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  1. #21
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Canadane View Post
    The first one is exactly how it works now.
    You don’t need to be healed to full, you only need to be cured for the amount of your max hp.
    I think the point is, under the current system, if you're healed for 99% of your HP, you die.
    This works in 20% increments, so if you're healed for say 50% of your max HP, or 2 stacks, you only have 3 stacks remaining or 60%, and when the 10s is over, you suddenly lose 60% of your max HP.
    This could mean you still survive.
    (0)

  2. #22
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Personally I just think LD should not kill you, just give you instant weakness, as if you had died and been resurrected.
    (0)

  3. #23
    Player
    Lukeal's Avatar
    Join Date
    Nov 2015
    Location
    Uldah
    Posts
    14
    Character
    Lu Lamfhada
    World
    Adamantoise
    Main Class
    Dark Knight Lv 80
    Not sure if this would be unbalanced but it SHOULD just make you have super leech for the duration of LD/WD as it would solve two things.

    1. Reliance on a Healer

    2. Dark Knights still would have the most dangerous cooldown, but would have the chance to be able to remove it themselves via HP leech.

    Healers CAN still heal you to full, but won't necessarily eat a benediction or multiple healing gcds/ogcds. Your survival would (in most cases) be completely up to you and how skilled you are at Dark Knight, maybe have it be a bit of a requirement for a DRK to know their rotation with some competency. Fray/LS Wouldn't be required to save yourself in a bad situation, but having fray active during it would definitely help, or maybe even make it so if you're that desperate for a handicap you can proc TBN and instead WD will eat 25% of the HP from TBN instead of turning it into a shield.

    It would definitely make DRK more fun to play, being able to gamble on it yourself on your ability to survive instead of being at the mercy of your healers is more engaging. The super vampiric leech effect would even help with job fantasy, something i feel some jobs lack. DRK has definitely got alot more job fantasy added this expansion, but a bit more wouldn't hurt.
    (0)
    Last edited by Lukeal; 03-31-2020 at 04:52 PM.

  4. #24
    Player
    MitsukiKimura's Avatar
    Join Date
    Aug 2019
    Location
    Malboro
    Posts
    644
    Character
    Mitsuki Akiyumi
    World
    Malboro
    Main Class
    Reaper Lv 100
    Living dead has to be the worst Invulnerability in my personal opinion. The more HP our DRK gets the more I'm gonna have a hard time trying to heal nearly 170k. I'd honestly be happy if it was just heal to half to remove the debuff instead of the full 100% hp or give it a increase 20% healing of all sources. It is painful for AST and SCH.
    (1)

  5. #25
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,354
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Both suggestions are terrible. LD only requires to heal the health amount when you pop it.

    Really just change it to where all incoming attacks heal you for 10s.
    (0)

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