Page 2 of 2 FirstFirst 1 2
Results 11 to 13 of 13
  1. #11
    Player
    Vendalwind's Avatar
    Join Date
    Jul 2019
    Posts
    340
    Character
    Vendal Solairune
    World
    Cactuar
    Main Class
    Ninja Lv 90
    I meant exactly what I said and you are breaking the rules i hoped to keep on the thread. If you are willing please edit your post with your spread. if you do so i will delete this post.
    (0)

  2. #12
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,854
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Measured at % of lead perfectly optimized speedrun rDPS. That said, assume some costs due to melee downtime or mobility, which would here probably hit RDM the hardest until such time as it gets more consecutive mobility (probably 7.0, with all casters basically having unlimited mobility by 9.0...).
    1. BLM 100.0%
    2. NIN 99.5%
    3. SAM 99.3%
    4. MNK 98.8%
    5. DRG 98%
    6. MCH 97.6%
    7. BRD 97.3%
    8. DNC 97.1%
    9. SMN 97%
    10. RDM 96%
    (1)
    Last edited by Shurrikhan; 03-07-2020 at 03:00 PM.

  3. #13
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    90%+ All jobs within 5% rDPS differences.
    BLM top damage used as the 100% reference.

    1) BLM (100%), SAM (99~98%)
    2) MNK (97~98%), NIN (97~99%)
    3) DRG (97~98%), MCH (96~97%), RDM (96~97%), SMN (95~96%)
    4) BRD (95~97%), DNC (95~97%)

    Higher variations due to raidwide buff but no further explanation.

    DPS ranges at percentile below

    BLM, as the most difficult job, would have the DPS with the most variations, especially suffering a big loss at lower percentiles.
    SAM would remain a easy top DPS when BLM is not at lower tiers.
    MNK should have a wider DPS range than SAM.
    NIN relies heavily on the group DPS and should be able to reach numbers if the team can follow.
    DRG is stable, its rDPS relies mostly on its own.
    MCH should have the smallest DPS variations as the job has no utility and remains easy to pick.
    RDM should have average variations on its own rDPS, it sadly depends on the team composition as mages benefits little from Embolden.
    SMN should have a DPS range at the MNK level, not the most easy jobs but far from the most complex either.
    BRD should remains at stables numbers.
    DNC should have a wider DPS range, if not the biggest that could raise its rDPS extremely high at top percentile.
    (1)
    Last edited by CKNovel; 03-07-2020 at 08:48 PM. Reason: Clarification

Page 2 of 2 FirstFirst 1 2