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  1. #1
    Player
    YusiKha's Avatar
    Join Date
    May 2019
    Location
    Azim Steppe
    Posts
    301
    Character
    Lost Skywatcher
    World
    Odin
    Main Class
    Sage Lv 90

    My Healer Wishlist

    White Mage
    Rotation/Damage
    Based around 2 phases - heavy mana spending, and heavy mana recovery.
    WHM could have a buff like HW Enochian or Cleric Stance which increases their mana used (either increase spell costs or drain over time). And a water spell that allowed them to regenerate mana on-demand.
    Sorta like BLM but not as strict.

    Healing
    WHM would be based mostly on GCD healing - many of their oGCDs would become Timer GCDs (similar to Egi Assault).
    All healing GCDs would fill the blood lily, so healing GCDs would have a damage return - allowing them to be used damage-effectively.
    Oh yeah they'll get a 90s raidwide shield. Stoneskin, upgraded to Protect/Shell (reduces incoming phys/mag damage as well)

    Utility
    WHM's utility will come from supporting their cohealer (or themselves, in 4man content). Most of their abilities (assize, plenary, stoneskin) will carry a 'increases healing action potency' buff.


    Scholar
    Rotation/Damage
    Either lots of DoTs or lots of self-buffs. A bunch of timers to keep track of and limit oGCD usage, either way.
    My preference is on self-buffs, so that optimal damage output is based on the amount of healing you can put on the fairy. I can see how bad Scholars will push the healing onto their cohealer instead, so it's an ineligant solution. DoTs wouldn't do this, but there is a debuff limit on targets, and you might lose them on hunts/24man

    Healing
    Eos and Selene are distinct from each other and can be summoned/swapped with an oGCD. Fairy actions go back to concurrent. Fairy actions' cooldowns can also be reduced at the cost of MP.
    Galvanise is no longer a shield, but a status that turns into Vitalise when the target is damaged. Vitalise increases the amount that Eos heals.
    Selene's skills apply Galvanise.
    Basically all aboot being actually proactive with healing by applying Selene's 'shields' first, then using Eos' buffed spells to restore the HP. Sacrificing MP to lower/reset their cooldowns essentially makes them your on-demand heals.

    Utility
    Where WHM supports their cohealer by buffing healing, SCH will support the tanks with Aetherflow being completely about Mitigation. Skills like Eye for an Eye, Sacred Soil, debuff DoTs (similar to virus/addle). Deployment would allow for the stronger single-target mitigation to be spread to the party.
    Using these mitigation will give you a 'Stragegem' crit buff for 15s. If 'Strategem' lasts for 25s, you get 'Chain Strategem', which you can then apply to an ally to increase their damage.
    (1)

  2. #2
    Player
    YusiKha's Avatar
    Join Date
    May 2019
    Location
    Azim Steppe
    Posts
    301
    Character
    Lost Skywatcher
    World
    Odin
    Main Class
    Sage Lv 90
    Astrologian
    Rotation/Damage
    AST has always been a bit of a weaving problem, and 1.5s malefic always seemed pretty boring to me. There's nothing to manage, aside from adapting to the awkwardness if you're used to full cast times.
    Malefic goes back to 2.5, and AST gets an instant spell - let's call it Stella.
    Every Combust tick has a 40% chance to upgrade Stella into Cluster. Cluster can stack up to 6 times (maybe have it show on you with a cool orbit, sorta like Neutral Sect does?)
    Cluster does equal or more damage than Malefic, so AST now has a Ruin2/4 deal going on.
    Managing weaving (because AST has a lot of that) and efficient proc usage in buff windows is a bit more interesting than a 1.5s cast time, methinks.

    Healing
    AST currently has the most interesting healing kit of the 3, since the a couple of the skills aren't just "+HP, +Regen, or +Shield". So I don't really know what I want. Other than removing Sects so that AST can shine on its own light rather than being
    NotWHM or NotSCH.
    I'd like to see more skills utilise the delay=stronger or lowhp=stronger. Those are neat.

    Utility
    Cards. Damage. Maybe utility too. I'll not delve too deeply into this, and you shouldn't either. Most of the suggestions I've seen on this forum recently are stupid and bad and if I see you discussing them in this thread too I will quote this part of the post and shame you for your lack of reading comprehension

    Feel free to add what you like - I won't stop you from making suggestions, but I will point out why you are wrong.
    (0)

  3. #3
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by YusiKha View Post
    Healing
    WHM would be based mostly on GCD healing - many of their oGCDs would become Timer GCDs (similar to Egi Assault).
    Why do these suggestions keep coming up? WHM healing is already mostly GCD healing. Please don't gut the small number of oGCDs it has.


    Quote Originally Posted by YusiKha View Post
    All healing GCDs would fill the blood lily, so healing GCDs would have a damage return - allowing them to be used damage-effectively.
    So the current system, but expanded. It would be juicy if regen generated blood lilies, but I think not really needed now. Unless it's needed to compensate for the nerfs proposed here.

    Quote Originally Posted by YusiKha View Post
    Utility
    WHM's utility will come from supporting their cohealer (or themselves, in 4man content). Most of their abilities (assize, plenary, stoneskin) will carry a 'increases healing action potency' buff.
    Plenary already does this, and if you're using it, chances are your cohealer isn't doing much even in savage content - perhaps providing a shield or a quick oGCD heal. Making it buff both healers' healing may well mean weakening it, which ironically means your cohealer would need to heal more.

    Further, so far Plenary and pretty much all other healing-buffing actions only affect GCD heals. Meaning even if it became available to a SCH/AST you're healing with, it would likely have no effect on the heals they use. You could petition SE to change this too, but they seem to like the spell vs ability tradeoff, so I don't think it's very likely to happen.

    Lastly, Assize - it's already used on CD as a DPS ability. Effectively, it's a DPS ability, any healing it happens to do is just a bonus. A 5% or 10% or whatever healing potency increase isn't going to change that. In general those small healing buffs aren't impactful enough to change the number of spells/abilities used to heal a mechanic. Or to put it more simply, making WHM based on buffing healing would make WHM garbage. SE already tried that "pure healer" nonsense and we just barely got out of WHM being in a terrible place for years.

    You see, if SE makes content where WHM has the best healing and this best healing is required, if effectively means WHM is required. This does not lead to balanced healers. And then when SE buffs the others so they can do all the healing WHM can do, then WHM has nothing to offer over the others and people start refusing to take WHM into content.

    This is not the way.
    (5)

  4. #4
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by YusiKha View Post
    Astrologian
    Rotation/Damage
    AST has always been a bit of a weaving problem, and 1.5s malefic always seemed pretty boring to me. There's nothing to manage, aside from adapting to the awkwardness if you're used to full cast times.
    Malefic goes back to 2.5, and AST gets an instant spell - let's call it Stella.
    Every Combust tick has a 40% chance to upgrade Stella into Cluster. Cluster can stack up to 6 times (maybe have it show on you with a cool orbit, sorta like Neutral Sect does?)
    Cluster does equal or more damage than Malefic, so AST now has a Ruin2/4 deal going on.
    Managing weaving (because AST has a lot of that) and efficient proc usage in buff windows is a bit more interesting than a 1.5s cast time, methinks.
    Personally, I loved the Malefic change to 1.5s—it was an absolute godsend, and I wouldn’t revert it to give AST a carbon-copy of SMN/SCH weaving. Your idea is interesting, but it’s not something that I think the developers would ever really do (since they would rather simplify and streamline healers, giving them any sort of interesting DPS rotation/mechanic seems out of the question).

    Despite your abhorrence at mentioning anything about the card system, giving AST a decent card system that requires active management and split-second decision making would make AST more interesting than giving it procs, in my opinion. 5.0 AST cards have no thought-process behind them and can basically be reduced from 6 cards to 2 (and the Seals are a poor mechanic that exist to make the other 4 cards relevant by giving each set of 2 a Seal spread). Give them more variety where one would be required to decide “should I make this Play or chance a Redraw” right then and there, and I think the job would become more engaging once more. You know, as opposed to “oh, I drew the ranged card” or “oh, it was the melee card this time”.

    Healing
    AST currently has the most interesting healing kit of the 3, since the a couple of the skills aren't just "+HP, +Regen, or +Shield". So I don't really know what I want. Other than removing Sects so that AST can shine on its own light rather than being
    NotWHM or NotSCH.
    I'd like to see more skills utilise the delay=stronger or lowhp=stronger. Those are neat.
    After 4 years of never being able to get the opposing Sects right, I’m leaning towards their complete removal. Which makes me sad—but when Noct is basically only decent for solo-healing Savage/Ultimate (and an inefficient mana drain in all other scenarios), maybe it’s time to give up the dream. Would be nice if they would actually try to make Noct Sect competitive with SCH so that WHM/Noct AST wasn’t a comp to cringe at.

    Feel free to add what you like - I won't stop you from making suggestions, but I will point out why you are wrong.
    Hmm. I have to ask: wrong by whose standards?
    (3)
    Sage | Astrologian | Dancer

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  5. #5
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,612
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by YusiKha View Post
    WHM would be based mostly on GCD healing
    Unless Astro and Scholar are also forced to GCD heal more, this is a death sentence for White Mage. Why pick it if the other two can heal just as efficiently but don't lose damage while doing so?
    (1)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."