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  1. #31
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by TheMightyMollusk View Post
    I have seen a few cases where a tank who's level synched forgets that the synch turns off the stance. A friendly reminder is usually enough.
    I'm guilty of this. Though the reminder usually comes by way of seeing a bunch of green dots in my enmity list ;p

    But I agree, a nice reminder that their stance is off should be more than sufficient. It's not something I have to do too often though since I normally tank my roulettes. It has come up on occasion though, and it's never been an issue. They normally say something along the lines of "whups lol" and we carry on.
    (1)

  2. #32
    Player
    lolicon09's Avatar
    Join Date
    Apr 2018
    Location
    Mor Dhona
    Posts
    483
    Character
    Chisato Nishikigi
    World
    Balmung
    Main Class
    Paladin Lv 100
    Quote Originally Posted by ryouma17 View Post
    square can remedy this by adding a new trait to tanks that automatically turns tank stance on when your lvl 15 or above and make it so you cant turn it off
    Or... Just kick the tank who doesn't want to tank? Reading the skill tooltips it's a player's responsibility anyway. If that player doesn't turn on His/her tank stance after being told 3 or more times, then no one should suffer from It. Just kick It and wait for someone who actually knows it's role

    All tanks have, by default, in the HUD, a big ass gauge with an extremely obvious colorful way to tell you if your tank stance Is on. There's no fucking way a player can miss that. And if it does, then we can't really expect too much from It (especially when the game itself explains what It is when we unlock that skill)
    (0)
    Last edited by lolicon09; 02-12-2020 at 11:40 AM.
    When i see a Lalafell character wearing a cute glam

  3. #33
    Player
    SannaR's Avatar
    Join Date
    Feb 2018
    Posts
    3,313
    Character
    Sanna Rosewood
    World
    Midgardsormr
    Main Class
    White Mage Lv 100
    I had to move where i have my stance as I'd end up pulling big groups and accidentally turning it off during my aoe combo spam. The only time I've had other tanks steal hate from me is if they go out of their way to use provoke or they have better gear than I do even synced down. Now the thing I tend to see is tanks doing is not using cool downs or using provoke at odd times like on bosses when they clearly should have hate, but it's a boss that acts like the 2nd boss from Quarn. Or a boss that turns around to do a targeted move. That and never using reprisal like ever.
    (0)

  4. #34
    Player
    VenKitsune's Avatar
    Join Date
    Aug 2015
    Posts
    461
    Character
    Ven Diclonius
    World
    Cerberus
    Main Class
    Dark Knight Lv 90
    SE can't do much to make it even more idiot proof than it already is. It's already taught in the hall of the novice. Just tell anyone who doesnt understand how it works...how it works. They dont listen? Then kick them, simple as that.
    (2)
    2.0 Veteran from 2013. Just looking to be helpful. DRK is Love, DRK is life.

    (Ignore the levels on my character card, the tool i used to make it hasn't been updated for 4.0)

  5. #35
    Player
    Wolwosh's Avatar
    Join Date
    Sep 2013
    Posts
    641
    Character
    Ulorin Ardor
    World
    Zodiark
    Main Class
    Astrologian Lv 100
    Thats a horrible idea for content with 2 tanks...
    (1)

  6. #36
    Player

    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    338
    Okay, I get it that new players sometimes don't know about the enmity skills even though the Training quest chain should have taught them, that's why I noted that the players doing this are not at the base level for the instance, they're at the sync level so likely this is not their first or second dungeon.

    Also, I agree that the dropping of buffs when synced means you can easily forget to re-enable them at the start of a dungeon, I've done that myself at times, but that doesn't explain why the tank in the run my friend left turned it off after turning it on when prodded.

    Thanks for the comments, I posted this in case there was a good reason why a tank who after turning this skill on would turn it off, or at times refusing to do so after being asked more than once, would turn it off; the answer seems to be the obvious 'no'.
    (1)

  7. #37
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,915
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    I run tons of content and this rarely happens. When it does it's usually a new to tanking person. Generally when that happens they'll turn it on after being told they should.
    (2)

  8. #38
    Player
    RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,147
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Sophie_Lo View Post
    I have a tank enmity-related question that I suppose here is as good as anywhere, and may sound horribly noobish, as I'm not a tank player, usually. Say I am the off tank in a trial, and the main tank obviously has their enmity on. Do I bother turning mine on at all during the fight, save for any adds that appear? I only ask because I've been told in trial to do so by some, and not to do so by others, leaving me somewhat confused and second guessing myself. >.<
    Generally what I do if someone else wants to main on these is turn mine on after they do 2-3 enmity rotations. Aside from that there really isn't any reason for either tank to turn it off due to provoke and shirk since it no longer penalizes damage output.
    (0)

  9. #39
    Player
    Barraind's Avatar
    Join Date
    Sep 2018
    Posts
    1,113
    Character
    Barraind Faylestar
    World
    Coeurl
    Main Class
    Paladin Lv 90
    It has to do with how searches work.

    If you're new to tanking and search "how to tank better in ff14" all but 2 results on the first page say to go into tank stance to pull threat and then drop tank stance. The two from post-shb dont say the skill changed, and the only one that mentions tank stance at all is buried in a reddit comment. If you're actually wanting to be prepared going in, you'll get significantly outdated information that was all correct for it's time, but isnt now.

    What would be fantastic is if tank stances didnt drop on level sync.
    (2)

  10. #40
    Player
    Thestias's Avatar
    Join Date
    Oct 2019
    Location
    Ul'dah
    Posts
    14
    Character
    Giselle Sormr
    World
    Zalera
    Main Class
    Astrologian Lv 83
    I don't tank much anymore, but I'm absolutely guilty of going through entire dungeons with tank stance off because I always forget that syncing lower toggles it and, unlike when I'm playing astro and half of my abilities depend on having a sect on, there's nothing dependent on it to remind me that I don't have it on unless someone says something to me lol. I always try to double-check but sometimes I get too excited and just...don't, rip
    (0)
    Twitter @slidecasts



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