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  1. #141
    Player
    TheForce's Avatar
    Join Date
    Jun 2015
    Posts
    390
    Character
    The Protector
    World
    Aegis
    Main Class
    Paladin Lv 100
    Quote Originally Posted by DrWho2010 View Post
    oh look it's this topic AGAIN.

    NO ONE WANTS THIS.
    Stop trying to speak for everybody, it's narcissistic. I for one really want this.
    (5)

  2. #142
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by monk-dps View Post
    How else do you explain people wiping to the most simple of things?
    It could be due to one or more of several reasons, like being distracted, being tired/sleepy, having an off day, technical difficulty/lag, conflict with other players, etc.
    (0)

  3. 11-02-2019 05:07 PM

  4. #143
    Player
    Arrius's Avatar
    Join Date
    Mar 2014
    Posts
    1,107
    Character
    Mirn Armaya
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by TheForce View Post
    Stop trying to speak for everybody, it's narcissistic. I for one really want this.
    And I do not. So he is speaking for me here.
    (2)

  5. #144
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,693
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Disc_Hunter View Post
    And as for crowd control, it's pointless. WHM has Holy, tanks have interject, and that's basically all you need.
    Is that not itself the problem being addressed here? The experience is incredibly shallow, which to many -- i.e. those who do want less shallow dungeon-running -- makes it less enjoyable.

    Quote Originally Posted by Disc_Hunter View Post
    Anything more than that would be useless because it would end up requiring randoms to actually coordinate who does what and when, and no one wants to do that in DF. We just want our roulettes done and over with.
    As with intercourse, if the best thing that can be said about content is that it was over quickly, something's gone wrong.

    Quote Originally Posted by Disc_Hunter View Post
    When we want a challenge, we do extreme trials, savage, or ultimate. Making dungeons more complicated would just make tomes, XP, etc, even more tedious to grind.
    4-man content does not have to be limited entirely to roulettes. That steamroll roulettes are not a good place for non-steamroll content says nothing for content, 4-man or otherwise, which need not be added to those roulettes. If people want difficult 4-man content -- probably largely because it would not then be limited to a decorated boss square/circle, and would be the optimal place to attach mechanics that require coordination, since such is easier between fewer players -- why should that be any more inherently absurd than wanting difficult 8-man content? It'd be new, yes. But the fact we don't have anything like it, despite its individual components (coordination, a decent level of difficulty, mechanics that can't just be healed through) being considered good design and plenty able to perform in a 4-man setting just as well as an 8-man encounter, is exactly why it's being requested. It'd be something fun, likely more fun than most other ways to spend those resource costs (especially when considering its novelty), which we don't currently have access to. What better reason is there for adding something to the game?
    (2)

  6. #145
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Disc_Hunter View Post
    As others already pointed out, branching dungeons are useless. Players will just find the most efficient way and go with that.
    Did you actually read previous posts on this topic ?
    Because I'm pretty sure I gave two examples on how this can be either avoided or include a full run of the dungeons.
    Quote Originally Posted by Disc_Hunter View Post
    Anything more than that would be useless because it would end up requiring randoms to actually coordinate who does what and when, and no one wants to do that in DF.
    Oh, the irony...if you want to play a game where you figure things out on your own, you play a single player game
    Quote Originally Posted by Shurrikhan View Post
    As with intercourse, if the best thing that can be said about content is that it was over quickly, something's gone wrong.
    Brilliant, just brilliant
    (1)
    Last edited by Reynhart; 11-02-2019 at 10:13 PM.
    Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.

  7. #146
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,628
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by monk-dps View Post
    Meme aside. How else do you explain people wiping to the most simple of things? I'm not trying to say everyone but me is stupid. I just dont think this game is as braindead as people claim. Not when wipes happen in quote on quote easy braindead content.
    I think a lot of these wipes are caused by distractions rather than people genuinely not understanding.
    They run the stuff, watching netflix on the side and mistakes happen quickly.

    It's a result of running the same crap for 826926 token. Eventually people will be bored and divide their attention.
    (5)

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