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  1. #51
    Player
    glamazon's Avatar
    Join Date
    Jul 2019
    Posts
    227
    Character
    Glamazon Amazonia
    World
    Mateus
    Main Class
    Astrologian Lv 98
    The chemist tosses the potions which break open over the players head and does it’s effect: heal combat run speed increase mitigation or salve for poisons.

    Also I don’t mind the huge dungeon pulls and aoe but there should be other ways to do combat in dungeons.
    (0)

  2. #52
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Anhra View Post
    I like the idea of a Chemist in the game, but from what i see from the Skills you listed, is just a fancy AST with the fairy gauge from SCH.
    I'm going to chalk this up to individual perceptions with a bit of over simplification.

    I say this because, people call AST a WHM clone, for basically having a Cure, Cure II, Regen, Medica and Medica II skillset.
    This is nothing like that though, this is unlike any other healer skillset, and is actually closer to SCH in it's basic loadout.
    You basically have a Physick, and that's your main single target heal.
    You use modular oGCD's to modify the effect of that Physick, to give it Regens, Shields or boost it to a 'II'.
    It echo's a sort of Mudra or Sen system whereby 'Physick' is the Ninjutsu/Iajutsu trigger.

    For AoE, it has a Helios/Medica, which you then use those same modular oGCD's to turn it into an Aspected Helios or Medica II, or Succor, or even a Cure III.

    It can use both Regens and Shields, is that what makes it an AST clone? Even though AST can only do one of those at a time?


    As for the Fairy gauge, I assume you mean Corrupted Aether?
    Corrupted Aether can be used for DPS or, eventually to boost healing.
    It's more like the concepts of Aetherflow and Fairy Gauge combined, and more under your control, for example Enplethy, which you're likening to Fey Union, is completely under your control, rather than automatically draining to produce an extra Regen effect. I'd say it's more like a Neutral Sect but with a finite resource attached to it.

    There's a fine line between maintaining balance by sticking to the formula, and innovating, and everyone is going to skew more one way than the other.
    I think whatever our next healer looks like, its going to have to stick to the formula in some respect. This modular skillset I've come up with I think maintains that to a degree while also innovating, but like I said, you may see it more one way than the other.
    (0)
    Last edited by Seraphor; 10-05-2020 at 07:39 PM.

  3. #53
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    Quote Originally Posted by ADVSS View Post
    If you can figure out a way that wouldnt ruin the combat system as is to let people quickly and on the fly while dodging mechanics rummage through their inventory since adding every consumable on top of job abilities would be a nightmare to even get the ability to function, then sure.
    There is this great invention called "hotbar", maybe you have heard of it? and if you plan on relying on every consumeable at once just for the sheer heck of it/gaining advantage or simply because you have too much money to spent, that person deserves the chaotic inventory management and all the trouble that follows.


    Quote Originally Posted by Seraphor View Post
    There's a fine line between maintaining balance by sticking to the formula, and innovating, and everyone is going to skew more one way than the other.
    I think whatever our next healer looks like, its going to have to stick to the formula in some respect. This modular skillset I've come up with I think maintains that to a degree while also innovating, but like I said, you may see it more one way than the other.
    That "Formula" in which Square Enix designs Jobs lately is from my point of view, the biggest issue which currently almost all Jobs face (except for melee jobs to a certain degree since they still feel somewhat unique from one another). All the Jobs within a Role feel too similar from one another despite the "gimmicks" which theyre hiding behind. All i am hoping for is that the Jobs feel like actual Jobs, and not a role, or in this topics case, i want your chemist to be a chemist and not just the "4th healer role". I am aware that what i am saying means to rework the Jobs almost from scratch if it would be implimented. Don't get me wrong, i am not saying that your idea is bad in any sense and it looks solid on paper (aside maybe from a bit of potency adjustments maybe) but i can't say it often enough that our current Jobs feel rather bland.
    (0)
    Last edited by Anhra; 10-05-2020 at 09:52 PM.

  4. #54
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Anhra View Post
    There is this great invention called "hotbar", maybe you have heard of it? and if you plan on relying on every consumeable at once just for the sheer heck of it/gaining advantage or simply because you have too much money to spent, that person deserves the chaotic inventory management and all the trouble that follows.
    Theres also this great invention called a controller which a considerable sum of players play this game with , perhaps youve never heard of it? You can fit all the hotbars in. but toggling through them isnt very intuitive for quick responsive playing. What is your point? Also by effectively making potions manditory as part of the jobs actions you just made it ammunition.
    (0)
    Last edited by ADVSS; 10-05-2020 at 10:02 PM.

  5. #55
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Anhra View Post
    There is this great invention called "hotbar", maybe you have heard of it? and if you plan on relying on every consumeable at once just for the sheer heck of it/gaining advantage or simply because you have too much money to spent, that person deserves the chaotic inventory management and all the trouble that follows.

    That "Formula" in which Square Enix designs Jobs lately is from my point of view, the biggest issue which currently almost all Jobs face (except for melee jobs to a certain degree since they still feel somewhat unique from one another). All the Jobs within a Role feel too similar from one another despite the "gimmicks" which theyre hiding behind. All i am hoping for is that the Jobs feel like actual Jobs, and not a role, or in this topics case, i want your chemist to be a chemist and not just the "4th healer role". I am aware that what i am saying means to rework the Jobs almost from scratch if it would be implimented. Don't get me wrong, i am not saying that your idea is bad in any sense and it looks solid on paper (aside maybe from a bit of potency adjustments maybe) but i can't say it often enough that our current Jobs feel rather bland.
    It's funny you include a reply to another point mentioning hotbars in this.

    I play on PS4, where hotbars are restricted to sets of 8, further split into four on the left and four on the right, with further restriction in that the ones on the left are harder to use while moving.
    While all the healers have similar skills that eventually fulfil the same job, their skillsets don't all align to this hotbar format the same way. You can't always put the 'same' skills in the same place for different healers.

    Every healer plays different for me, because my hotbar loadouts have to be different.
    They're not just different flavours of the same role, they play differently, the controls are different. This is compounded by things like having to wait for Earthly Star but not for Assize, having a resource for Lustrate but not Essential Dignity, having a cast time for Holy but not for Art of War, etc.

    This is why I find it hard to agree with all the people crying that "all the tanks are the same" or "all the healers are the same", they're really not.
    So this formula holds more weight to me, because it provides balance yet to me the jobs still feel very distinct, while for you, it's a prison that restricts innovation.
    (1)
    Last edited by Seraphor; 10-06-2020 at 08:52 PM.

  6. #56
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,382
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    I honestly would love this as a Job. Something more tech-based to be in the same thematic group as MCH and GNB!
    (3)

  7. #57
    Player
    Reksanden's Avatar
    Join Date
    May 2018
    Location
    Ul'Dah
    Posts
    91
    Character
    Myifee Asurai
    World
    Behemoth
    Main Class
    Black Mage Lv 80
    This one's a lot more thought out than mine - I threw an idea of my own in a different thread (the Why do folks want Chemists one in the general threads) before looking anywhere else.

    I like it, though!
    (1)

  8. #58
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    First off, sorry for the necro, but it's for a reason.
    You see, I was initially disappointed that we were getting Sage and not Chemist. The Sage aesthetic seemed to me to be too close to Scholar.
    However, not only has the Gundam inspired high-tech theme grown on me, probably far better than a grungy, steampunky Chemist ever would, but I'm now very pleased to see that my suggestion of modifying the core healer and dps GCD abilities with an oGCD, to give them shields and a DoT, was bang on the money. That, along with a "dps triggered HoT" effect in Kardion (which was another thing I've suggested for a long time just not in this concept) was being realised.

    So this is me saying; thanks for Sage, it's the Chemist I never knew I wanted.
    (2)

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