Roaming Dragons.
Giant Beasts.
Amazing Gear.
First, I would like to thank everyone for their contributions, and constructive criticisms. I hope that we can continue to share ways to bring HNM/NM's into FFXIV in a manner that would appeal to the entirety of the playerabase, and not just a select elitist few. That being said, feel free to read the OP! We have some great suggestions from many players below.
I know everyone crys foul over copy+paste ideas from Final Fantasy XI (In this instance, Notorious Monsters). But lets be honest, Notorious Monsters was an aspect of FFXI that was beloved by many. The rush of getting claim over your enemy linkshells. Watching an awesome wipe. Seeing that ever-elusive item in the loot pool. So many amazing memories of great times.
This topic is about the possible implementation of non-instanced, highly notorious monsters to roam the open plains of Final Fantasy XIV.
Even further, this topic is not solely about "HNM's", we would like to see better small-time open world NM's. Possibly some Lottery Spawns, Trigger Spawned NM's, etc. Before you flame, please read the entirety of this post, as we do not want a pure copy+paste of XI's NM system (we want shortened timers, etc)
I would like ideas, opinions, etc; on how we can implement something of this nature that caters to all crowds. Lets hear it.
Dev Post:
/edit
So far, it seems that the general agreement in this thread (sparing some nay-sayers), is that we would like to see HNM's come back, but without windows. No long camps.
There has been alot of speculation on how HNM's would be of a negative impact on Casual players. This is folly. Basing the fact that some players are not able to play at the capacity of other players, should not limit the amount on content being put into the game. Just off the sheer interest in this thread alone should show that a very large number of people are very interested in having HNM's come back.
Highly-Notorious-Monsters would bring a sense of excitement, and adventure to a barren, boring landscape which holds very little excitement.
HNM Implementation:
6, maybe 7.5, or 9 hour respawn? 1 (one) 15 minute window (to reduce time spent at camps)
Very Large Spawn Area (TBD), to reduce chances of Botting.
Different pop Methods: Not all HNM need to be "Roaming (Open World)". We can have force pop/instanced HNM's as well
Shikigami Weapon-ISH (Unique Spawn Conditions) Type HNM's, to throw a twist on the experience
Drops:
As discussed, HNM's in FFXIV should drop Items equal to what FFXI HNM's had. Example:
Defending Ring - King Behemoth
Ridill - Fafnir
Aquarian Abjuration: Body/Earthen Abjuration Body - Nidhogg/Aspid.
HNM's should not drop ALL of the best pieces in the game, but they should most definitely have great items to drop
OR, maybe a token type system: Say your group takes down an HNM, and it can drop a set amount of tokens, that can be redeemed for gear (working on this idea, any input appreciated)
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