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  1. #141
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Lium View Post
    What I'm saying is, the counterargument being used by some in this thread, that FFXIV is easy once you memorize boss mechanics, isn't really a counterargument at all, because you can say that about, essentially, any game ever made. That still doesn't mean FFXIV isn't more challenging than a game like WoW.

    It just means it becomes easier when you memorize things. But again, so is, like, everything in life.
    Hmm...Fair enough. I wouldn't want to over-complicate things further.
    What I think though, difficulty is very subjective thing and it depends on someone's ability to do certain tasks. For example, memorizing things can be difficult for some people, for some it's not. I just think it's a debate that would hold no objective conclusion.
    (0)

  2. #142
    Player
    NessaWyvern's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    1,920
    Character
    Nessa Goddessly
    World
    Ravana
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by xxvaynxx View Post
    If you want to test your skill and knowledge of the fight, savage is where its at.
    Not ex primals and especially 24man.
    Yeah, that’s my point :P I was responding to a guy who said it was easy to get purple and oranges in casual content :P
    (1)
    Quote Originally Posted by TheMightyMollusk View Post
    It's the Asstral Calamity, wrought by the dread primal Bahabutt.

  3. #143
    Player
    xxvaynxx's Avatar
    Join Date
    Oct 2013
    Posts
    687
    Character
    Oniwori Kiyuromi
    World
    Balmung
    Main Class
    Samurai Lv 100
    Quote Originally Posted by NessaWyvern View Post
    Yeah, that’s my point :P I was responding to a guy who said it was easy to get purple and oranges in casual content :P
    Ooo ok. Sorry, this thread is big and didn't really read anything. Take it as expending your comment to said person!
    (0)

  4. #144
    Player
    brasteir's Avatar
    Join Date
    Jun 2017
    Posts
    43
    Character
    Sigrid Blackthorne
    World
    Phoenix
    Main Class
    Warrior Lv 53
    I just got back in after a couple month break and yeah Holy smokes I forgot how hard this game gets there is comparatively a ton of micro art the job level, I'm back to staring at my hot bars again and getting boofed by mechanics or watching mechanics and doing crappy trick /pb windows.
    (0)

  5. #145
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by xxvaynxx View Post
    If you want to test your skill and knowledge of the fight, savage is where its at.
    Not ex primals and especially 24man.
    Well, if you want to test your skill and knowledge of a fight, you just do that particular fight. Doesn't really matter if it's Ultimate/Savage/EX/Alliance/NM/etc.

    I know... semantics. I get what you mean though and have to agree to a certain extent. Ultimate/Savage is the top of the skill tree when it comes to FFXIV. It has the tightest windows, the highest demand, and far more punishing when someone screws something up. This doesn't necessarily mean it's, "where it's at" though. All this means is that the content outside Savage/Ultimate has less of a demand from players; it isn't absent of it.

    As players improve with their chosen disciplines, they progress through the casual content and get better at those respective encounters. Their skill progression becomes stagnant in this content though, and the only thing left is to seek encounters with greater demands to continue to put their skill and reaction times to the test. What you probably need to know is that it is not the content, but the player that determines this. For some (and I know of such players), they start to have trouble with anything after dungeons. For others (I know of these too), they literally yawn in any content outside Ultimate and Savage.

    To say the game is "easy", or "difficult" is entirely subjective. What I do find to be true is that the game does tier the difficulty (demand from players). I'd say it goes something like: Dungeons < NM Trials < NM Raids < EX trials < EX raids and Ultimate. I actually left alliance raids out of that altogether because you can basically lump those in with dungeons, but on a much grander scale. I included dungeons only because we all have to start somewhere when it comes to grouping with others. However, it would be really difficult to gauge player skill level based on dungeons and 24-man. This data can be collected from anything 8-man though. That is where it's at.
    (0)

  6. #146
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by NessaWyvern View Post
    I am kinda depressed that my only orange (I think) is on ingles, of all things, lol
    Worth reminding people, because it's easy to lose sight of in a thread discussing how easy everything is and how lots of people don't try, that even a blue log in casual content is more than fine and anything higher is good. It's much easier than Savage, but you still need to avoid mechanics and know your rotation properly to do well. If you do that, great job. And orange is better than the large majority of players at your content level.
    So you can give yourself a pat on the back if you do well, even on casual and if you die on Normal mode or struggle starting off, that's fine as long as you keep trying. We aren't machines, we all slip up and we all have to start somewhere. Take good runs as motivation to keep improving.

    I'd be very happy with a full group of low-green players in an EX trial, if they were friendly, trying their best, communicating and learning mechanics. I'd consider them all decent and could see them going on to do far better in the future.
    The issue is with players who don't want to try. Who can't even be bothered getting the 480 gear before they jump into endgame groups when it's practically handed to them. Who refuse to take advice on rotations. Who fail SSS once and decide it's stupid and overtuned and ignore it. Who don't meld or use food. Who refuse to dps on a healer because healers heal, and so on. Then content is continually made easier and easier to get that type of player through and they get lazier and lazier in response, creating a never ending cycle of increasing simplicity. Those are the bad players.
    (0)

  7. #147
    Player
    xxvaynxx's Avatar
    Join Date
    Oct 2013
    Posts
    687
    Character
    Oniwori Kiyuromi
    World
    Balmung
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Gemina View Post
    Well, if you want to test your skill and knowledge of a fight, you just do that particular fight. Doesn't really matter if it's Ultimate/Savage/EX/Alliance/NM/etc.
    You don't say? I never would have guessed! Strawmans argument but you already said its semantics so why even say it?


    Quote Originally Posted by Gemina View Post
    I know... semantics. I get what you mean though and have to agree to a certain extent. Ultimate/Savage is the top of the skill tree when it comes to FFXIV. It has the tightest windows, the highest demand, and far more punishing when someone screws something up. This doesn't necessarily mean it's, "where it's at" though. All this means is that the content outside Savage/Ultimate has less of a demand from players; it isn't absent of it.
    But it does actually, the raid community set the standard not I.
    If you go to look for a static nobody is gonna look at your ex primal parses and be like Yup, this guy is good. I mean to be fair, it does show you know how to play your job if its a high parse.
    So I want to say I don't fully disagree because you can know how to play your job but still be crappy at a certain fight, however nobody will really care if you don't know how to play your job in actual punishing content ((though since Ultimate is kinda the top of the top, nobody really cares if you did crap dps as long as you cleared seeing as less then 5% of people can even clear it in NA.))


    Quote Originally Posted by Gemina View Post
    As players improve with their chosen disciplines, they progress through the casual content and get better at those respective encounters. Their skill progression becomes stagnant in this content though, and the only thing left is to seek encounters with greater demands to continue to put their skill and reaction times to the test.
    Which is why people look at your savage parses not your ex primals or your 24mans.
    They want to see that you can actually play at high level and still perform well at your job at an acceptable level.
    ((Also again nobody really looks how well you did in ultimate as long as you cleared honestly. Because there is a low chance you got carried unless you like....bought the clear. Only very small group of hardcore people might care how well you did but more often than not, nobody will. Even a majority of hardcore statics.))
    (0)
    Last edited by xxvaynxx; 03-08-2020 at 04:08 AM.

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