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  1. #1
    Player
    CrimsonGunner's Avatar
    Join Date
    Aug 2019
    Posts
    581
    Character
    Mike Arklight
    World
    Twintania
    Main Class
    White Mage Lv 92

    my rework idea for AST

    this is my idea for a rework AST based on the current card system.
    this is for fun but feel free to comment.

    changes to the sects:

    1.diurnal sect and nocturnal sect are no longer a skill but instead are activated and switched when a card is used(could be swapped during and outside of battle).

    astral cards(balance,spire,spear) will activate diurnal sect and umbral cards(bole,ewer,arrow) will trigger nocturnal sect.

    2.diurnal sect effect will be: every heal cast will have the following effect:apply a 100 potency hot for 15s.

    3.nocturnal effect will be: every heal cast will have the following effect:erects a magic barrier which nullifies damage equal to 125% of hp healed.(cannot be stacked with scholar galvanize)

    changes to the cards:

    all 6 cards are party buffs and last 30s

    bole-increase healing received by 5%

    balance-increase damage dealt by 2% and received by 8%

    spire-reduce cast speed/weapon speed/auto attack delay by 5%

    arrow-increase critical hit rate by 1%

    ewer-reduce mp cost by 5% and restore mp over time potency 10

    spear-increase direct hit by 1%

    lord of crowns-increase a single party member damage by 10%

    lady of crowns- restore hp to single target ,potency 300

    skill set:

    level 1-29: everything remains the same

    level 30: draw cd is now 60s
    undraw -restore 200 mp upon use.
    play-remain the same,diurnal and nocturnal now activate when a card is used (explanation above)

    level 34: aspected benefic is removed

    level 35: reversal of fate- reverse the sect AST is in cd 100s

    level 40: redraw remains,stacks are now 2 max.

    level 42:-removed aspected helios

    level 43-49:everything remain the same

    level 50:nocturnal sect removed(moved to being used in cards)
    minor arcana and synastry remain the same

    divination- increase damage dealt by self and party members by 5% and gain the following effects based on the number of different seals you used
    diurnal sect:
    1+ type-restore hp ,cure potency 500
    2+ type- grant 10% healing increase
    3 type- apply a buff that after 10s will restore hp , potency 300
    nocturnal sect:
    1+ type-restore hp,cure potency 300
    2+ type- grant 5% mitigation
    3 type - erect a magic barrier that can absorb damage ,potency 300 (stack with nocturnal barrier/scholar galvanize,cannot stack with scholar catalyst)

    cd:180s (can be cast after getting 3 seals,during neutral sect divination will apply the current active sect effects) duration:20s

    level 54:malefic II remain the same

    level 58:collective unconscious- create a celestial ring that will mitigate 10% damage and apply the following effect:
    diurnal sect: gradually restore hp of all party members inside potency 150 while ring is active
    upon end,restore hp and cast a regen to all members who were inside ,cure potency 100 and regen potency 100 duration 18s(regen will stack with diurnal regen)
    nocturnal sect:upon end restore hp based on how much time collective unconscious remained
    under 5s cure potency:150, 5s+ cure potency:250

    collective unconscious ends when moving/using another action.


    level 60: celestial opposition-restore hp for you and nearby party members cure potency 200.(will not trigger diurnal/nocturnal effect)
    diurnal:erects a magic barrier worth 125% hp restored.
    nocturnal:apply regen that last for 15s cure potency:100

    level 62-69-remain the same

    level 70: sleeve draw- generates 3 different seals(can only be cast when seals gauge is empty) mp cost:1000mp cd:240s

    level 74: celestial intersection-remains the same

    level 78: horoscope- read the fortune of you and nearby party members. duration:15s (during neutral sect,horoscope will apply the current sect effects)
    the next 3 healing spells don't cost mp.
    upon horoscope end apply the following effect:
    diurnal: restore hp,cure potency 150
    if 3 healing spells were used: upgrade diurnal regen potency to 200 for 20s(switching sects end the effect)
    nocturnal: increase healing done by 10% duration 10s
    if 3 healing spells were used:upgrade nocturnal effect for 125% worth of hp restored barrier to 150% for 20s.(switching sect ends the effect)

    level 80- neutral sect-increase healing magic potency by 20%. all healing spells gain the effects of diurnal and nocturnal sect.duration 20s. cd:180s

    *while not under a sect effect, ast could still cast divination/horoscope/CU but then they will only apply their base effect, however celestial opposition and celestial intersection will require AST to be in one of the sects.


    and that is it,hope you liked it ^^
    (0)
    Last edited by CrimsonGunner; 11-20-2019 at 09:42 PM.

  2. #2
    Player
    Rasikko's Avatar
    Join Date
    Jan 2018
    Posts
    1,394
    Character
    Rasikko Rakitto
    World
    Lamia
    Main Class
    Dark Knight Lv 64
    Aspected Benefic
    Duration: 21s

    Benefic
    Potency: 450 <- 400

    Benefic II
    Potency: 720 <-700

    Essential Dignity
    Recast: 35s <- 40s

    Draw
    Level changed from 30 to 15

    Earthly Star
    Giant Dominance
    After 10s, Giant Dominance's effect is changed to Red Giant.
    Waiting 10s, or executing Stellar Detonation, while under the effect of Red Giant creates a Super Nova, dealing unaspected damage with a potency of 850 to the first target, and 50% less to all remaining targets.

    I have to think for awhile about the cards.

    Edit:

    Diurnal and Nocturnal Sects can be swapped during combat.
    (0)
    Last edited by Rasikko; 11-20-2019 at 06:55 PM.

  3. #3
    Player
    CrimsonGunner's Avatar
    Join Date
    Aug 2019
    Posts
    581
    Character
    Mike Arklight
    World
    Twintania
    Main Class
    White Mage Lv 92
    Quote Originally Posted by Rasikko View Post
    Aspected Benefic
    Duration: 21s

    Benefic
    Potency: 450 <- 400

    Benefic II
    Potency: 720 <-700

    Essential Dignity
    Recast: 35s <- 40s

    Draw
    Level changed from 30 to 15

    Earthly Star
    Giant Dominance
    After 10s, Giant Dominance's effect is changed to Red Giant.
    Waiting 10s, or executing Stellar Detonation, while under the effect of Red Giant creates a Super Nova, dealing unaspected damage with a potency of 850 to the first target, and 50% less to all remaining targets.

    I have to think for awhile about the cards.

    Edit:

    Diurnal and Nocturnal Sects can be swapped during combat.
    i haven't finished edittng the post when you posted so i am not sure about all your comments but it is now complete .
    but for diurnal and nocturnal sect comment,yes it is mentioned that they are swapped when using a card and it can be during combat.i will edit it to make it more clearer.

    ty very much for your fast respond and reading this ^^.
    (0)
    Last edited by CrimsonGunner; 11-21-2019 at 05:30 AM.