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  1. #21
    Player
    Silverquick's Avatar
    Join Date
    Mar 2017
    Posts
    893
    Character
    Silverquick Fox
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    I do have to reverse myself a little on these.

    As much as I would like to advocate Trusts... Grand Company Squadrons are actually better. They need some work, but those you can raise up through the levels without manually having to go through the same dungeon over and over again in a row just to level them.

    I can send a GC Squadron on a mission and do other things and let them level plus get all kinds of rewards for it.

    I have at this point stopped leveling Trusts all togather.

    I'll just put up with the Poor healing and tanking in the GC. That I can work around.

    Grand Company Squadrons and Trusts were only something I used when I wanted to play something quick and without waiting to queue for it. Mostly I group with other players in Roulettes or specifically select what I want to do.

    Grand Company was much more rewarding and less of a hassle to level than Trusts were.
    (0)

  2. #22
    Player
    FirstnameLastname's Avatar
    Join Date
    Oct 2019
    Posts
    209
    Character
    Firstname' Lastname'
    World
    Twintania
    Main Class
    Warrior Lv 80
    Why even play a MMORPG if you never want to play with other people, anyways? Just being curious.
    (0)

  3. #23
    Player
    Eli85's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    367
    Character
    Eldred Draconis
    World
    Leviathan
    Main Class
    Thaumaturge Lv 90
    Squadrons and Trusts are designed to assist solo players, who, for whatever reason, do not want to group with others (although, if you asked the developers and they answered frankly, they would likely say it's their fix for long DPS queue times).

    Quote Originally Posted by FirstnameLastname View Post
    Why even play a MMORPG if you never want to play with other people, anyways? Just being curious.
    This attitude should have died a long, long time ago. There is something about a shared, persistent world that is appealing to solo players. On a personal level, I play this game with my chat box turned off (except for savage and ex where some rudimentary positioning needs to be communicated). I do that because, even in a great community like this, there are way too many idiots running around, spreading toxicity, and being jerks. Yet I still enjoy the game, the lore, and the genre. I have little to no interaction with people in Eorzea, but I play anyway.

    MMORPG never has, and never will mean, forced socialization.
    (6)

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