
Originally Posted by
Shurrikhan
Solid changes. Sadly, they've also been suggested since ARR, to no effect. But, I'm glad to see others trying.
Again, though, I'm just not sure why you'd bother when it's simpler to provide a general fix at this point (since 5 jobs have auto-Crits, and 2 have auto-DHits), fixing the problem that arises from +Crit and +DHit buffs, or skills which guarantee either, rather than forcing any and all raid buffs into just +%Damage (which, Dragon Sight already is, btw).
SkS can be "fixed", even if in not the most interesting way, by merging SkS and SpS and having it affect periodic, auto-attack, and ability damage equally. (The more difficult fix is to give each job their own level-specific stat contribution curve*, a la WoW, so that the choice remains distinct but can be balanced.) *Technically, WoW uses a simple scalar, not a curve, which causes it to become impossible to truly balance once Haste gives access to new rotations, not that WoW particularly cares as it typically prefers for specs to have noticeably favored and disfavored stats.
Even more easily, auto-Crit/DHit abilities can be fixed by just converting excess chance to extra effectiveness. Done.