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  1. #1
    Player
    Asinga's Avatar
    Join Date
    Oct 2019
    Posts
    1
    Character
    Asinga Ryski
    World
    Lich
    Main Class
    Scholar Lv 80

    Had an idea for a new DoL: Hunter

    Whilst I was out and about gathering materials from beasts out in the open world, I was thinking about how the system could be improved for gathering off creatures. Whilst we can send our retainers for stuff, or buy stuff off the markerboard, I still think the original system for gathering these materials is needlessly frustrating, killing mobs over and over again in the hopes of getting a HQ, only to be saddened when the mob either drops nothing, or a NQ item, just isn't fun. So I decided instead of just complaining, to try and be productive, and in doing so I came up with the idea for a new Disciple of the Land: Hunter.

    The Hunter could have an ability that lays a trap in a creature's walking path, which when sprung would allow another ability to pull the creature into a "pet battle" of sorts. This trap's effectiveness could increase over time with traits, much in the same way that Mining/Botany right now unlock higher level nodes. The Hunter's own beast would duel the creature, with essentially the creature becoming a node just like you'd find with mining/botany. You'd choose at the start of the battle which material you're after. (eg. aldgoat hide OR aldgoat horn), and then the node options would be attacks you and your beast do. The enemy beast fights back, and can even win if you fail enough times. (Gathering stat would reduce this chance)

    Certain options on the "node" would increase your chance of gaining HQ items (think like crafting) but would be riskier, with a higher chance to fail than the standard options. At the end of the battle, if the Hunter wins, they'll gain a random number (1-5ish) of the item they picked, with their Perception and HQ options successes contributing to HQ chance.

    Primary tool: beast whistle (made with Goldsmith/Carpenter)
    This item when equipped would determine which beast is summoned when you enter the "node". With higher level whistles summoning more and more exotic creatures. Glamours could be used to "choose" your own beast regardless of whistle equipped.
    Secondary tool: crossbow (made with Carpenter/Blacksmith)
    This item could be used to do "combo" attacks with your beast during "nodes", and could even be the actions required to increase HQ chance.

    What I like about this is that it uses the already established Gathering/Perception stats to gather materials, takes out the randomness of mobs dropping items, and introduces a new pet battling system that has a use for gatherers beyond being fun. It could also be expanded easily to include collectibles.

    The classes storyline could be about the bond between them and their beast-friends, and about how to hunt in a sustainable manner, and to strike beasts in such a way as to not ruin the materials (HQ!)

    I doubt this will ever be implemented but hey, it's fun to think about this stuff. what do people think?
    (2)
    Last edited by Asinga; 10-22-2019 at 06:56 PM.

  2. #2
    Player
    TReasyLG's Avatar
    Join Date
    Jun 2016
    Posts
    14
    Character
    Grimm Zaraki
    World
    Ragnarok
    Main Class
    Ninja Lv 80
    Lol I had the same idea of a hunter craftsmen class but my visions more along the lines of being able to view what exactly a mob can drop through a special ability then being able to knock it out and take its material or even kill it both would options would be great I’m sure they’ll add a hunter type DoL class soon enough this is 100% as it’s very much needed
    (0)

  3. #3
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    it's a nice to want to have but not ultimately necessary.
    (0)

  4. #4
    Player
    Harmonea's Avatar
    Join Date
    May 2014
    Posts
    129
    Character
    Seraph Altima
    World
    Mateus
    Main Class
    Dancer Lv 80
    This idea has been brought up occasionally for a long while, but I don't think SE would implement it since they likely want to leave some things for newbies to grind out to get some small amount of money before diving into DoH/DoL.

    That said, I really wish they could find some way to implement something like this without freezing out the newbies. I can go out and gather a thousand ore no problem, but the RNG and attention involved in drops makes farming even 200 hides, crawler silks, etc. pure torment for me, and I'm happier to throw venture tokens at my retainers for a few days rather than to have to farm it myself.

    I appreciate what they did with fate gems in SHB since you don't have to fuss with spawns and RNG, but it's still my least favorite sort of gathering by far even in gem form, and a DoL would suit me better.

    Still don't think they'll do it, though.
    (1)

  5. #5
    Player
    Shadygrove's Avatar
    Join Date
    Mar 2011
    Posts
    1,423
    Character
    Alya Mizar
    World
    Sargatanas
    Main Class
    Marauder Lv 72
    Had you searched you could find many threads throughout the years on this subject.

    There was a shepherd class in the 1.x .dats, it was never implemented. The guild hall still exists in CCH.
    (1)

  6. #6
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,263
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Shadygrove View Post
    Had you searched you could find many threads throughout the years on this subject.

    There was a shepherd class in the 1.x .dats, it was never implemented. The guild hall still exists in CCH.
    Actually the SHP Guildhall doesn't - it was in 1.0's Falcon's Nest in the Coerthas Western Highlands, but all references to it disappeared when that hamlet was brought back in HW (story wise the game gets around it by stating the original hamlet was destroyed and has been completely rebuilt on a new site, so the SHP's Guildhall would have also been destroyed), so I think we can safely assume SE have abandoned any work they did on SHP and will never be added now, like other similar legendary 'planned but never implemented classes', like Musketeer (MSK), Mystic (MYS) and the original version of ACN.

    SHP. Never forget. ; ;
    (1)
    Quote Originally Posted by Rannie View Post
    Aaaaannnd now I just had a mental image of Lahabrea walking into a store called Bodies R Us and trying on different humans.... >.<

    Lahabrea: hn too tall... tooo short.... Juuuuuust right.
    Venat was right.

  7. #7
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    A new DOL would be a very welcome thing to me, but they have showed to clearly not care too much
    (0)

  8. #8
    Player
    RealHounder1971's Avatar
    Join Date
    Nov 2019
    Posts
    46
    Character
    Spirit Plainswalker
    World
    Brynhildr
    Main Class
    Conjurer Lv 90
    I would instead use a system based on the various HoL levels. Example, having an appropriate level in Leatherworker would improve the chances of getting a skin to drop, and in some cases the quality. For cooking, this would be the various "meats", "eggs" etc.
    (0)