being that materia currently drops per slot and not per item i wouldn't say that's safe to say. It doesn't hurt to assume though although you may be disappointed later.I think Store TP looks to be the most useful of the bunch.
Safe to say that this new materia will be dropped only from the U/U items? I guess we have our 'rare materia' now
That being said i look forward to selling tp materia for ridiculously over inflated prices.
AND to SE: if your gonna keep making new materia can we scale back some of the old. Combine the resist materias so they resist 2 or 3 things, and scale back the stat quantitys so theres only hq and nq.
Last edited by syntaxlies; 04-12-2012 at 01:37 AM.
You can also see it with how the spells work in game. You can cast Aero on something, the damage (the primary effect - Effected by Magic Accuracy) can get resisted but the DoT (the secondary effect- the one effected by Enfeebling Magic) will still land. Or you can get the Damage unresisted and the DoT won't land. Dark Seal Aero's don't have a higher accuracy on the DoT landing, too.
I did go out and test Sleep one night for a few hours when I saw that info - to see if this was all correct and to see if maybe Sleep was affected by water magic potency and my Wand of Tides was still worth keeping - and no matter the level of enemy or how much +PIE gear I wore/took off, Sleep always lasts for 1 minute and didn't have any noticeable accuracy change until I wore +M Accuracy.
Last edited by Estellios; 04-12-2012 at 01:28 AM.
maybe 1 minute is the cap and you just didnt test on high enough level mobs.
I tested it deep into strongholds (it was a while back but I think it was 55-56 Amaal'ja), many casts were completely naked and there was no difference at all in duration when it landed, not even a few seconds. That means that either A) The required Enfeebling Skill for capping sleep on most Sleepable enemies is so low that you don't need Enfeebling gear anyway or B) Enfeebling doesn't do anything at all for Sleep.
I hope the one "silver lining" that SE hasn't told us (to keep it a pleasant surprise?) is that Converting the U/U Gear (or at least Primal Weapons) would result in a higher chance (or always) for Tier IV Materia (and better types at that).
That'd provide some good incentive for getting repeat U/U Gear again.
O M G!! evenflow is that for real? store TP. I think I need to change my star-spangled subligar.
inb4 crit formula is re-worked and all this crit rate materia/gear is BIS