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  1. #1
    Player
    Technic164's Avatar
    Join Date
    Jan 2019
    Posts
    2
    Character
    Tae'jic Xaul
    World
    Balmung
    Main Class
    Samurai Lv 70

    Seeing as it's unlikely going forward to see new jobs getting old primal weapons,

    I think that, seeing as we will likely never get the ARR Primal Weapons for GNB and DNC and any new jobs [if any] going forward, I think the Dev team should try making primal DYES, maybe only applicable to weapons. Though I'm certain them trying to implement weapon only dyes would horribly break something, It'd be a nice compromise for those who were eagerly awaiting their favorite primal weapon styles to have their weapon.

    Admittedly it won't really work for a lot of them, I think. Primarily I'd be looking at Ifrit, Ramuh, Leviatian, Shiva [I know shiva is HW, shush.] But maybe the other primals could get dyes that are a color representative of their element along with a unique texture/material?

    Just a thought, I know there really aren't the resources for coding something like that.
    (1)

  2. #2
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Well, I'm not sure exactly how unlikely GNB/DNC Primal weapons are.

    Given that they did put in SAM and RDM Primal weapons for both ARR and HW Primals.

    It would be kind of nice if they continued to release Primal weapons for jobs, but who knows where it stands on their priority...
    (3)

  3. #3
    Player
    VenKitsune's Avatar
    Join Date
    Aug 2015
    Posts
    461
    Character
    Ven Diclonius
    World
    Cerberus
    Main Class
    Dark Knight Lv 90
    They literally just added Shinryu crafted weapons like... 5 days ago, GNB and DNC included.
    I do think we're going to get them at a slow rate, and some might be excluded (Like how they completely skipped over Zurvan and went straight to Shinryu) but the crafted primal weapons are hard to make, mostly due to the particle effects. A standard weapon might make a team of people at SE a week or two to make, a weapon with particle effects and animations though, might take double or even more time that might be better spent elsewhere. We should be grateful with what we get....But i do wish they were dyable instead of with all those particle effects, that's what i'd prefer anyway and it'd make it much easier for them to make.
    (5)
    2.0 Veteran from 2013. Just looking to be helpful. DRK is Love, DRK is life.

    (Ignore the levels on my character card, the tool i used to make it hasn't been updated for 4.0)

  4. #4
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by Kalise View Post
    Well, I'm not sure exactly how unlikely GNB/DNC Primal weapons are.

    Given that they did put in SAM and RDM Primal weapons for both ARR and HW Primals.

    It would be kind of nice if they continued to release Primal weapons for jobs, but who knows where it stands on their priority...
    SAM and RDM started at 50, so it makes sense to have ARR weapons.

    I personally don't think they should bother making weapons at lower level than the job starts, but only for the starting level and higher, so at least level 60 weapons for GNB and DNC.
    (0)

  5. #5
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    How would that be any different to creating the weapons themselves?
    (0)

  6. #6
    Player
    RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,147
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    New jobs need weapons from past primals or atleast craftable versions. I want my Gunbreaker's weapon to glow and make moogle noises... >.>
    (0)