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  1. #31
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    people always make suggestions to make things OP even though they don't "feel" they are. this is a fallacy. The success rate is based on the difficulty of the pentameld and intentionally designed this way. i feel the level is just right the way it is.
    (0)

  2. 02-14-2020 05:14 AM

  3. #32
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    My only issue with overmelding is SE's streaky algorithm for RNG. They use one of the best RNG algorithms out there... and it actually is extremely accurate with a large sample size. However in the short team, it tends to hit the extremes. For example, yesterday I melded 3 rank 8 materia at 17% chance each right in a row. Then failed at a 22% chance like 20 times. It can get frustrating and it's why I tend to avoid using too many rank 8s when it comes to crafting gear. I'm not rich enough to blow 10 million gil on materia just for one set of gear.
    (1)

  4. #33
    Player
    Plastics's Avatar
    Join Date
    Apr 2019
    Posts
    69
    Character
    Plastic Spork
    World
    Zalera
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Caitlinzulu View Post
    That's not how a 17% chance works. 6 tries does not equal 100% success.
    Could be 3 tries could be 50.
    Keep overmelding as it is but make it still faster.
    That's not how probability works. See: https://math.stackexchange.com/a/165994

    The expected number of attempts to attach a materia is indeed 1/p. What you're reacting to is the fact that sometimes you meld in 1 attempt, sometimes it takes multiples of 1/p. These are extremes of RNG, but it's a distribution, the probability of melding in 1 attempt is p, the probability of failing 6 17% chances is only 32.6%, and the probability of failing 12 is 10.6%.

    The issue people have with nerfing melding is that it would mess with the economy, e.g. it takes X materia for people to meld their gear, and that demand keeps the prices reasonable so there's a value to them. Mathematically, giving a 100% chance at the ceiling of 1/p is using the same amount of materia. You shouldn't consider 1 single person, you should consider everyone in the game, and on that scale the actual usage per person on each of those meld slots very closely matches 1/p.

    This change would just make melding materia much faster, which is exactly why it should be done.
    (0)
    Last edited by Plastics; 02-20-2020 at 06:06 PM.

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