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  1. #1
    Player
    missarielle's Avatar
    Join Date
    Apr 2014
    Posts
    47
    Character
    Evaleigh De'loncre
    World
    Mateus
    Main Class
    Conjurer Lv 80

    Ishguard Restoration: Day 2 Feedback

    The Positives
    • Fantastic incentives for new crafters and gatherers
    • Massive enough to encourage large group collaboration
    • Simple enough to be solo content viable too
    • Seeing an area get built up over time is very compelling
    • Crafter/Gatherer Fates are a novel concept

    The Negatives
    • Must be inside the instance to do collectable turn-ins
    • No mailbox inside the instance (SO if you have friends gathering they must be able to get into the instance or you must leave it)
    • Restricted instance capacity
    • Fate is very simple and doesn't require actual abilities used.

    The Terrible
    While there are a great many more positives than negatives all the negatives hinge on one fatal design flaw. The limited instance capacity and the ability for wanderers to contribute to other servers in action means that server-hoppers filled up the instances camping for fates.

    I do not think wanderers should be prohibited. I think it helps smaller worlds get progress more readily instead of being left behind. It becomes a data-center effort. I think some great fixes could be put into place simply by..

    1. Adding a collectables turn-in person outside of the instance.
    2. Change the FATE to an unlocked, limited time, 4-man instance. Similar to how events like the Haukke Manor instance during All Saint's Wake operated. People can queue up as a light-part or as an individual DoH or DoL to complete a "timed event" and turn in a 1-time quest for their reward. Have this "event" be available only for a certain amount of time before it rolls over into the next "buildup" event.

    If the "FATE" is instanced it'll be a little easier to make sure everyone gets a chance to do it.
    (1)

  2. #2
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    Personally, I kinda disagree with the mentality of world visit "helping" low pop servers. We'd still get it in our own time, and enjoy the pace we set. More importantly, I say it's implemented backwards. Should've been no world visit help to start with, and if devs saw things weren't progressing on some servers as fast as intended, then they could open it up. At least gives servers the chance to demonstrate what they're actually capable of, and more players the opportunity to check things out and participate.

    From the sound of it, the "contributing" part that wanderers are meant to be contributing to is only the collectible turn ins, isn't it? The more players turn in, the sooner the big project starts? Problem seems to be that most don't really care to put forth that effort. Why jump to a new world to turn in collectibles when you can do it at home? The problem is that wanderers aren't visiting for that purpose, they're coming in for the big FATE. They're coming in and hanging out waiting for it to start, going afk, or otherwise taunting the players that can't get in, and soon as it's done, they move on to the next. And, that big FATE lasts 30 minutes. It gets done in 3 or less. While they're technically helping with that part, it's incredibly illogical to think that even the low pop servers couldn't handle completing those events in the 30 minute span.

    In conclusion, instance should've been locked from world visit, until such time as it was deemed necessary, rather than allowing it until such time as it seems disastrous.
    (5)

  3. #3
    Player
    aesteval's Avatar
    Join Date
    Jun 2015
    Posts
    956
    Character
    Tae Sylphanas
    World
    Ultros
    Main Class
    Dancer Lv 90
    I think what I would like to see for the FATE is to make it operate a little less like a FATE. IE: remove the progress bar and make it so that it remains active for the full half hour. Make it so that players enter the zone, complete their task, receive their reward, and then get removed from the zone to make room for others to participate.
    (2)

  4. #4
    Player
    GojuSuzi's Avatar
    Join Date
    Apr 2019
    Location
    Limsa Lominsa
    Posts
    38
    Character
    Cerih Gealai
    World
    Phoenix
    Main Class
    Culinarian Lv 80
    Quote Originally Posted by Hasrat View Post
    Personally, I kinda disagree with the mentality of world visit "helping" low pop servers. We'd still get it in our own time, and enjoy the pace we set. More importantly, I say it's implemented backwards. Should've been no world visit help to start with, and if devs saw things weren't progressing on some servers as fast as intended, then they could open it up. At least gives servers the chance to demonstrate what they're actually capable of, and more players the opportunity to check things out and participate.
    This is what I've been saying. Our DC's new server was behind the rest of us (understandably), and the FATE train bamfed in to push it to completion so that their CE would be well timed with their loop. Meanwhile, many of the residents had only just got home from work and were complaining that they couldn't even complete the quest, never mind contribute, because the instance was clogged with wanderers. From what I've seen, the impact for them has been:

    * Players unable to even complete the quest for long enough that they just gave up on the content and won't go back to it;
    * Players who saw this as a chance to level crafters being stampeded over by wanderers, and deciding this is clearly an end-game event and not for them, and giving up on the content;
    * Players who realised that the FATE trainers were right, and the rewards for the hand ins are nowhere near worth the same as the CE rewards (in terms of total time and effort), and so gave up on the content apart from joining the FATE train to do CEs on other servers.

    On that server, before the "help", they were slow compared to us, but steadily getting there. Since the "help" (which ended as soon as the CE procced), their progress has slowed to less than it was before. So not only did the "helpers" not stick around past the point where it directly benefitted them with two extra free CEs, but they discouraged the native players from being involved to the point where, now, they may actually need help!


    Definitely should be a lock-out that is on at the start and is only removed after a certain period has elapsed without progress. That way anyone falling behind can have their doors opened up *after* they have had a chance to actually try themselves, but those who don't need help don't get pushed out by farmers leeching off the contributions of others.
    (3)

  5. #5
    Player
    Lucifer_Caeleste's Avatar
    Join Date
    Nov 2019
    Posts
    5
    Character
    Lucifer Caeleste
    World
    Midgardsormr
    Main Class
    Samurai Lv 80
    Quote Originally Posted by missarielle View Post
    I do not think wanderers should be prohibited. I think it helps smaller worlds get progress more readily instead of being left behind. It becomes a data-center effort. I think some great fixes could be put into place simply by.
    The majority of wanderers aren't crafting or contributing. They're camping and reaping the rewards of those doing work. This is the major problem. To make matters worse a large amount of these people are doing this out of spite then openly mocking players who were not able to participate during the CE. Wanderers should not be allowed into the Firmament and/or they shouldn't be allowed to participate and collect the rewards during the CE stage.
    (2)
    Last edited by Lucifer_Caeleste; 11-14-2019 at 03:27 PM.

  6. #6
    Player
    Atamis's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    321
    Character
    Cassandria Everfree
    World
    Balmung
    Main Class
    Miner Lv 90
    I have missed all but one fate since this event started. EIther i'm locked out or (the majority) I am at work or asleep. I really detest this timer on the fate as it only rewards those who camp it and apparently don't have a life.
    (0)