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Thread: Wait, what?

  1. #1
    Player
    Zyph's Avatar
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    Zyph Zephyros
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    GLA Lv 50

    Wait, what?



    I was rewatching some cut-scenes in The Unending Journey and noticed that no matter what my character did, my shield didn't clip at all. The shield was pushed away from my body just beyond the reach of the hood, which looked sort of odd, yes, but not as odd as the hood going right through the thing... Why can't this be the way it appears on characters out of cutscenes?

    I wonder, can SE make it so that shields and staves are slightly pushed back and tilt upward when wearing the WHM AF?
    (11)
    Last edited by Zyph; 04-11-2012 at 05:58 PM.

  2. #2
    Player
    Zelkelion's Avatar
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    Zel Kelyth
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    Gungnir
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    PGL Lv 14
    I'm wearing a nice floppy wizard hat and my staff just sort of stabs right through it... it's silly looking.
    (3)

  3. #3
    Player
    Hayden's Avatar
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    Hayden Olkendarr
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    Oh please Squeenix make this happen!
    (2)

  4. #4
    Player
    Soukyuu's Avatar
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    Crim Soukyuu
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    Hmm... I might be wrong on it, but what if the cutscenes are not using the limited physics effects the game has? I remember some robes clipping when physics are turned ON, but being fine when physics are off.
    (0)

    [ Fluffy tails, silky tails, gleaming in the sun~ ]
    [ Thank you, Nique!]

  5. #5
    Player
    Zyph's Avatar
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    Zyph Zephyros
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    I've determined it's due to the animators not anticipating shields in the opening cutscene, as no class starts out with a shield. They gave the shield "bone" and arbitrary position.

    Though with the shield "bone" being father back, it didn't look that bad, only when you looked at it from the side did it seem odd, still way better than hood clipping.
    (0)

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