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  1. #31
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,104
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Liam_Harper View Post
    It could do with some tidying. For example, the Facet Plate Belt of Aiming and Scouting are completely identical in every way, except for the class tag.
    That, if I'm not mistaken, is also a relatively recent change. If I recall correctly Aiming and Scouting gear used to have differing levels of vitality or defenses.

    Though the main benefit to having scouting separate from aiming is the fact that you don't have to compete for left side gear with three other jobs. This is especially important when it comes to the 24-man raids. If you, as a ninja, have to compete for drops with dancer, machinist, and bard, then you will have to do more runs to get an item than other players. Tanks, on paper, have this problem, however in the example of the 24-man raid, while there are 4 tanking jobs, there is only ever one tank on the team. And at worst, and healer will only ever have to roll against the other healer. If anything, the ranged jobs should get more set options than the melee jobs getting less.

    If nothing else, that is the main reason to keep so many separate gear sets for melee jobs.
    (0)

  2. #32
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    771
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by wereotter View Post
    That, if I'm not mistaken, is also a relatively recent change. If I recall correctly Aiming and Scouting gear used to have differing levels of vitality or defenses.

    Though the main benefit to having scouting separate from aiming is the fact that you don't have to compete for left side gear with three other jobs. This is especially important when it comes to the 24-man raids. If you, as a ninja, have to compete for drops with dancer, machinist, and bard, then you will have to do more runs to get an item than other players. Tanks, on paper, have this problem, however in the example of the 24-man raid, while there are 4 tanking jobs, there is only ever one tank on the team. And at worst, and healer will only ever have to roll against the other healer. If anything, the ranged jobs should get more set options than the melee jobs getting less.

    If nothing else, that is the main reason to keep so many separate gear sets for melee jobs.
    While your observations are technically correct, your conclusions are not. Because there's always 2 tanks or 2 healers competing with each other in raids, albeit gearing for raids is no longer remotely close to an actual problem now because chests drop that guarantee an item for any class that gets it.

    There is one reason, and only one reason, that gear like Ninja is kept separate from Bards. Class Identity. The devs don't want bards wearing stealthy eastern clothing, or ninjas wearing flamboyant performer clothing. They want classes to have a different aesthetic from each other, even if it sometimes leads to confusing things like Machinists getting performance attire or Red Mages using bulky robes.

    The best solution will be to find a way to let classes share gear without letting them share aesthetics, but that's a topic for another day.
    (2)

  3. #33
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Taranok View Post
    While your observations are technically correct, your conclusions are not. Because there's always 2 tanks or 2 healers competing with each other in raids, albeit gearing for raids is no longer remotely close to an actual problem now because chests drop that guarantee an item for any class that gets it.
    The most notable gear competition has been for the 24-man raid for a long time. Since Alex normal, drops are not gear but items to obtain them, and I think Savage raid is tackled most of the time by premade groups, that have time to discuss gear disbtribution.

    But who knows, maybe the YoHra raid will also use the chest drop system, making everyone compete with each other for everything.
    Quote Originally Posted by Taranok View Post
    There is one reason, and only one reason, that gear like Ninja is kept separate from Bards. Class Identity. The devs don't want bards wearing stealthy eastern clothing, or ninjas wearing flamboyant performer clothing.
    Except that "flamboyant performer clothing" are very rarely "Ranged" gear but BRD gear. Specific job gear would still be job-specific, but role gear can be spread without any issue since they bear much less class identity. If you look at what the dev used for Elemental gear in Eureka, they didn't have any issue using the same skin for Tanks and Dragoons, or a single skin for all "light clothed" physical DPS.
    Quote Originally Posted by Taranok View Post
    The best solution will be to find a way to let classes share gear without letting them share aesthetics, but that's a topic for another day.
    Glamour. The aesthetic is what you want it to be anyway. My heavy bulky Gunbreaker tank...wears Squall's outfit.
    (1)
    Last edited by Reynhart; 10-29-2019 at 05:53 PM.

  4. #34
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,104
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Taranok View Post
    While your observations are technically correct, your conclusions are not. Because there's always 2 tanks or 2 healers competing with each other in raids, albeit gearing for raids is no longer remotely close to an actual problem now because chests drop that guarantee an item for any class that gets it.
    24-man raids, which is what I was referring to, only have one tank per team, and two healers.

    If you have four DPS jobs sharing left side gear, especially with as popular jobs like ninja and bard have historically been, then you are sentencing those jobs to running more times than other players who have less competition for drops they can use when they appear. In 24-man raids, tanks get whatever gear their job needs and they want since there's no competition. Healers are only competing against their co-healer. DPS jobs have no built-in security to getting items, you might end up in a team as a bard with another bard, and machinist, and a dancer meaning you already have three other players to compete against for drops.

    Having more jobs, especially DPS jobs who already deal with more potential for competition for raid gear, share just will further this frustration.
    (2)

  5. #35
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Taranok View Post
    While your observations are technically correct, your conclusions are not. Because there's always 2 tanks or 2 healers competing with each other in raids, albeit gearing for raids is no longer remotely close to an actual problem now because chests drop that guarantee an item for any class that gets it.

    There is one reason, and only one reason, that gear like Ninja is kept separate from Bards. Class Identity. The devs don't want bards wearing stealthy eastern clothing, or ninjas wearing flamboyant performer clothing. They want classes to have a different aesthetic from each other, even if it sometimes leads to confusing things like Machinists getting performance attire or Red Mages using bulky robes.

    The best solution will be to find a way to let classes share gear without letting them share aesthetics, but that's a topic for another day.
    You act like any of that matters when many people glamour.

    It's long time for Ninjas and Dragoons to share loot with someone else or each other. Them having a separate gearing system does nothing but add item bloat to our inventories.
    (1)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  6. #36
    Player
    Lersayil's Avatar
    Join Date
    Jan 2019
    Posts
    568
    Character
    Lhei Amariyo
    World
    Lich
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Deceptus View Post
    You act like any of that matters when many people glamour.

    It's long time for Ninjas and Dragoons to share loot with someone else or each other. Them having a separate gearing system does nothing but add item bloat to our inventories.
    They often laze out on maiming and scouting sets, settling for a recolor, but do we really want to get rid of the (admittedly small amount of) unique armor models we do get for them once in a blue moon?

    Inventory flooding is an issue, but I would argue that combat job gear is but a small pebble in the pond compared to what crafting classes contribute.
    (1)
    Last edited by Lersayil; 10-31-2019 at 04:25 PM.

  7. #37
    Player
    Kaiserdrache's Avatar
    Join Date
    Aug 2018
    Posts
    305
    Character
    Merridyll Cailleach
    World
    Shiva
    Main Class
    Bard Lv 80
    The gear and attribute system is just crap and the whole issue of this here wouldn't exist at all and continue to exist in the future as long it get kept being ignored by SE is, that this game shouldn't have stats linked to gear !!!

    As long stats are linked to gear you will always have the problem there that certain gear stat settings are awesome for tank 1 and 2, but like total garbage maybe for tank 3 and 4, because of their class desing making completely no usage of the stats of your used BiS gear that you share with all tanks, just to keep the ridiculous inventory management in this game as low as possible, because of SE being too greedy to give players in FF14 properly inventory space enough to equip every class easily with their complete own gear sets, so that the player doesn't have to worry about it that not all of your jobs can have optimally their own individul look AND be stat wise also at the same time optimally geared for their playstyles too.


    Thats the exact reason, why I also already complained myself here about the terrible game design around this games inventory system, glamour system ect, becaus all that crap is maybe just old outdated optimization for FF14 1.0 to 2.0 perhaps, but definetely not anymore optimized for the current version of the game, especially for players which are playing ALL CLASSES, including the crafters n gathers - its a complete mess and it absolutely baffles me, how something such important like these mechanics are being left untouched by SE for YEARS, as if they just want to sit this huge problem out, until it becomes first total inevitable to have to take a look on those isses, before they turn unfixable without having to do an expansion's load of effort to do just to bring these mechanics on the long run back onto it's right path again, so that these systems and mechanics stop being permantly so troublesome for the most of all playes, especially so more classes get added ...

    The bomb is short before exploding SE, give us some more space to breath and reduce the ridiculous amount of inventory management to a normal level.
    This includes also QoL improvemts, like adding container items as sub-inventories to reduce many items of a same type to just 1 item slot being usem, split up weapons n tools and in general war/magic gear and gathering/crafting gear to separate categories.
    Give us ways to increase saddle bag space from 70 to say 280.
    Implement GW2 style an account chest that can storage materials for us up to a certain amount ect pp

    Thats just a few examples that would already have a huge impact on improving the game for everyone.
    (1)
    Last edited by Kaiserdrache; 10-31-2019 at 10:30 PM.

  8. #38
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    771
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Deceptus View Post
    You act like any of that matters when many people glamour.

    It's long time for Ninjas and Dragoons to share loot with someone else or each other. Them having a separate gearing system does nothing but add item bloat to our inventories.
    I mean, it does matter, otherwise the devs would have merged the melee gear by now. So if you have a problem with the fact that it matters, take it up with the devs. I was stating WHY it's still designed this way. Not THAT it was designed this way. It purely is kept separate because of class identity and aesthetics. If enough players want that changed, it probably can be, but that is WHY it's still designed this way.
    (1)

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