Instances aren't "spoon feeding." People need to get over this notion that instances are meant to be easy.
Yoshida said himself that the upside to instances in 2.0 is that they'll be able to have their level designers create an entire environment that is a challenge, not just a claim war followed by a a joke of a fight.
If SE feels they need to slow people down, they can put longer cool downs on the instances. That way everyone gets a chance once a day and when they can coordinate schedules with their friends.
The timers aren't exclusive to HNMs. Sure people will complain, but they'll get over it when there's enough content to not notice.
Again, if SE feels they need to.
That's not a compromise at all. The issue is being blocked out of content. I pay a monthly fee to play the game, not to watch someone else play it.
Plenty of compromise suggestions have been made but all the anti-instance crowd wants are claim wars. That's the core issue.
People don't want things easy or instantly gratifying. They just want to play challenging content on their own schedule. That's it. But to accommodate the HNM mechanic, a majority of the player base has to give up that "play when I have the time" aspect.
The poll was taken March 2011, back before the restriction of having to have logged in within 30 days in order to log on to the forums. Anyone who purchased the game had the right to vote. So if anything, the numbers from those first two polls are exactly what SE needs to focus on. They're representative of what everyone who initially bought the game wanted out of the blank slate that was released.
As for fear of death, losing the instance is the motivator to stay alive. A few deaths may not cost the entire run, but one wipe could be the difference in a speed run. Why does there need to be salt in the wounds? Losing is penalty enough.
And besides, what fear of dying was there when "sacrifice pulls" we're a common tactic?
Exp loss was a minor annoyance on top of what was and still is the main motivating factor, wanting to win.
And what is this business about a penalty anyway? We should view not getting claim on an HNM as a penalty? For what, having a real life to attend to?
There's no reason XIV can't have epic open world battles, but they need to evolve. Once again, even XI can't afford to be "old XI" any more. Why would SE shoe horn archaic content into a new MMO when it doesn't even fit in the old one?