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  1. #11
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    I rarely use improv. As a capstone it'd fairly weak, but at least the rest of the job has a strong note to it. I really only use improv in phase transitions. Eden 1 Savage is about the first time I felt it had a use because there was a period of doing nothing whilst healers get people back to health, though the impact isn't felt.

    Curing Waltz to me is a clutch heal, if I see health is low, its just a nice to have, my healer instincts usually kick in to use it. Because it's insta cast, I find it's worth using in those situations. But I guess it's that, both are situational.

    I wouldn't mind a potency boost BUT normally that kind of thing means SE nerf something else, if it'd be the case, then I don't feel strongly enough for them to not adjust something we need because 'balance'.
    (1)

  2. #12
    Player
    Ayanumi's Avatar
    Join Date
    Sep 2015
    Posts
    40
    Character
    Jaco Daify
    World
    Ultros
    Main Class
    Arcanist Lv 70
    DPS curing walts potency does not equate to healer Cure III potency.
    ilvl 470 300 potency curing waltz heals for about 7.5k (non crit) so thats 15k stacked (600 potency).
    ilvl 451 550 potency cure III does about 19k (non crit).
    So even with a ilvl difference of almost 20 the dancers 600 potency curing walts healed for 4k less than the white mage's 550 potency cure III.

    Meanwhile I think curing waltz has it uses obviously, just pointing out that the point you made about it being higher than Cure III doesnt really mean anything given that our scaling is entirely different.
    (1)

  3. #13
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Honestly, it doesn’t help that healing is pretty broken in this game. Most content outside of Savage and Ultimate doesn’t call for extreme amounts of healing, so skilled healers rarely struggle to keep up with the damage; and, more times than not, a healing cooldown unbuffed by Improv’s +10% is more than enough to heal burst damage, so Improv feels more like overkill.

    It’s useful in raids, I guess—but I honestly dislike the tie-in to Esprit because if it’s used when people aren’t stacked well, you end up with 3~9 random gauge that you can’t do anything with (and that drives me super crazy—OCD cannot handle staring at a gauge of 79 Esprit).
    (2)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  4. #14
    Player
    Celef's Avatar
    Join Date
    Dec 2013
    Posts
    2,581
    Character
    Aranie Crowley
    World
    Moogle
    Main Class
    Conjurer Lv 81
    Quote Originally Posted by Akava View Post
    Personally, I would love if they changed it from a 10% healing buff to a flat out channeled healing skill.
    I really love this idea. I would make it so we have to stand still will chaneling thus making the DNC a help for the healers but not to OP
    I would not make us a hybrid per say but it would give us a little bit of raid utility wich I think we lack considering we are kind of a support job.
    - We do not have the utility of a BRD/MCH or a raising SMN or RED
    - We do not have the DPS of those who don't have much raid utility (BLM for instance)

    Personally I only play this job because I can hide my bad DPS behind the proc system
    (1)
    Quote Originally Posted by Watachy View Post
    C'était en fait SE qui survolait Ishgard sur une liasse de billets

    Quote Originally Posted by KaivaC View Post
    People don't know how to take criticism anymore, and bad play is rewarded with with a coddling mentality. Yes, this is a casual game for the most part - that doesn't mean people need to walk on eggshells in fear of getting reported for pointing out things. This whole 'please don't say anything even slightly negative' mentality that we seem to be going towards and the devs seemingly pushing towards it is creating a disturbing trend.

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