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  1. #41
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    A chemist healer (probably called Apothecary). Give it Mix as a mudra-ish support system and a rifle-ish weapon that shoots out its potions.
    (0)

  2. #42
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,844
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by myahele View Post
    Probably any job that uses a type of sword
    Oh god no, we dont need another sword wielding job, we already got 5, 6 if you include the "ninja sword" models for Ninja, even though their weapons are classified as daggers.

    To clarify, PLD, DRK, GNB, SAM, RDM, and NIN all use various swords. How they use them is debatable, but they are swords.

    Quote Originally Posted by LineageRazor View Post
    ...and anyway, the NPC Geomancers never cast healing spells in the questlines they appeared in nor were they implied in any way to be healers. (They were "guardians", and their magic "compliments" Astrologians' - sounds more like a tank, to me!)
    OMG YES!!! Finally someone who paid attention to the quest chain. GEO was never stated to be a healer just a guardian/protector. A healer isn't an incorrect assumption, but a tank fits just as well if not better.

    Quote Originally Posted by DamianFatale View Post
    Iconic jobs that are left:

    Chemist
    Geomancer
    Beastmaster
    Oracle
    Magic Knight
    Time Mage
    Berserker

    Jobs that are left but too inconsistent to be called iconic:

    Mathematician
    Songstress
    Psychic
    Muskateer (Still technically has a lore only guild in Limsa Lominsa)
    Illusionist
    Juggler
    Morpher

    Etc.

    There's enough jobs for Square Enix to build on for years. We will likely never see them all.
    I don't think Oracle would count as an iconic job. It's only been in like 2, and one was as an extra job in a remake. The iconic jobs that I think are still out there are, Mime, Gambler, and Freelancer(I know but it's a thing)

    As for the uniconic list, Songstress could be removed, as that is basically a Bard/Dancer hybrid, and those are already in XIV already. Things can get a bit confusing with some of these jobs, since some have a few different names across the series, like Chemist, Salve-maker, and Alchemist are all the same job technically. I think Songstress was the only one that referenced a current in-game job though.
    (0)
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  3. #43
    Player
    LeonTrifang's Avatar
    Join Date
    Jun 2018
    Location
    Gridania
    Posts
    192
    Character
    Florian Nozomu
    World
    Goblin
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Valkyrie_Lenneth View Post
    The one we least expect!
    Lalamancer!
    (1)
    “Courage is the magic that turns dreams into a reality”

  4. #44
    Player
    Tabmow's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lomsa
    Posts
    214
    Character
    Myamoto Musashi
    World
    Ravana
    Main Class
    Arcanist Lv 91
    I would die for a FFXI style Beastmaster.
    (2)

  5. #45
    Player
    He-Saiyan's Avatar
    Join Date
    Sep 2019
    Posts
    65
    Character
    The-man That-is-super
    World
    Malboro
    Main Class
    Lancer Lv 70
    FFXIV Beastmaster my expectations

    :Can charm or tame any beastkin, scalekin, cloudkin, wavekin, seedkin. Like how you can tame pretty much everything in WoW, but they shrink down.

    :Limited Job who hunts for beast, including stuff like Behemoths and Dragons.

    :Can use a sword, because weapons are gonna overlap at some point in my opinion.

    REALITY

    :Can only charm small creatures; nothing that is a boss

    :They will try to make it a group job, and it will fail miserably.

    :Gonna use whips, because those are very intimidating.
    (0)

  6. #46
    Player
    Kisshu's Avatar
    Join Date
    Mar 2014
    Posts
    500
    Character
    Nica Kisshu
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Tabmow View Post
    I would die for a FFXI style Beastmaster.
    IMO it should be doable to make a FFXI-BST, even as a non-limited job.

    Weapon: Single handed axe and shield
    Armor: Dragoon-line

    Will gain 3 pets as part of their initial quest line that can be used in duty content. Outside they have a pet-collection mini game and colosseum battles.
    Tiger: Pure single target melee damage
    Dragonfly: Ranged AoE
    Korpokkur: Single target magic damage and support

    Weapon skills would be similar to the FFXI WS': Raging Axe -> Avalanche Axe -> Rampage. Mistral Axe as a ranged attack.

    OGCDs to buff the pet, and gauge build to let the pet use a single strong attack, or get a longer lasting attack buff.

    But it really depends on whether they want to make another pet based class after SMN, or they've scrapped those concepts entirely.
    (0)

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