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  1. #11
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,831
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Flay_wind View Post
    At first i was trying to remember what the Piercing Talon is. When i couldn't i finally googled it and... oh. That.
    Imo, making it 200 potency oGCD with 30 seconds recast would probably be the best option.
    Isn't that just removing it, though? It'd merely be something to auto-click for a free .5 potency-per-second. You'd have overbuffed DRG, yet Piercing Talon wouldn't have been made useful, but instead only replaced with bloat that -- if it were warranted -- would be better off turned into additional Geirskogul/Nostrond potency.
    (1)

  2. #12
    Player
    Flay_wind's Avatar
    Join Date
    Jul 2019
    Posts
    404
    Character
    Lily D'kryl
    World
    Shiva
    Main Class
    Dark Knight Lv 97
    Quote Originally Posted by Shurrikhan View Post
    Isn't that just removing it, though? It'd merely be something to auto-click for a free .5 potency-per-second. You'd have overbuffed DRG, yet Piercing Talon wouldn't have been made useful, but instead only replaced with bloat that -- if it were warranted -- would be better off turned into additional Geirskogul/Nostrond potency.
    I was going for a sorta mini-Geirskogul at lower levels. Maybe, as mentioned in the OP, it could upgrade into Geirskogul at 60.
    (0)
    Sometimes rumors are just... rumors.

  3. #13
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,831
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Flay_wind View Post
    I was going for a sorta mini-Geirskogul at lower levels. Maybe, as mentioned in the OP, it could upgrade into Geirskogul at 60.
    But that would still leave DRG as the only melee with zero mitigation of its melee-downtime, whereas MNK can do 111 potency per 1.2 seconds or starting at 185 ppgcd, SAM does 228 ppgcd, and NIN does 150 ppgcd by level 68 (but can also bank Ninjutsu).
    (0)

  4. #14
    Player
    Renkei's Avatar
    Join Date
    Sep 2013
    Posts
    205
    Character
    Renkei Fukai
    World
    Midgardsormr
    Main Class
    Dragoon Lv 80
    I'm hoping dragoon gets a couple of abilities reworked, Like Life Surge Increasing damage of next attack instead of granting auto critical, and maybe perhaps the removal of Dragon-sight, (because Blood for blood being nerfed into lance charge really sucked.) I always wondered why elusive jump didn't tether with piercing talon, now its kinda useless to use unless your out of range to use doom spike or the targets moving to fast (you can miss with doomspike lol)
    (0)

  5. #15
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Shurrikhan View Post
    I'm not sure what you mean by the underlined part...

    Hagakure is still a potency trap, to be avoided (and minimized in Sen lost) except as absolutely necessary to keep TG and Higan within raid buffs and maximize their uses per fight. The same change that directly buffed it also indirectly nerfed it by adding an effective 133.3 potency to every Iaijutsu, which Hagakure of course detracts from by reducing Iaijutsu uses over time.

    A similar point can be made for Yaten-Enpi, for while combos were each reduced by 20 potency, reducing Gekko/Kasha combos by 6.66 ppgcd and Yukikaze by 10, and thus nominally pushing standard ppgcd down below its near-equivalence with Yaten-Enpi (at 420 vs. 428), the addition of Shoha added 16.66 ppgcd to each combo skill, ultimately putting Yaten-Enpi in a faintly worse state than before even when ignoring sync issues.

    Using a Yukikaze where you might have otherwise preferred to use Gekko or Kasha (e.g. where it really doesn't matter which you use because MKSS isn't about to come up, in which case... your only priority is melee-downtime alignment anyways) is prerequisite to using Yaten-Enpi, and made useful only through Yaten-Enpi. They're not mutually exclusive.

    MCH Drill is on the standard GCD. GCD skills don't invariably break combos (see original Shield Bash, which had no extended cooldown beyond the regular GCD, was a weaponskill, was impeded by and inflicted the GCD just as any other normal weaponskill, and did not break combos). Whether a skill will or won't break combos is seemingly defined by a separate, arbitrary rule unique to that skill, or at least there are exceptions enough that we needn't place Piercing Talon on a longer secondary recast time just to allow for it not to interrupt combos.
    I meant Yukikure (ie, Yukikaze combo eaten with Hagakure), which is used to keep you aligned with buffs, yes. I know some people were using Yaten-Enpi as a filler combo, but using Yukikaze/Hagakure or Gekko/Hagakaure depending on your sks tier is the norm.
    (1)

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