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Thread: New spells

  1. #41
    Player
    Gemina's Avatar
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    Mar 2016
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    Dravania
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    5,778
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    Gemina Lunarian
    World
    Siren
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    Scholar Lv 100
    Quote Originally Posted by Lodi View Post
    I don't have anything against the Afflatus heals being instant cast, I have something against them being Cure II_B and Medica I_B.

    I'd much rather something like the PvP versions where Afflatus heals are about 40% direct heals and 60% regens.
    That way we'd put a bit more thought on hardcasting vs Afflatus, because they have different effects and potencies.
    That is hardly my issue with the Afllatus skills, and find this common complaint about them to be misplaced. My issue with GCD skills being instant is they take away the feeling of being a caster. What's more satisfying for you to use: Holy, or Art of War? Let's take away that stun effect and compare Gravity to AoW instead. Why does using AoW suck to use despite being more powerful than either Holy or Gravity? It can't be having to be in melee range, WHM has to do that too. Anywho, I think you get the point.

    Even that is not my true issue with Afflatus skills. My issue is there is no dump, and in a lot of content, I can't play the job optimally if I want to make use of Misery because the amount of healing requirements cannot break the threshold past my regens, Benison, Tetra, and Bene. What this translates to is that a big WHM problem from SB still exists in ShB: Taking advantage of the job's new mechanic literally makes you play the job incorrectly. That's a BIG problem.
    (4)

  2. #42
    Player
    Gemina's Avatar
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    Gemina Lunarian
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    Siren
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    Scholar Lv 100
    Quote Originally Posted by Sloprano View Post
    This is why the most exciting stuff I find at level 80 right now is all the hardcasting Ress I find myself doing in 24-man or Titan normal. No other pressing Indom after raid-wide has come close to the clenching feeling of daring to stand still for 8 seconds and slidecast the last second before Engels smarxes the place I was standing on. Sure I can do that in Savage and Extreme aswell, but it feels unrewarding if the boss is just gonna wipe us because someone was unfocused a moment or got serverticked and we have no chance to recoupe the seconds they were down. At least Engels don't just go "roof falls everyone dies" if you don't meet some arbitrary dps check after doing all his mechanics.
    Indeeeeeeed!! I love me a hard casted rezz! 24 man is my absolute favorite content to do because of all the randomness, and all the GCD heals I get to use. Sometimes I think 24-man IS the content that is our playground. I still won't use it to excuse the blatant issues we have in other content, but 24-man is so refreshing. I finally did Copied Factory last night, and I was just like "YAAAASSSSSS!!!!!"

    If they can somehow incorporate that kind of necessary healing into all content, I would be one happy camper and I know a lot of other healers would be too. They are just less inclined to do it the less healers there are. Even in Rathalos EX, they still got scared and said, "Well, we will take healing out of the second phase entirely, and leave it to each player to heal themselves" T_T
    (1)

  3. #43
    Player
    Lodi's Avatar
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    Jun 2019
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    172
    Character
    Eijala Wyman
    World
    Louisoix
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Gemina View Post
    That is hardly my issue with the Afllatus skills, and find this common complaint about them to be misplaced. My issue with GCD skills being instant is they take away the feeling of being a caster. What's more satisfying for you to use: Holy, or Art of War? Let's take away that stun effect and compare Gravity to AoW instead. Why does using AoW suck to use despite being more powerful than either Holy or Gravity? It can't be having to be in melee range, WHM has to do that too. Anywho, I think you get the point.

    Even that is not my true issue with Afflatus skills. My issue is there is no dump, and in a lot of content, I can't play the job optimally if I want to make use of Misery because the amount of healing requirements cannot break the threshold past my regens, Benison, Tetra, and Bene. What this translates to is that a big WHM problem from SB still exists in ShB: Taking advantage of the job's new mechanic literally makes you play the job incorrectly. That's a BIG problem.
    This I cannot disagree with, hardcasting something feels more impactful than instant casts. But at the same time, WHM badly needs weaving tools now that our dot has a longer duration.

    I think a good compromise would be a 1 or 1.5s cast for Afflatus spells. It doesn't remove the impact and tension from the cast, and allows a bit of weaving on top of it.

    But I still think that Solace and Rapture shouldn't be carbon copies of Cure II and Medica, I wish they had slightly different effects.
    (2)

  4. #44
    Player
    GrimGale's Avatar
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    Grim Gaelasch
    World
    Moogle
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    Scholar Lv 100
    Why not have the afflatus skills be oGCDs then? You could weave them in with other spells. Glare weave into Solace or Misery weave into Medica. The pause between two instant spells always felt jarring to me. Your character just stands there for two seconds breaking the flow of casting.
    (0)

  5. #45
    Player
    Brandedblade's Avatar
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    Nov 2017
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    Limsa Lominsa
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    Character
    Gunther Frey
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by GrimGale View Post
    Why not have the afflatus skills be oGCDs then? You could weave them in with other spells. Glare weave into Solace or Misery weave into Medica. The pause between two instant spells always felt jarring to me. Your character just stands there for two seconds breaking the flow of casting.
    Because one of whms flaws was the lack of weaving space for ogcds. If they did stuff like make Glare have a 1.5 sec cast maybe but methinks that's supposed to he ASTs gimmick.
    (0)

  6. #46
    Player
    Shurrikhan's Avatar
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    Tani Shirai
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    Cactuar
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    Monk Lv 100
    Quote Originally Posted by GrimGale View Post
    Why not have the afflatus skills be oGCDs then? You could weave them in with other spells. Glare weave into Solace or Misery weave into Medica. The pause between two instant spells always felt jarring to me. Your character just stands there for two seconds breaking the flow of casting.
    Because that would overpower WHM (who is already decently strong insofar as free hps) without helping any of its issues (such as lack of weaving space).
    (1)
    Last edited by Shurrikhan; 12-18-2019 at 04:01 PM.

  7. #47
    Player
    Marikya's Avatar
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    Mar Serena
    World
    Odin
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    Scholar Lv 80
    I mean they basically removed Largesse to add it as an ability for AST and WHM. Removing something and changing it up a bit is NOT new. I feel like SE doesnt know what to do with Healers.
    (3)

  8. #48
    Player
    Shurrikhan's Avatar
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    Tani Shirai
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    Cactuar
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    Monk Lv 100
    Quote Originally Posted by Marikya View Post
    I mean they basically removed Largesse to add it as an ability for AST and WHM. Removing something and changing it up a bit is NOT new. I feel like SE doesnt know what to do with Healers.
    Worse, Largesse was already stolen from a WHM-unique skill, Divine Seal, which was more powerful than Temperance.
    (4)

  9. #49
    Player
    Recon1o6's Avatar
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    Sep 2016
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    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    I've been thinking about what Astrologian used to have lately and had a thought for a new spell after seeing a now removed thread detailing someone's surprisingly good ideas for healer reworks.

    How does this sound for a capstone spell based on the current seals system (I MUCH prefer 3.0 and 4.0 Ast but rip)

    Almagest: Cast time 2.5 seconds. 25Y range, 6Y radius. Does 650 potency to the first enemy and 400 potency for all remaining enemies.
    Effect: Damage over time potency 55. Standard duration 12 seconds.
    Effect: Increases remaining duration of allies beneficial effects (buffs) by 12 seconds
    Seals bonus:
    Every Solar seal extends the duration of the damge over time by 6 seconds
    Every Lunar seal extends the duration of ally buffs by 6 seconds.
    Every Celestial seal grants a shield equal to a 250 potency heal
    (5)

  10. #50
    Player
    Ceasaria's Avatar
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    Oct 2013
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    Gridania
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    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    From another thread
    Quote Originally Posted by Risvertasashi View Post
    While I wish it were that simple, there's a fatal flaw here. One that has affected healer discussions for years now.
    You don't simply need more support abilities. You need opportunities to use them.
    I was thinking about something for support abilities for healers.
    - Would it be possible to have abilities allowing to recharge the charges for one party member ? or maybe all ?
    - Could we have the possibility to give a mission action (you know, the thing completely unused) to a party member.
    It would be like giving him a new ability temporarly for the fight.

    These are interesting paths to explore, Imo.
    (2)
    Quote Originally Posted by Jirah View Post
    All I want is one expansion where they reanalyze the jobs and make massive adjustments to unhomogenize them. This is Final Fantasy 14 not Club penguin I dont wish for jobs that only have 5 buttons going for them or play exactly the same as 2/3 other jobs.
    Quote Originally Posted by MitsukiKimura View Post
    This current card system needs to be unwritten, destroyed and never returned.

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