
Originally Posted by
Kaiserdrache
Would redesign it as DPS Class like Redmage, just with more support options from its 28-32 Base Skills id give it and a more Spellblade oriented gameplay that Redmage originally has but is focused more on spells to copy BLM n WHM, than actually a true Spellblade as Combat Mage.
I'd change the Weapon from a Rod to a Dual Blade Staff, literally Zidanes Weapon Type from FF9 late game weapons, when he changes from Daggers to that.
Base Skills would be
- Enfire, Enwater, Enfrost, Enstone, Enwind, Enthunder - Elemental Blade Spells to change the effects of your Basic Attack Skills > Azure Slash, Azure Slicer and Azure Flash/Bomb
- Exfire, Exwater, Exfrost, Exstone, Exwind, Exthunder - Elemental Armor Spells, that change your Combat/Movement Behavior based on which element you use and chang effects of your self heal/defense skills.
That alone makes already 16 Skills for the Base Set with a very high versatility in combat based on how you combine the 6 elements for offense n defense.
Other Base Skills would be:
- Analyze > Weakens Target Defense for a while and increases the chance for you to deal critical hits
- Quadra > The next Base Skill is performed 4x in a row but costs all your MP, potency is increased for each skill performance by 100.
- Azure Blast > An AoE Burst with Ground Target to place.
- Ether Control > Regain back some MP for the cost of some of your Beast Spirit Bar, that you use to perform Beast Spirit Skills from slayed monsters, starts with 50.
- Ether Refresh > Self Heal/ Condition Cleanser based on how much Beast Spirit Progress you victimize. Charge Skill, Effect on Button Release.
- Spiritual Ritual > kind of like Brotherhood, ally actions grant you Spirit Energy, but instead of Attack, Defense is boosted by 5 percent for all types of damage.
- Spiritual Bond > A support skill towards allies, which changes temporarely Single Target Skills to AoE Skills and lets Magic Spells that are already AoEs instead cost lesser MP, for a very munimal cost of your Spirit Energy for each skill performance.
- Azure Sphere > A ranged AoE DoT Shot of condensed magic that explodes in a sphere, dealing DoT to everything standing in the sphere.
- Blade Stream - A gap closer LoS Attack.
- Ether Wall > Create a defensive Barrier Wall that reduces frontal damage by the amount of Health the created Wall has, when you stand behind. Allies can attack/shoot through it without problems.
- Eruption/Quake > An Earth AoE Spell, performable while under Enstone, without it's the weaker Eruption.
- Whirlwind/ Tornado > A Wind Spell, performable while under Enwind, without it's the weaker Whirlwind.
- Geysir/Aqualung > A Water Spell, performable while under Enwater, without its the weaker Geysir.
- Heatwave/ Inferno > A Fire Spell, performable while under Enfire, without its the weaker Heatwave.
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