
Originally Posted by
wereotter
That, if I'm not mistaken, is also a relatively recent change. If I recall correctly Aiming and Scouting gear used to have differing levels of vitality or defenses.
Though the main benefit to having scouting separate from aiming is the fact that you don't have to compete for left side gear with three other jobs. This is especially important when it comes to the 24-man raids. If you, as a ninja, have to compete for drops with dancer, machinist, and bard, then you will have to do more runs to get an item than other players. Tanks, on paper, have this problem, however in the example of the 24-man raid, while there are 4 tanking jobs, there is only ever one tank on the team. And at worst, and healer will only ever have to roll against the other healer. If anything, the ranged jobs should get more set options than the melee jobs getting less.
If nothing else, that is the main reason to keep so many separate gear sets for melee jobs.