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  1. #61
    Player
    Soraki-Muppe's Avatar
    Join Date
    Nov 2013
    Posts
    241
    Character
    Sor-aki Muppe
    World
    Odin
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Kytrin View Post
    Well none of the folks I know who can't be bothered to talk on the forums liked it either... bitter tears of hatred were cried by all. That includes everyone in my FC who went through it as well as non FC friends. Not exactly a great and large sample I grant, but still...
    Same here. Not much love for Eureka among those I have played with, but close to none of them go on the forum, instead they either do the content or not. Those who did Eureka was not raiding and as such had more or less nothing else to do in the game, now casual players will have even less to do unless they jump in on this thing, thanks to yet another reduction in the amount of dungeons (less is more and all that).
    (1)

  2. #62
    Player
    Rhomagus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,076
    Character
    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    I've been kind of in the dark in regards to Bozja Citadel. Could anyone throw me a link regarding the announcement or pics perhaps?
    (0)

  3. #63
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Rhomagus View Post
    I've been kind of in the dark in regards to Bozja Citadel. Could anyone throw me a link regarding the announcement or pics perhaps?
    http://forum.square-enix.com/ffxiv/threads/411515-Letter-from-the-Producer-LIVE-Part-LVI-Digest-%2812-20-2019%29?p=5260166#post5260166

    They didn't give us much to go on except that it was in the homeland of the Hrothgar. There is some lore behind it though for anyone who did the Gunbreaker job quests from 60-70.
    (2)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  4. #64
    Player

    Join Date
    Sep 2020
    Posts
    140
    Quote Originally Posted by Wind-Krysvein View Post
    Hello there! It’s been a few weeks since the announcement of Bozja Citadel (heretofore mostly referred to as "Bozja"), the relic questline area for Shadowbringers. These weeks have given people, including me, ample time to think about our relationship with the FFXI-inspired Stormblood relic questline, Eureka, and its strengths and weaknesses. With the finale of Eureka, we perhaps reached an endpoint with the concept of paying homage to oldschool MMORPGs, so what I am going to talk about here are my personal thoughts on what I would like to see in Bozja Citadel. Here we go:

    I'll be honest; I would like to see a more modern/varied take on the exploration-based formula: a touch of redoable quest/FATE content and more active exploration, instead of what I and others have seen as a tedium of killing hordes of regular monsters in efforts to summon bigger monsters, as well as FindConfluenceAvoidMonsters.ffxiv, respectively.

    That is not to say any of the concepts used in Eureka have to be left out if the developers so choose. Instead, what I would propose in this scenario is content in which all of the above could function in harmony:
    ● Soloable Beast Tribe-esque quests with their own daily allowances, that can be redone each day to slowly but steadily make your way towards your goal.
    ● Soloable FATEs which work similarly to normal FATEs in the overworld, spawning independently without requirements of killing hordes of monsters, allowing for more slow yet steady progress.
    ● Player-personal treasure chests inside Bozja which spawn once each day and yield rewards much like the lockboxes of Eureka, plus more of the "slow yet steady" progress.
    ○ Notorious Monster FATEs as seen in Eureka.
    ○ Killing monsters for experience points, as seen in Eureka.
    ○ "Bunny" FATE treasure hunts, as seen in Eureka.

    Now, I understand that there has already been talk of implementing a system that allows for simulatenous progression via "in-Bozja" content, and more traditional relic farming content like in earlier expansions. It's already a great idea, but what I am suggesting here is a method of making the in-Bozja content more in line with the general gameplay of FFXIV, without completely alienating the hardcore "Eureka" audience, either. I believe the combination of both concepts is the key to success.

    (continued in 2nd post)
    Sadly I don't think most of what you suggested is going to be implemented because resources are being directed to ff16
    (0)

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