Also a note on how the nodes repop...
In ARR zones, there are typically 4 nodes, and each node will repop after you hit two other nodes. So if you rotate all four nodes, it looks like this:
Code:
A B C D
A B ==> _ B ==> _ _ ==> A B ==> A B
C D C D C D _ D C _
However, from HW onward, both nodes in a pair will repop after you hit one node in each of the other two pairs, so the repops look like this:
Code:
A B C
A1 B1 ==> __ B1 ==> __ __ ==> A1 __
A2 B2 __ B2 __ __ A2 __
C1 C1 C1 __
C2 C2 C2 __
Both nodes in a pair count as one when triggering repops, so if you want to repop a specific node for some reason, you can hit just one node in each pair.
Code:
A B C
A1 B1 ==> __ B1 ==> __ __ ==> A1 __
A2 B2 __ B2 __ B2 A2 B2
C1 C1 C1 __
C2 C2 C2 C2
A B C
==> __ B1 ==> __ __ ==> A1 __
__ B2 __ B2 A2 B2
__ C1 __
C2 C2 C2
You might find this useful if farming Ephemeral nodes.