It's exactly this kind of stuff that is going to turn good players away from this game permanently if SE doesn't realize their error and do something about it. People can argue about whether it was challenging enough, but that's not even the point anymore. The fact is they decided what they thought was a proper challenge and we beat it. If they wanted their content to last a long time they should've thought about that in the design phase rather than taking the laziest possible way out by holding the rewards hostage behind a random number generator. We're not asking for handouts. We're not asking to gear out in 2 weeks. We're asking for content that we can complete before we're sick to death of it and sick of the game as a result. The idea of operating the game in its current state while they work on 2.0 should not be to turn existing players off to the point they lose hope in 2.0.