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  1. #21
    Player
    tdb's Avatar
    Join Date
    Jun 2017
    Posts
    859
    Character
    Mikayla Rainstone
    World
    Lich
    Main Class
    White Mage Lv 80
    Okay, a full level is a sizable amount. Still, I would like to offer some perspective with the crafted turn-ins which are always available.

    The Lv70 turn-ins give 2 million EXP at the lowest tier (which is trivially attainable with basic gear) and 4 million EXP at the highest tier (which can be a challenge even with good gear). Levels between 71 and 80 require 12 million to 37 million EXP. That's between 6 and 18 crafts per level, assuming you only get enough collectability for the lowest tier. One craft takes half a minute with a macro, so that's between 3 and 9 minutes per level. The fates seem to take around 5 minutes to complete, so the effort required is similar.

    Crafting requires materials. The fastest way to obtain them is from the market board. Up to Lv70 each item needs 15 Diadem materials, which are priced between 10-80 gil on my server. They also need one non-Diadem material, which can go for a couple thousand gil. That's maybe 2000-7000 gil total per item, or 12000-120000 gil per level. You can of course also gather the materials yourself, which is more effort but you get levels for your gatherers too.

    Finally, don't forget that there's only maybe 20-30 fates available in this patch, but a total of 790 levels to obtain for your crafters. So doing some crafting to level up is inevitable. As such I don't consider missing out on the EXP rewards to be that big an issue. I'm more concerned that players won't get to experience the fates. While they may not be terribly glamorous, they still give a feeling of participating in the restoration. I would have liked for this to be more like the Doman Enclave reconstruction where each player was able to progress at their own pace.
    (1)

  2. #22
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Even now that the progress has slowed down a bit, they're nearly always taking place in the middle of the night for me.
    (0)

  3. #23
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    tell your server to plan things around your schedule then lol
    (0)

  4. #24
    Player
    Goona's Avatar
    Join Date
    Aug 2019
    Posts
    5
    Character
    Luna Lovedoll
    World
    Excalibur
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Seraphor View Post
    Even now that the progress has slowed down a bit, they're nearly always taking place in the middle of the night for me.
    It's the same on Excal. Super bad design. Unless the aim is to NOT have people participate.

    So last phase the problem was TOO much participation (from server visits); this phase, too little. Fix one problem, create another.
    (0)

  5. #25
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Goona View Post
    It's the same on Excal. Super bad design. Unless the aim is to NOT have people participate.

    So last phase the problem was TOO much participation (from server visits); this phase, too little. Fix one problem, create another.
    There's still plenty of participation, even if it doesn't seem that way with the stockpiles requiring more contributions for completion. I don't see this as a problem. It means the content is going to last a good part of the 5.2 patch cycle instead of being completed in 5 days like it was last time.
    (0)

  6. #26
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Jojoya View Post
    There's still plenty of participation, even if it doesn't seem that way with the stockpiles requiring more contributions for completion. I don't see this as a problem. It means the content is going to last a good part of the 5.2 patch cycle instead of being completed in 5 days like it was last time.
    I don't think the stockpiles require more contributions, I think contributions have slowed right down since the season rankings ended and everyone has already got what they want from scripts. Especially as it seems progress is very sporadic now. I've noticed it takes about 2-3 days to climb to about 70/80%, and then suddenly it surges late one night to clear that last 20% in a couple of hours. I'm guessing everyone is rushing to proc it while they're still on that evening, but don't quite make it, and it ends up procing in the middle of the night where only those with no real daytime commitments get a chance to do it.

    The EU isn't that wide a range of time zones either, if it's in the middle of the night for me, it's also the middle of the night for everyone else, or at least very early morning.

    They either need to give every stage an extra turn 8 hours later (which has only happened once this season) or even two extras 8 and 16 hours. Or put in more stages and significantly reduce the contributions required so they cycle round with more variety in timing.
    (0)
    Last edited by Seraphor; 03-31-2020 at 09:23 PM.

  7. #27
    Player
    tdb's Avatar
    Join Date
    Jun 2017
    Posts
    859
    Character
    Mikayla Rainstone
    World
    Lich
    Main Class
    White Mage Lv 80
    I'll honestly be so glad when this "event" is over. It's so aggravating to log in multiple times per day to check on the progress, only to finally find out that you missed the fate by maybe as little as an hour. Worst limited time event in the history of FFXIV.
    (2)

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