this is my idea for a rework AST based on the current card system.
this is for fun but feel free to comment.
changes to the sects:
1.diurnal sect and nocturnal sect are no longer a skill but instead are activated and switched when a card is used(could be swapped during and outside of battle).
astral cards(balance,spire,spear) will activate diurnal sect and umbral cards(bole,ewer,arrow) will trigger nocturnal sect.
2.diurnal sect effect will be: every heal cast will have the following effect:apply a 100 potency hot for 15s.
3.nocturnal effect will be: every heal cast will have the following effect:erects a magic barrier which nullifies damage equal to 125% of hp healed.(cannot be stacked with scholar galvanize)
changes to the cards:
all 6 cards are party buffs and last 30s
bole-increase healing received by 5%
balance-increase damage dealt by 2% and received by 8%
spire-reduce cast speed/weapon speed/auto attack delay by 5%
arrow-increase critical hit rate by 1%
ewer-reduce mp cost by 5% and restore mp over time potency 10
spear-increase direct hit by 1%
lord of crowns-increase a single party member damage by 10%
lady of crowns- restore hp to single target ,potency 300
skill set:
level 1-29: everything remains the same
level 30: draw cd is now 60s
undraw -restore 200 mp upon use.
play-remain the same,diurnal and nocturnal now activate when a card is used (explanation above)
level 34: aspected benefic is removed
level 35: reversal of fate- reverse the sect AST is in cd 100s
level 40: redraw remains,stacks are now 2 max.
level 42:-removed aspected helios
level 43-49:everything remain the same
level 50:nocturnal sect removed(moved to being used in cards)
minor arcana and synastry remain the same
divination- increase damage dealt by self and party members by 5% and gain the following effects based on the number of different seals you used
diurnal sect:
1+ type-restore hp ,cure potency 500
2+ type- grant 10% healing increase
3 type- apply a buff that after 10s will restore hp , potency 300
nocturnal sect:
1+ type-restore hp,cure potency 300
2+ type- grant 5% mitigation
3 type - erect a magic barrier that can absorb damage ,potency 300 (stack with nocturnal barrier/scholar galvanize,cannot stack with scholar catalyst)
cd:180s (can be cast after getting 3 seals,during neutral sect divination will apply the current active sect effects) duration:20s
level 54:malefic II remain the same
level 58:collective unconscious- create a celestial ring that will mitigate 10% damage and apply the following effect:
diurnal sect: gradually restore hp of all party members inside potency 150 while ring is active
upon end,restore hp and cast a regen to all members who were inside ,cure potency 100 and regen potency 100 duration 18s(regen will stack with diurnal regen)
nocturnal sect:upon end restore hp based on how much time collective unconscious remained
under 5s cure potency:150, 5s+ cure potency:250
collective unconscious ends when moving/using another action.
level 60: celestial opposition-restore hp for you and nearby party members cure potency 200.(will not trigger diurnal/nocturnal effect)
diurnal:erects a magic barrier worth 125% hp restored.
nocturnal:apply regen that last for 15s cure potency:100
level 62-69-remain the same
level 70: sleeve draw- generates 3 different seals(can only be cast when seals gauge is empty) mp cost:1000mp cd:240s
level 74: celestial intersection-remains the same
level 78: horoscope- read the fortune of you and nearby party members. duration:15s (during neutral sect,horoscope will apply the current sect effects)
the next 3 healing spells don't cost mp.
upon horoscope end apply the following effect:
diurnal: restore hp,cure potency 150
if 3 healing spells were used: upgrade diurnal regen potency to 200 for 20s(switching sects end the effect)
nocturnal: increase healing done by 10% duration 10s
if 3 healing spells were used:upgrade nocturnal effect for 125% worth of hp restored barrier to 150% for 20s.(switching sect ends the effect)
level 80- neutral sect-increase healing magic potency by 20%. all healing spells gain the effects of diurnal and nocturnal sect.duration 20s. cd:180s
*while not under a sect effect, ast could still cast divination/horoscope/CU but then they will only apply their base effect, however celestial opposition and celestial intersection will require AST to be in one of the sects.
and that is it,hope you liked it ^^