
Originally Posted by
JanVanding
As someone that plays DNC with some regularity I\\'m gonna have to disagree on Espirit Gauge changes.
Espirit is for Sabre Dance, letting us use that single skill a little more often changes very little, what needs to be addressed is the fact that DNC is a pseudo melee being treated like a backliner.
Yes, that\\'s right, despite our "range" most of our damage requires us to fight up close. Our step finishes are effectively shotgun blasts and maximising our output requires the use of combed (highlighted for bonus potency) Bloodshower, Rising Windmill and Sword Shower to maximise our fourfold feather procs.
The range advantage we have affords us the ability to keep damaging while retreating from mechanics and trying to build our Espirit/Feathers.
How does a 5% damage, buff a 2 min cooldown group buff, crit buff, a 90 second cooldown low potency heal and 10% mitigation skill equate to us being so heavily penalised on dps I\\'ll never know, compare our kits to SAMs, NINs and DRGs, whom while more selfish are not that far detached (they also have more base mitigation and access to much better self sustain)
I think someone grossly overestimated the strength of the range advantage and as a result it has left DNCs as half a Job Class.
Imho they could make a good start here by retuning the DNC AoE skills since we have to use them to do more when only a single target is struck, give us more of that shotgun effect we have with Fan Dance III, Sabre Dance & our step finishes and it would absolutely improve the DNC.
P.S the "support" excuse doesn\\'t cut it for BRD and DNCs low performance, especially now that you have two dps classes with the most invaluable skill (Raise) regularly fighting for the top of the pile.
No more excuses, it\\'s time to redress the balance.