


Yeah, I thought the time mage mechanics in AST were some of its best parts. They really could have expanded upon it within AST. Kinda sad to see how the job ended up this expansion.


I know this is a necropost, but I will toot my own horn a little to say my guess was on pointI've posted about this in the other thread on jobs, but my position for what it's worth is:
My Assumptions:
1) Jobs (or really any additions) are chosen based on what will sell the expansion/get fans excited. $$$
2) Job choices are not forced to fill missing "gaps" in roles. (4 magical ranged including BLU before a 3rd physical ranged)
3) The way roles are organized is fluid. (It used to just be Melee DPS and Ranged DPS)
4) New jobs can be influenced by the place we're going. but this is not a requirement. (YoshiP was originally planning to do SAM in HW)
Job History
2.0: 2 Tanks, 2 Healers, 2 Melee DPS, 3 Ranged DPS (Initial Release)
2.x:+1 Melee (Balance of 3 Melee and 3 Ranged DPS)
3.0 +1 Tank, +1 Ranged, +1 Healer. (Ranged "split" to Magical Ranged and Physical Ranged)
4.0 +1 Magical Ranged, +1 Melee
4.x +1 Magic Ranged (Can be ignored, it's BLU)
5.0 +1 Physical Ranged, +1 Tank
My Guess
A healer and melee DPS as second; Possible magical ranged instead, but I'd bet on melee.![]()
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