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Thread: Suggestion: Ability to increase Leve levels.

  1. #1
    Player
    KylePearlsand's Avatar
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    Suggestion: Ability to increase Leve levels.

    This has been annoying me for some time now. Im not sure if it has been mentioned before but the ability to increase the guildleve's star level to go along with lowering it would be very nice. You don't want to know how much times I had to abandon a guild quest just because I put the leve too low and I can raise the level at the crystal.
    (0)

  2. #2
    Player
    Raldo's Avatar
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    The leve star rating isn't vague how it works anymore. 2 stars is always [leve level]+3, 3 is +6, 4 is +9, and 5 is +12. While I'm not against your suggestion, I don't think it's necessary. Maybe you'll get better at judging what you're capable of in time, but I find it to be quite simple.

    Also, why would you abandon a leve just "because you put the leve too low"? You still get exp, so why waste a leve charge? Just finish it.

  3. #3
    Player
    Fiosha_Maureiba's Avatar
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    I think as Raldo says.

    Shoot for the higher level if you're comfortable with it then scale down if it's too difficult.
    (0)
    On my tenth chocobo.
    Ninth chocobo failed to correctly guess the Hidden Artifact, thus eaten.
    Future Fiosha ate my eighth chocobo. I'm not even sure if it was good.
    My seventh chocobo fell on a culinarian and the only way to get him off was to eat him.
    The sixth was not fabulous enough to survive the world merge.

  4. #4
    Player
    BlaiseLallaise's Avatar
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    Also, generally speaking, lower mob levels leads to a faster finish, which results in a higher XP bonus at the end.
    (0)

  5. #5
    Player
    Jinko's Avatar
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    Yea as has been said that the star indicate base level + bonus difficulty.

    So if the leve is level 30 and you select 2 stars the monsters that spawn will be 33.

    They are supposedly changing it so that each star = 2 levels instead of 3 though.

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