Dear Square Enix,
The world merger was a huge success however with that success comes a huge disappointment and that is the Market Wards are over crowded. Now I do realize that each Major City has its own market wards that we can go through however that is not fair nor is it practical in anyway to subject us to that. It seems that all of the major marketing is going on in Ul'Dah, a lot of us CANNOT summon our retainers in the market wards to begin selling our crafting/harvesting/misc items for Gil. This in my honest opinion is slowing the economy of FF XIV at least in regards to what is now referred to as the Balmung Server, although slowing the economy can be in a sense a good thing we should have to compete for something as simple as an opportunity to sell our wares. The stalls cost 500g a day which doesnt seem that steep however it does add up over time as it can take X amount of time to sell an item, unfortunately vendoring items isnt practical either because an item that sells for 6,000 to 10,000 gil in a Market Ward will only sell to a vendor for maybe 500 to 1,000 gil if that.
The solution I feel will be relatively simple:
*Establish a Central Auction House linked between all 3 Cities*
This idea will not only make the economy of the game flow much easier it will also ease congestion felt by players that sometimes cannot move due to the load times of all characters in the particular area they are in. A central auction house linked with all 3 cities will make it so players in any of the 3 major cities can place their items and sell them and collect their money and you can still include the tax system for the items via a Sellers Fee.
I understand that if this idea is to come to fruition that you will have to abolish retainers which would cause a lot of individuals to panic but there is a solution for that as well:
*Establish a Bank System*
Using this method Crafters and Harvesters can store all of their collections in one place without having to split the load between retainers and with the induction of your new classes we are going to need this sooner than you think. Players are leveling more classes now because they like the idea of the prestige classes, that means that they are going to have to hold on to more gear which is going to fill tons of inventory slots between both the player and the retainers, it is not practical to force the players to pick only a couple of classes they are willing to play when you yourselves have with the armoury system we can virtually switch on the fly and be what we want when we want to be it. Also with the adding of lots of new content that means more loot and that means more inventory.
I personally feel that if these 2 ideas were to get off the ground the game will be exponentially improved