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  1. #91
    Player Mhaeric's Avatar
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    Apr 2012
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    Vancouver, BC
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    2,141
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    Mhaeric Llystrom
    World
    Balmung
    Main Class
    Red Mage Lv 97
    Quote Originally Posted by Theodric View Post
    It's not sarcasm. The time spent in a queue may be typically brief most days but it still adds up over time to a decent amount.
    Give me a break. This is the most ridiculous argument ever. If you're waiting several minutes in a queue, sure. And SE has implemented afk timers during times when these exist for just such a reason. I even fully support this. For an occasional 30 second queue during peak time? Not needed.

    Quote Originally Posted by Theodric View Post
    Forcibly logging people out who aren't actually playing the game for hours at a time would be beneficial in many ways. Not only in eliminating queues but also by making it easier for players to create characters on active servers in order to play with their friends.
    The number of AFK players does not impact the number of active accounts which is what character creation restrictions are based on. They're completely different things. AFK players are still active accounts whether they're logged in or not.
    (0)
    Last edited by Mhaeric; 04-05-2020 at 06:08 PM.

  2. #92
    Player Theodric's Avatar
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    Sep 2013
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    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Mhaeric View Post
    Give me a break. This is the most ridiculous argument ever.
    How odd. You were accusing me of hyperbole in a previous post yet resort to just that in your current post. It also seems to be quite the juxtaposition to your signature.

    Quote Originally Posted by Mhaeric View Post
    The number of AFK players does not impact the number of active accounts which is what character creation restrictions are based on. They're completely different things.
    It contributes to the problem. There's two types of locks when it comes to character creation. One is a hard lock which is an outright ban on new characters for the set duration. The other is a soft lock which is tied to how many people are online on a server at the time. As someone who played on Balmung in the past I'm familiar with the soft lock and logging on at weird hours when fewer people were online proved to be an effective route for quite a while.
    (1)

  3. #93
    Player Theodric's Avatar
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    Sep 2013
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    Matthieu Desrosiers
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    Cerberus
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    Reaper Lv 90
    It's...really strange how hostile some players get in response to proposed quality of life features. The entire point of them is that they're not a necessity but contribute to making things smoother and faster. In many ways I fear the game is held back by the need for some players to be contrarian even when there's no real need to oppose something.
    (0)

  4. #94
    Player Mhaeric's Avatar
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    Apr 2012
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    Mhaeric Llystrom
    World
    Balmung
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    Red Mage Lv 97
    Quote Originally Posted by Theodric View Post
    It also seems to be quite the juxtaposition to your signature.
    Uh... okay? Please enlighten me on how my signature relates to not wanting an AFK timer implemented. If it's something along the lines of "afk people restrict my ability to log into the game" then don't bother as that's laughable (particularly in light of the 30 second queues) and misses the point of the quote entirely. The actual meaning of that signature is that it is a Bioware game dev's response to a straight male's forum rant demanding that their games not have LGBT relationships in it at all because in said ranter's opinion games should only ever cater to the majority, meaning him.
    (0)

  5. #95
    Player Theodric's Avatar
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    Sep 2013
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    Matthieu Desrosiers
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    Cerberus
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    Reaper Lv 90
    Ah, so it's something only really applied in a heavy handed manner then. I see.

    Personally I'm all for options that make the game experience smoother overall - which is exactly what this thread's proposal would accomplish. It's no different to how a lot of time is wasted clicking through various in-game menus that could be made more user friendly overall.

    Or how gathering was changed to be smoother and quicker. Even seconds saved add up over time.
    (0)

  6. #96
    Player Mhaeric's Avatar
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    Mhaeric Llystrom
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    Balmung
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    Red Mage Lv 97
    That argument could also be used to support letting people stay AFK in the game. It's far more efficient for someone to not have to log in again if you have to do something for 15 minutes before coming back and much less time would be wasted. All those seconds saved not having to log in again add up over time after all.
    (0)
    Last edited by Mhaeric; 04-05-2020 at 07:34 PM.

  7. #97
    Player Theodric's Avatar
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    Sep 2013
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    Matthieu Desrosiers
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    Cerberus
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    Reaper Lv 90
    Quote Originally Posted by Mhaeric View Post
    That argument could also be used to support letting people stay AFK in the game. It's far more efficient for someone to not have to log in again if you have to do something for 15 minutes before coming back and much less time would be wasted. All those seconds saved not having to log in again add up over time after all.
    I'd suggest otherwise. There's also a big difference between stepping away from the game for a short amount of time and longer absences. If people aren't actually playing the game for significant periods of time then it'd be common courtesy to log off to help contribute to the cause of not clogging up the server for other players who actually are intending to do stuff in-game.
    (0)

  8. #98
    Player Mhaeric's Avatar
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    Mhaeric Llystrom
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    Balmung
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    It was sarcasm, dear.
    (0)

  9. #99
    Player Theodric's Avatar
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    Matthieu Desrosiers
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    Cerberus
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    Reaper Lv 90
    Quote Originally Posted by Mhaeric View Post
    It was sarcasm, dear.
    If you say so, mate.
    (0)

  10. #100
    Player Mhaeric's Avatar
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    Mhaeric Llystrom
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    Balmung
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    Red Mage Lv 97
    I do, hun!
    (0)

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