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  1. #21
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Whenever I used to do job concepts, I would always classify jobs by role (tank/melee/ranged/caster/heal), but also whether it was an assault-type job (focused more on damage and whatever its main role was) or support-type (provided more group utility effects). For example, Warrior would've been an assault-type tank because all it really had at the time was tanking ability and damage, while a job like Ninja would've been a support-type melee because it came with Trick Attack and the pair of enmity tools. Ultimately, it all boiled down to what a job brought to the table that wasn't damage.

    Nowadays, I think of the assault/support factor as a scale from one to five, with one being more on the support side and five being more focused toward damage (and whatever its assigned primary role is). Again, it just boils down to what a job provides that isn't just damage. It might seem more absurd to tryhards with their eyes glued to their parses, but there is still a benefit to having a clutch Verraise or that one good damage buff that makes those numbers better.
    (0)

  2. #22
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Silverquick View Post
    They haven't man,

    DoTs are still a large part of the damage you do. They just aren't the ONLY thing you do anymore.

    Previously you'd be stacking an absolute crapton of them. Bio, Bio II, Miasma, Miasma II, Shadowflare, and one other one I can't remember right now and they all stacked. They combined them and nerfed.. errrm "reworked" them to include now ONLY Bio and Miasma the rest including Contagion is gone. BUT... they are still a shockingly large part of your DPS just as Gemina is saying.

    I'm not lying to you when I tell you my Pet + DoTs account for about 10K damage running under my Ruin 3 casts which are doing around 12k. That's half my normal damage when there is no trance running. Fester is around 20k, which STILL has the 10k of DoT + Pet running underneath it. (iLvL 470)

    They are STILL that huge of a chunk of your damage.
    I wasn't even talking about the damage. I'm saying the job isn't doing much DoT management like it used to. I think you're misunderstanding what I am trying to say here.
    (1)

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