscellanyA simple, yet durable helm commonly worn by militiamen throughout Eorzea.
    Militia GorgetMiscellanyA simple, yet durable gorget commonly worn by militiamen throughout Eorzea.
    Militia LongbootsMiscellanyA simple, yet durable pair of boots commonly worn by militiamen throughout Eorzea.
    Militia LeggingsMiscellanyA simple, yet durable pair of leggings commonly worn by militiamen throughout Eorzea.
    Militia PoulticeMiscellanyA simple, yet effective herbal remedy used by militiamen throughout Eorzea.
    Militia RationsMiscellanyBland, yet hearty provisions consumed by militiamen throughout Eorzea.
    StiperstoneOreA variety of hardened sandstone that is often used for sharpening tools and weapons.
    ResinReagentThe viscous sap of a coniferous tree. It can be used to not only treat and strengthen wood and leather, but also as a powerful adhesive.
    Navigator's EarSaltwater FareThis medium-sized oyster is high in nutrients, making it optimal for use in medicines and rations.
    Sanguine HumoursMiscellanyAn alchemical paste made from blood and beastkin livers. When burned, it emits a noxious smoke.
    Phlegmatic HumoursMiscellanyAn alchemical paste made from phlegm and beastkin lungs. When burned, it emits a noxious smoke.
    Melancholic HumoursMiscellanyAn alchemical paste made from black bile and beastkin gall bladders. When burned, it emits a noxious smoke.
    Reinforced PavisMiscellanyA large shield reinforced with heavy metal plates. Increases the defense and evasion of all nearby militia members.
    Spiked PavisMiscellanyA large shield equipped with deadly spikes. Increases the attack power of all nearby militia archers.
    Musked PavisMiscellanyA large shield doused with beastkin musk. Distracts enemies, effectively lowering the enmity of all nearby militia soldiers.
    Blessed PavisMiscellanyA large shield made with materials blessed by an anointed priestess of the Matron. Grants all nearby militia laborers with the effect of Regen.
    Reinforced DecoyMiscellanyA manikin reinforced with heavy metal plates. Increases the defense and evasion of all nearby militia members.
    Spiked DecoyMiscellanyA manikin equipped with deadly spikes. Increases the attack power of all nearby militia archers.
    Musked DecoyMiscellanyA manikin doused with beastkin musk. Distracts enemies, effectively lowering the enmity of all nearby militia members.
    Blessed DecoyMiscellanyA manikin made with materials blessed by an anointed priestess of the Matron. Grants all nearby militia laborers with the effect of Regen.
    Fortified RationsMiscellanySmall, bite-sized victuals fortified with a blend of potent, endurance-enhancing herbs. Increases the defense and evasion of all militia members who consume one.
    Spiked RationsMiscellanySmall, bite-sized victuals fortified with a blend of potent distillates. Increases the attack power and puts hair on the chests of all militia members who consume one.
    Musked RationsMiscellanySmall, bite-sized victuals fortified with a blend of pungent beastkin musk. Distracts enemies, effectively lowering the enmity of all militia members who consume one.
    Blessed RationsMiscellanySmall, bite-sized victuals fortified with a sprinkle of holy water blessed by an anointed priestess of the Matron. Grants the effect of Regen to all militia members who consume one.
    Pavis Parts (Reinforcement)MiscellanyA set of wooden planks and metal plates used to construct reinforced pavises.
    Pavis Parts (Spikes)MiscellanyA set of wooden planks and metal spikes used to construct spiked pavises.
    Pavis Parts (Musk)MiscellanyA set of wooden planks and pungent beastkin musk used to construct musked pavises.
    Pavis Parts (Blessing)MiscellanyA set of sanctified wooden planks used to construct blessed pavises.
    Decoy Parts (Reinforcement)MiscellanyA set of wooden limbs and metal plates used to construct reinforced decoys.
    Decoy Parts (Spikes)MiscellanyA set of wooden limbs and metal spikes used to construct spiked decoys.
    Decoy Parts (Musk)MiscellanyA set of wooden limbs and pungent beastkin musk used to construct musked decoys.
    Decoy Parts (Blessing)MiscellanyA set of sanctified wooden limbs used to construct blessed pavises.
    Fortifying PhilterMiscellanyA concentrated potion used to fortify the constitution.
    Spiking PhilterMiscellanyA concentrated distillate used to stimulate the nerves.
    Musky PhilterMiscellanyA pungent blend of musk from several different varieties of beastkin.
    Sanctifying PhilterMiscellanyHoly water blessed by an anointed priestess of the Matron.
    AvengersPugilist's ArmRequired Level: 50/Requires: PGL
    Garuda's TalonsPugilist's ArmRequired Level: 50/Requires: PGL MNK
    MailbreakerGladiator's ArmRequired Level: 50/Requires: GLA
    Garuda's GazeGladiator's ArmRequired Level: 50/Requires: GLA PLD
    RampagerMarauder's ArmRequired Level: 50/Requires: MRD
    Garuda's ScreamMarauder's ArmRequired Level: 50/Requires: MRD WAR
    Garuda's SpineArcher's ArmRequired Level: 50/Requires: ARC BRD
    ObeliskLancer's ArmRequired Level: 50/Requires: LNC
    Garuda's BeakLancer's ArmRequired Level: 50/Requires: LNC DRG
    Garuda's VanTwo--Handed Thaumaturge's ArmRequired Level: 50/Requires: THM BLM
    Garuda's WileConjurer's ArmRequired Level: 50/Requires: CNJ WHM
    Militia MortarAlchemist's Secondary ToolRequired Level: 50/Requires: ALC
    Militia Culinary KnifeCulinarian's Secondary ToolRequired Level: 50/Requires: CUL
    Militia SledgehammerMiner's Secondary ToolRequired Level: 50/Requires: MIN
    Militia BarbutHelmRequired Level: 50/Requires: PGL LNC ARC MIN BTN FSH MNK DRG BRD
    Hamlet Cutter's HatHatRequired Level: 50/Requires: BTN
    Scarf of Wondrous WitHeadwearOptimal Level: 1/Suits: All Classes
    Heavy Darksteel ArmorFull PlateRequired Level: 49/Requires: GLA MRD
    Heavy Darksteel Armor (White)Full PlateRequired Level: 49/Requires: GLA MRD
    Heavy Darksteel Armor (Red)Full PlateRequired Level: 49/Requires: GLA MRD
    Heavy Darksteel Armor (Green)Full PlateRequired Level: 49/Requires: GLA MRD
    Heavy Darksteel Armor (Blue)Full PlateRequired Level: 49/Requires: GLA MRD
    Heavy Darksteel FlanchardPantsRequired Level: 49/Requires: GLA MRD
    Heavy Darksteel Flanchard (White)PantsRequired Level: 49/Requires: GLA MRD
    Heavy Darksteel Flanchard (Red)PantsRequired Level: 49/Requires: GLA MRD
    Heavy Darksteel Flanchard (Green)PantsRequired Level: 49/Requires: GLA MRD
    Heavy Darksteel Flanchard (Blue)PantsRequired Level: 49/Requires: GLA MRD
    Militia TightsPantsRequired Level: 50/Requires: GLA MRD PLD WAR
    Heavy Darksteel GauntletsGauntletsRequired Level: 49/Requires: GLA MRD
    Heavy Darksteel Gauntlets (White)GauntletsRequired Level: 49/Requires: GLA MRD
    Heavy Darksteel Gauntlets (Red)GauntletsRequired Level: 49/Requires: GLA MRD
    Heavy Darksteel Gauntlets (Green)GauntletsRequired Level: 49/Requires: GLA MRD
    Heavy Darksteel Gauntlets (Blue)GauntletsRequired Level: 49/Requires: GLA MRD
    Militia BeltBeltRequired Level: 50/Requires: CNJ THM WHM BLM
    Militia BraceletsBraceletsRequired Level: 50/Requires: Discipline of the Land
    Militia WristletsBraceletsRequired Level: 50/Requires: Discipline of the Hand
    Rose Gold EarringsEarringsRequired Level: 49/Suits: All Classes
    (41)

  8. #8
    NOC NOC_JP's Avatar
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    New Materia

    NameEffectBody Part
    Swiftwall Materia IBlock Rate +Hands
    Swiftwall Materia IIBlock Rate +Hands
    Swiftwall Materia IIIBlock Rate +Hands
    Swiftwall Materia IVBlock Rate +Hands
    Sound of Suffering Materia IEnfeebling Magic Potency +Hands
    Sound of Suffering Materia IIEnfeebling Magic Potency +Hands
    Sound of Suffering Materia IIIEnfeebling Magic Potency +Hands
    Sound of Suffering Materia IVEnfeebling Magic Potency +Hands
    Sanguinary Might Materia ICritical Attack Power +
    HP +
    Waist
    Sanguinary Might Materia IICritical Attack Power +
    HP +
    Waist
    Sanguinary Might Materia IIICritical Attack Power +
    HP +
    Waist
    Sanguinary Might Materia IVCritical Attack Power +
    HP +
    Waist
    Stellar Might Materia IMagic Critical Potency +
    MP +
    Waist
    Stellar Might Materia IIMagic Critical Potency +
    MP +
    Waist
    Stellar Might Materia IIIMagic Critical Potency +
    MP +
    Waist
    Stellar Might Materia IVMagic Critical Potency +
    MP +
    Waist
    Sound of Serenity Materia IHealing Magic Potency +
    MP +
    Feet
    Sound of Serenity Materia IIHealing Magic Potency +
    MP +
    Feet
    Sound of Serenity Materia IIIHealing Magic Potency +
    MP +
    Feet
    Sound of Serenity Materia IVHealing Magic Potency +
    MP +
    Feet
    Savage Aim Materia ICritical Rate +Legs
    Savage Aim Materia IICritical Rate +Legs
    Savage Aim Materia IIICritical Rate +Legs
    Savage Aim Materia IVCritical Rate +Legs
    Evenflow Materia IStore TP +
    Accuracy +
    Hands
    Evenflow Materia IIStore TP +
    Accuracy +
    Hands
    Evenflow Materia IIIStore TP +
    Accuracy +
    Hands
    Evenflow Materia IVStore TP +
    Accuracy +
    Hands
    Sound of Certainty Materia IEnhancement Magic Potency +Head
    Sound of Certainty Materia IIEnhancement Magic Potency +Head
    Sound of Certainty Materia IIIEnhancement Magic Potency +Head
    Sound of Certainty Materia IVEnhancement Magic Potency +Head
    (38)

  9. #9
    NOC NOC_JP's Avatar
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    New Company Seal Exchange Items

    ≪Maelstrom – Storm Sergeant Second Class≫

    ItemRequirements
    for Equipping
    Storm Sergeant's TargeRequired Level: 50
    Requires: GLA CNJ THM PLD WHM BLM
    Storm Sergeant's CircletRequired Level: 50
    Suits: All Classes
    Storm Sergeant's TabardRequired Level: 50
    Suits: All Classes
    Storm Sergeant's HoseRequired Level: 50
    Suits: All Classes
    Storm Sergeant's MittsRequired Level: 50
    Suits: All Classes
    Storm Sergeant's EarringsRequired Level: 50
    Suits: All Classes
    Storm Sergeant's RingRequired Level: 50
    Suits: All Classes


    ≪Maelstrom – Storm Sergeant First Class≫

    ItemRequirements
    for Equipping
    Storm Sergeant's MaskRequired Level: 50
    Suits: All Classes
    Storm Sergeant's BeretRequired Level: 50
    Suits: All Classes
    Storm Sergeant's ApronRequired Level: 50
    Suits: All Classes
    Storm Sergeant's ShortglovesRequired Level: 50
    Suits: All Classes
    Storm Sergeant's JackbootsRequired Level: 50
    Suits: All Classes
    Storm Sergeant's ChokerRequired Level: 50
    Suits: All Classes
    Storm Sergeant's BraceletsRequired Level: 50
    Suits: All Classes

    ≪Maelstrom – Chief Storm Sergeant≫

    ItemRequirements
    for Equipping
    Storm Sergeant's HoplonRequired Level: 50
    Requires: GLA PLD
    Storm Sergeant's HooksRequired Level: 50
    Requires: PGL MNK
    Storm Sergeant's AxeRequired Level: 50
    Requires: MRD WAR
    Storm Sergeant's SpearRequired Level: 50
    Requires: LNC DRG
    Storm Sergeant's BowRequired Level: 50
    Requires: ARC BRD
    Storm Sergeant's RadicalRequired Level: 50
    Requires: CNJ WHM
    Storm Sergeant's CudgelRequired Level: 50
    Requires: THM BLM

    ≪Order of the Twin Adder – Serpent Sergeant Second Class≫

    ItemRequirements
    for Equipping
    Serpent Sergeant's TargeRequired Level: 50
    Requires: GLA CNJ THM PLD WHM BLM
    Serpent Sergeant's CircletRequired Level: 50
    Suits: All Classes
    Serpent Sergeant's TabardRequired Level: 50
    Suits: All Classes
    Serpent Sergeant's HoseRequired Level: 50
    Suits: All Classes
    Serpent Sergeant's MittsRequired Level: 50
    Suits: All Classes
    Serpent Sergeant's EarringsRequired Level: 50
    Suits: All Classes
    Serpent Sergeant's RingRequired Level: 50
    Suits: All Classes

    ≪Order of the Twin Adder – Serpent Sergeant First Class≫

    ItemRequirements
    for Equipping
    Serpent Sergeant's MaskRequired Level: 50
    Suits: All Classes
    Serpent Sergeant's BeretRequired Level: 50
    Suits: All Classes
    Serpent Sergeant's ApronRequired Level: 50
    Suits: All Classes
    Serpent Sergeant's ShortglovesRequired Level: 50
    Suits: All Classes
    Serpent Sergeant's JackbootsRequired Level: 50
    Suits: All Classes
    Serpent Sergeant's ChokerRequired Level: 50
    Suits: All Classes
    Serpent Sergeant's BraceletsRequired Level: 50
    Suits: All Classes

    ≪Order of the Twin Adder – Chief Serpent Sergeant≫

    ItemRequirements
    for Equipping
    Serpent Sergeant's HoplonRequired Level: 50
    Requires: GLA PLD
    Serpent Sergeant's PatasRequired Level: 50
    Requires: PGL MNK
    Serpent Sergeant's AxeRequired Level: 50
    Requires: MRD WAR
    Serpent Sergeant's SpearRequired Level: 50
    Requires: LNC DRG
    Serpent Sergeant's BowRequired Level: 50
    Requires: ARC BRD
    Serpent Sergeant's RadicalRequired Level: 50
    Requires: CNJ WHM
    Serpent Sergeant's CudgelRequired Level: 50
    Requires: THM BLM

    ≪Immortal Flames – Flame Sergeant Second Class≫

    ItemRequirements
    for Equipping
    Flame Sergeant's TargeRequired Level: 50
    Requires: GLA CNJ THM PLD WHM BLM
    Flame Sergeant's CircletRequired Level: 50
    Suits: All Classes
    Flame Sergeant's TabardRequired Level: 50
    Suits: All Classes
    Flame Sergeant's HoseRequired Level: 50
    Suits: All Classes
    Flame Sergeant's MittsRequired Level: 50
    Suits: All Classes
    Flame Sergeant's EarringsRequired Level: 50
    Suits: All Classes
    Flame Sergeant's RingRequired Level: 50
    Suits: All Classes


    ≪Immortal Flames – Flame Sergeant First Class≫

    ItemRequirements
    for Equipping
    Flame Sergeant's MaskRequired Level: 50
    Suits: All Classes
    Flame Sergeant's BeretRequired Level: 50
    Suits: All Classes
    Flame Sergeant's ApronRequired Level: 50
    Suits: All Classes
    Flame Sergeant's ShortglovesRequired Level: 50
    Suits: All Classes
    Flame Sergeant's JackbootsRequired Level: 50
    Suits: All Classes
    Flame Sergeant's ChokerRequired Level: 50
    Suits: All Classes
    Flame Sergeant's BraceletsRequired Level: 50
    Suits: All Classes

    ≪Immortal Flames – Chief Flame Sergeant≫

    ItemRequirements
    for Equipping
    Flame Sergeant's ShieldRequired Level: 50
    Requires: GLA PLD
    Flame Sergeant's PatasRequired Level: 50
    Requires: PGL MNK
    Flame Sergeant's AxeRequired Level: 50
    Requires: MRD WAR
    Flame Sergeant's SpearRequired Level: 50
    Requires: LNC DRG
    Flame Sergeant's BowRequired Level: 50
    Requires: ARC BRD
    Flame Sergeant's RadicalRequired Level: 50
    Requires: CNJ WHM
    Flame Sergeant's CudgelRequired Level: 50
    Requires: THM BLM
    (37)

  10. #10
    NOC NOC_JP's Avatar
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    Recipes relating to Hamlet Defense

    • Carpenter

      Itemmaterialcrystal
      Militia BowStiperstone
      Cobalt Ingot
      Rosewood Branch
      Wind Shard x6
      Ice Shard x6
    • Blacksmith

      Itemmaterialcrystal
      Militia SwordStiperstone
      Cobalt Ingot
      Rosewood Lumber
      Fire Shard x6
      Earth Shard x6
    • Armorer

      Itemmaterialcrystal
      Militia HelmResin
      Cobalt Plate
      Boar Leather
      Earth Shard x6
      Ice Shard x6
    • Goldsmith

      Itemmaterialcrystal
      Militia GorgetStiperstone
      Electrum Ingot
      Raptor Leather
      Wind Shard x6
      Fire Shard x6
    • Leatherworker

      Itemmaterialcrystal
      Militia LongbootsResin
      Raptor Leather
      Raptor Sinew
      Wind Shard x6
      Earth Shard x6
    • Weaver

      Itemmaterialcrystal
      Militia LeggingsResin
      Undyed Felt
      Raptor Leather
      Wind Shard x6
      Lightning Shard x6
    • Alchemist

      Itemmaterialcrystal
      Militia PoulticeNavigator's Ear
      Hawksbill Shell
      Matron's Mistletoe
      Water Shard x6
      Lightning Shard x6
    • Culinarian

      Itemmaterialcrystal
      Militia RationsNavigator's Ear
      Rosewood Branch
      Sagolii Sage
      Fire Shard x6
      Water Shard x6
    (54)

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