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  1. #1
    Player
    OwlBlackX's Avatar
    Join Date
    Jan 2016
    Posts
    573
    Character
    Redde Wing
    World
    Mateus
    Main Class
    Gunbreaker Lv 100

    Rotation make more HQ?

    My gather gears had much gathering materias. But don't have more precepting. Later get them.

    So, My miner and botanist can 100% for gather (one star 80lvl)

    But, items was 10%. I putted "unearth III" and "leaf turn III" Make little 40%

    How I can make more 80-100 % for HQ with rotations?
    (0)

  2. #2
    Player
    Mendalas's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    198
    Character
    Mendalas Dragoonai
    World
    Balmung
    Main Class
    Astrologian Lv 100
    You can't. You can improve it a little bit with more perception and using your abilities. But the only time it will ever be 100% is if you get a proc. There is a small chance to get more gathering attempts, higher gathering yield, or higher gathering rate/hq rate. But this is only a chance.
    (1)

  3. #3
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,840
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    Its RNG.

    The highest base HQ chance you get is 15%. As you noticed, Unearth 2 and Leaf Turn 2 (level 35, 300 GP) only add 30% to that, for 45%. Mind of the Mountaineer (level 78, 300 GP) adds another 20%. That, for 600 GP, is an additional 50% on top of base, for 65%. Dredge and Dredge 2 add 10 and 20% respectively, for another 100 or 200 GP respectively, but only for one swing. So you can get it up to 85% if you have the 800 GP to spare.

    Unearth 3 (level 63, 300 GP) adds a random amount, up to 100%. You might get lucky here, might not. Its range makes it better than Unearth 2 but there’s no telling if it will be a lot better or merely equal.

    The RNG, however, comes from the node itself. Nodes usually spawn with some special effect. At times, that special effect is a bonus HQ chance for every swing, unlocked by having enough Gathering, enough Perception, or enough GP.

    All that aside ... why do you need HQ? Assuming decent gear and not being too far below the recipe level, you should be HQ’ing stuff you craft from entirely NQ mats. This increases the exp/craft you get crafting, and reduces the amount of space in your bags you need for materials, unless all you stock are the HQ materials anyway.
    (1)

  4. #4
    Player
    Ethelwind's Avatar
    Join Date
    Nov 2019
    Posts
    15
    Character
    Ethelwind Alandriel
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Personally on rare items with HQ 80 gathering gear (743 gp) i recommend the following midterm (forgot the names, even though i use daily - blush):
    - Use the 300cp Leaf Turn III - 30-100% hq skill boost
    - Use the 400cp Blessed Harvest (+1 yield to all attempts)
    - Use the 10 cp Nophica's Counsel + small % hq every swing = 1 - 5% usually, sometimes you get lucky with +12-14%
    - Start swinging and use Nophica's Counsel every time
    - Use the free Brunt Force on 6th gather attempt. This will give at least 1 100% HQ, sometimes 2 if you have the node effect +1 gathering attempt

    Node proc is the majority of time one (not sure but i would rate at 70-80%) with +1 gathering attempt or +30% hq

    This will net you:
    - 12 resources - 14 resources
    - 2 - 4 of them will be guaranteed HQ

    Over a long time these are averages collecting all of the current legendaries:
    - 220 - 260 normal resources
    - 410 - 420 hq resources
    This equates to around 60-66% hq, which i think is pretty good considering this is only the 2nd best gear and only good materia but not overmelded.

    Imho this is the efficient approach, not the get most HQ in shortest time available. Getting HQ crafting with them at 80 HQ non facet gear = 75 - 90% with the nq's.
    (0)
    Last edited by Ethelwind; 11-23-2019 at 07:19 AM.