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  1. #21
    Player
    EaMett's Avatar
    Join Date
    Dec 2016
    Posts
    1,430
    Character
    Ea Sin
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by RyuDragnier View Post
    We had 18 seconds of time with it out before. It's now up to 20. It's a buff, though again, really oddly worded and done.
    We had 20s with her before. The only difference is that sometimes consolation would be delayed because she casted veil when she popped up. Now consolation will always be delayed. In addition to that the veil delayed consolation case can still happen after those 2s (if you don't cast consolation in that 2s window which is a case that can happen when you don't double weave seraph and consolation together).

    In this new instance we do get 2s back at the end but honestly we never needed those 2s anyways because of ghosting. I personally give up on any skills under the last 5s of seraph being around. And if I use a seraph skill it's usually times with way more leeway than the additional 2s we'll be getting.

    In addition to this, all rotations that required consolation up as soon as seraph was cast (looking at you titan) might need change.

    Honestly on a class were pet delays are the bane of our existence I just don't understand why they would add even more delays without some major upside which I have yet to see. Hopefully this change makes sense once the patch hits.
    (4)

  2. #22
    Player
    EchuKayu's Avatar
    Join Date
    Apr 2015
    Posts
    50
    Character
    Kuro Starwind
    World
    Adamantoise
    Main Class
    Pugilist Lv 24
    Pets have and still somewhat are clunky, and adding a delay to Seraph which eliminates the ability to pop it and get a quick burst heal out are completely unnecessary. I don't understand what is wrong with the devs - why can they never get anything right with healers? Nobody asked for this, or wanted it, or complained about it, and it wasn't needed at all. The only thing Seraph needed was to not disappear if you queue up your final Consolation near the tail end of her leaving, an actual QoL change or something. Even that or casting a Consolation interrupting a Veil cast and simply adding duration to her so she gets the interrupted cast off, or something like that to remove ghosting. Instead you turn an already clunky thing into something more clunky. ?????? Level 80 skill by the way.
    (13)

  3. #23
    Player
    Osmond's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    603
    Character
    Danielle Osmond
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Deceptus View Post
    snip
    Consolation isn't nerfed, the 30sec recast doesn't have an affect to seraph since summoning her is still a 2 min wait w/ 2 charges to use within 22sec of her up. It just....weird on them doing it that it just smh onto why. I wasn't really expecting them to mess with her, but more in thinking of making the faerie gauge much more useful as in reducing the CD of fey blessing to 40sec rather than 60sec so won't sit on it or buff fey union potency or something....
    (1)

  4. #24
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    Quote Originally Posted by EchuKayu View Post
    Pets have and still somewhat are clunky, and adding a delay to Seraph which eliminates the ability to pop it and get a quick burst heal out are completely unnecessary. I don't understand what is wrong with the devs - why can they never get anything right with healers? Nobody asked for this, or wanted it, or complained about it, and it wasn't needed at all. The only thing Seraph needed was to not disappear if you queue up your final Consolation near the tail end of her leaving, an actual QoL change or something. Even that or casting a Consolation interrupting a Veil cast and simply adding duration to her so she gets the interrupted cast off, or something like that to remove ghosting. Instead you turn an already clunky thing into something more clunky. ?????? Level 80 skill by the way.
    Bah you know they took 4 years to "fix" Dissipation (and it still need improvements), nothing suprising here with Seraph.
    (3)
    Quote Originally Posted by Jirah View Post
    All I want is one expansion where they reanalyze the jobs and make massive adjustments to unhomogenize them. This is Final Fantasy 14 not Club penguin I dont wish for jobs that only have 5 buttons going for them or play exactly the same as 2/3 other jobs.
    Quote Originally Posted by MitsukiKimura View Post
    This current card system needs to be unwritten, destroyed and never returned.

  5. #25
    Player
    Hanayumi's Avatar
    Join Date
    Nov 2013
    Posts
    1,209
    Character
    Kara Dusksinger
    World
    Mateus
    Main Class
    Scholar Lv 100
    I don't think it's so much a nerf. Here's what I see, the current summon animation lock for seraph is about 2 secs so they added 2 secs and locked it down to give the player the full 20secs. This seems like a bandaid fix, a real fix would be to change the actually animation but most likely they can't do something like that right now. As for consol, now the summon is 22secs but old consol is 20secs, so the bumped to 30secs so folks don't try server tick squeezing out a 3rd consol, you will still have 2 charge uses of consol.
    (0)

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